RPS: In terms of research, is it a fixed linear tech tree , or branching? You could have gone down human or you could have gone down alien, say.
Jake Solomon: No, it’s a big, big tree and what we’ve tried to do is also, speaking about interrogations, in the original there wasn’t as much value sometimes in autopsies and interrogations. They were awesome narratively, but there were techs that actually wouldn’t grant anything, and so one thing we did was we made sure that every tech grants something. It has to grant something.
The way that actually works, there is something like that, but we have the actual alien tech, and that’s what your scientists work on. In addition to that, there’s a facility called the Foundry, which is almost like an engineering tech tree, and so when you build that, that’s how the player builds SHIVS, which are the tanks in our game, and that’s sort of like an engineering focused thing like ‘Oh, here’s improved pistols’ or ‘Here’s the different types of SHIVS’ and here’s all these things, and so that is in essence a tech tree.
And then of course you have the Ops which is almost like a soldier tech tree, but it’s pretty flat, I don’t want to misrepresent it, it’s more like upgrades for your soldiers. And so we have these different facilities, one: you have to build the facility, and then two: you’re never going to be able to do everything unless you just really stretch out the game. So it’s the sort of thing where on my last game, I wanted to, I set out being like ‘Oh, I’m going to do a bunch of engineering stuff, I’m going to build a bunch of tanks.’ I just never got around to it, just because resource-wise I didn’t spend it on all the tank upgrades.
So the science tech tree branches in all kinds of different directions, but at the end of the day you could conceivably map out the entire tech tree if you really took a long time. And based on what bonuses you got, you could conceivably do the entire tech tree. So it’s not an either/or thing, but then when it comes to the Foundry and the tech tree, you have to make choices about what you want to spend your resources on.