
Originally Posted by
SlickSlicer
Steve, all I can say is that I'd rather the game not punish players who take the initiative to go on offenses. This is a problem I had with Civilization IV. It made defending yourself way too easy...it offered a lot of leeway should you mess up initially, it made war extremely penalizing, to the extent of affecting your research (which does not make sense to me), culture and other aspects. Then on top of all that, a conquered city might flip back due to culture not being in your favor.
I don't find the current system problematic. Defenders still have an advantage because they have cities that they can hide behind, movement bonuses within their territory and a shorter supply line. If they have defense buildings in some of their cities, they have ample opportunity to resist. I feel like the current system, if anything, is more balanced. There doesn't need to be checks and balances on a winning player. If the player has outmatched his opponent, which is hard enough since defenders already have an advantage, he deserves to be able to ride the momentum of his victory, not be arbitrarily screwed over by a game mechanic. In larger games, the aspect of multiple factions usually can serve as a check on unrestrained success, as the possibility of alliances and "everybody against the big guy" can weigh in.