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Thread: Going into an UFO ship no longer available?

  1. #41
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    As you said, they are sitting there playing it and having a blast. Then, when they really need a good laugh, they log onto these forums, then compare the real game in their hands to our crazy posts, our wild speculations, and watch us argue about irrelevant minutia.

  2. #42
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    Again: Nooooo!

  3. #43
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    Quote Originally Posted by katscan View Post
    They have finished the game, they are sitting there laughing at me and taunting me with it.. saying that I can't have it for 6 more months.
    Beta-Phase is under tight "release" already. So, lemme give you a hint -- the Floater isn't the last enemy you'll be demo_watching over the next few months. Start the FireStorm & SnakeMen rumors, cuz the tech-tree is a labyrinth exponentially more complex than the original.

  4. #44
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    Quote Originally Posted by katscan View Post
    I often sit here at my workstation daydreaming what Jake and the crew are doing at this very moment in Firaxis land. What are they coding? My conclusion? They have finished the game, they are sitting there laughing at me and taunting me with it.. saying that I can't have it for 6 more months.
    Well, Solomon did say he finished it the other day....DUN DUN DUN.

    Dammit, why are we still posting in this troll topic?

  5. #45
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    @Nosmirc - hahaha I had to scroll up to check what topic we are under, you are correct. LOL .. no clue why we are still posting here.

    I want a big thick juicy steak of a tech-tree ! With multiple prereqs, branches and tiers. Would be very very cool. Maybe somewhere in the tech tree is the "Shut the hell up" implant for my soldiers ;P

    A man can dream, a man can dream.

  6. #46
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    Personally, I wouldn't even mind if the crashed/landed UFO maps were mostly alien ship. I mean, it always kind of irked me in the original that I'd land my party at the crash site, but then have to hunt around to find the actual ship.

    Why do I have to do this? Isn't there a big smoking wreck where it landed? I can understand keeping the battlescape dark so I can't see the aliens that have littered the area and are lying in ambush, but a little indicator showing where the ship is would make a lot of sense.

  7. #47
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    Agreed - I always found it kind of odd that the Skyranger couldn't see the wreck from the air. Make it easier to find the ship, but make it tougher to capture.

  8. #48
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    Quote Originally Posted by SectoidSquisher View Post
    Agreed - I always found it kind of odd that the Skyranger couldn't see the wreck from the air. Make it easier to find the ship, but make it tougher to capture.
    True, but the search added to the suspense...at least at night.

  9. #49
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    Yes, the first few turns where you're wondering when the aliens are going to pop up is my favourite part of the game. Hope they haven't dispensed with the suspense.

  10. #50
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    Perhaps they could say that the UFOs have a chameleon like ability that prevents them from being seen from the air? Once on the ground though, you can see them - they don't cloak or anything - they're just extremely good at blending in when seen from the air.

  11. #51
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    Quote Originally Posted by katscan View Post
    I want a big thick juicy steak of a tech-tree ! With multiple prereqs, branches and tiers. Would be very very cool. Maybe somewhere in the tech tree is the "Shut the hell up" implant for my soldiers ;P

    A man can dream, a man can dream.
    LMAO, that would be the most commonly picked perk in game... No there is not a toggle switch guys, you hafta earn that perk.

    Quote Originally Posted by SectoidSquisher View Post
    Perhaps they could say that the UFOs have a chameleon like ability that prevents them from being seen from the air? Once on the ground though, you can see them - they don't cloak or anything - they're just extremely good at blending in when seen from the air.
    You should see the paint job on the alien cars on thier home world!!

  12. #52
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    If all of these rumours turn out to be true then this game is going to do one massive belly flop.

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    Quote Originally Posted by Lostandfound View Post
    If all of these rumours turn out to be true then this game is going to do one massive belly flop.
    You call this a rumor? This is the OP being a nasty little troll, nothing more. There's been no indication that landed alien craft cannot be entered. We've only seen one very short clip of a downed craft. I don't even know what he's basing this claim on, aside from putting it out from you know where.

    Everyone needs to ignore Depth Charge, seriously.

  14. #54
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    Quote Originally Posted by Lostandfound View Post
    If all of these rumours turn out to be true then this game is going to do one massive belly flop.
    You'd do well to not listen to everything you hear. Jake himself said that some of the bigger maps are alien ships. Which means you can go inside them. Depthcharge is a troll, nothing more.

  15. #55
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    The more I have looked into it the more I agree with what you are saying Nosmirc. There is nothing to say we can not go into UFOs. If anything statements like the big UFOs are some of the biggest and most complex maps points in the exact opposite direction. Everyone needs to stop stressing over one persons guess at the game that has no backing as of yet. They probably don't want to release screens of the UFO insides until later. I can see the logic in that, you want something to be a surprise when the game comes out.

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    Quote Originally Posted by IrishSamurai View Post
    True, but the search added to the suspense...at least at night.
    The scary thing was that the aliens were hiding in nearby buildings regardless of where the ship was. It was always more suspenseful to say "Okay, there's the UFO, now we have to secure the area before we go into it."

  17. #57
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    Well, I have just heard from a reliable inside informant, that they also intend to replace all of the aliens in the game, with zombie Elvis impersonators.

  18. #58
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    Wait! I just want to be clear. Are you saying that they are zombified people who were former Elvis impersonators, or that they are normal people who are impersonating "Zombie Elvis"?

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    Quote Originally Posted by ShanDaMan View Post
    Wait! I just want to be clear. Are you saying that they are zombified people who were former Elvis impersonators, or that they are normal people who are impersonating "Zombie Elvis"?
    Do you know, I never thought to ask?

  20. #60
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    What happened to DepthCharge? Did his bridge collapse over him?
    Or maybe he got bitten by a zombie elvis impersonator and that would make him a zombie elvis impersonator troll. Sooo many unanswered questions...

  21. #61
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    lol man if you all don t agree stop writing on the post ,whats the point if you don t like the subject he posted,no sense,no ofense but you guys are the trolls now ,just posting for the sake of posting

  22. #62
    There won't be option to enter enemy crafts in my opinion.
    If that would be an option we would hear about it or see it long time ago.
    4 men squads just incapable to investigate and securing huge 3 floor enemy battle cruisers on that tiny maps.
    Got to remember, this is not original ambitious XCOM94 filled with depth - this is just re-imagining, console version of Xcom, this game will be probably more similar to Civ:Revolution then XCOM94.

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    Quote Originally Posted by unsobill View Post
    There won't be option to enter enemy crafts in my opinion.
    If that would be an option we would hear about it or see it long time ago.
    4 men squads just incapable to investigate and securing huge 3 floor enemy battle cruisers on that tiny maps.
    Got to remember, this is not original ambitious XCOM94 filled with depth - this is just re-imagining, console version of Xcom, this game will be probably more similar to Civ:Revolution then XCOM94.
    you may have a point there ,lol i m just curious how the fans will react if there will be no ufo enter and clear all mission ,))))))),but i don t think they l go so far to changing that too,i mean i don t think it s to complicated to make some missions where you fight a few aliens outside than enter the ufo that just landed/crashed ,i really don t think they l go that far

  24. #64
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    Quote Originally Posted by unsobill View Post
    Got to remember, this is not original ambitious XCOM94 filled with depth - this is just re-imagining, console version of Xcom, this game will be probably more similar to Civ:Revolution then XCOM94.
    Perhaps it will have more depth. We won't know until we play it. The combat sounds a bit more sophisticated, for starters. I actually worry that they may have lost some of the simplicity by ditching the points to distribute between moves and actions. There are a lot more combinations to think about. Might the process actually get a bit bogged down with having to think about classes and perks and how the soldiers interact? We'll see!

    And I don't think we have to worry about it being too console-y. I played Rebelstar Raiders and Laser Squad on a mouseless rubber-keyboarded ZX Spectrum and X-Com on Playstation. Gollop himself went on to work on Gameboy and DS titles. He was hardly a PC purist.

  25. #65
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    XCOM seems to have enough depth (even without the inventory management which I hope to never see), based on what Mr. Solomon has been saying. Basically everything substantial the original had is there, with the exception of multiple, full-fledged bases (which I don't mind, because, incidentally, that's how I played the original - one headquarters, the rest just housed interceptors and a token defence force). Oh, and TUs (won't miss them either).

  26. #66
    i believe it has been mentioned or at least hinted several times that there would be crashed UFO missions. Entering UFOs is practically a given. It's such an integral part of the xcom experience that unless Firaxis is really trying to sabotage their own game and making sure it doent sell, there's no reason to fear that we wont be able to enter UFOs.

    The only real questions that remain are:

    1.) How many maps did Firaxis make for each type of UFO since maps wont be procedurally generated?

    2.) Will the visible damage on the exterior and interior of the UFOs be the same every time or not?

  27. #67
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    I'm curious as to how they'll do the UFOs too. There wasn't a huge variety of crash settings in the original, even if the layout was mixed up each time.

    How many do you need? I have to admit that by the second or third playthrough of the original I'm not sure I'd particularly notice if they'd been repeating maps. One grid of farm areas starts to look pretty much the same as the last.

    We know there are 100+ maps so even if only a third of them are crash maps, that's still quite a few. It depends on how generic they are -- if there are 10 maps with a saucer crashed in nondescript woods then we're probably not going to notice them being recycled. But if one of the crashes is at Mount Rushmore and another one next to the Eiffel Tower and another one at Stonehenge, the repeats will be more obvious (despite being more fun!). It's a difficult trade-off.

  28. #68
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    Ha! I can see it now. "How do you always manage to shoot down craft at the Statue of Liberty?" "We just really like visiting it sir..."

    Quote Originally Posted by unsobill
    There won't be option to enter enemy crafts in my opinion.
    If that would be an option we would hear about it or see it long time ago.
    4 men squads just incapable to investigate and securing huge 3 floor enemy battle cruisers on that tiny maps.
    You know, there's a handy stickied topic at the top of the forum that contains all the links and info about this game, you would do yourself well to read it ALL before making baseless claims such as this. Downed UFO's are in the game, and they contain some of the largest maps in the game. If we could not enter the UFOs, then what would be the point to have such maps? Use your head a little, geez.

    Plus, it was feasible (admitedly very challenging) to do the original with 4-6 men. Just because you never through to try it doesn't mean it's not possible.

  29. #69
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    I hope there playing there game.

  30. #70
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    Quote Originally Posted by unsobill View Post
    There won't be option to enter enemy crafts in my opinion.
    If that would be an option we would hear about it or see it long time ago.
    4 men squads just incapable to investigate and securing huge 3 floor enemy battle cruisers on that tiny maps.
    Got to remember, this is not original ambitious XCOM94 filled with depth - this is just re-imagining, console version of Xcom, this game will be probably more similar to Civ:Revolution then XCOM94.
    Enough already! I'm going to put this to bed right now:

    JS: They range. The map that we showed down in the demo was a pretty small map. That was a couple of buildings and the surrounding geography. And they range pretty big. If you can imagine that you can shoot down some capital ships, you can get some pretty big ships on the ground, those are some pretty big maps. They range in size pretty good. Even the urban maps range in size. So yeah, the idea of that last remaining Sectoid who's wandering around out somewhere, or even worse, Terror from the Deep... You know what I'm talking about. The cruise liners and you have to find the exact closet.
    Is that proof enough?? Sheesh!

    Source: http://uk.pc.gamespy.com/pc/xcom-ene...1220087p1.html

  31. #71
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    Good Job Sectoid!
    This thread is officially B-B-B- BUSTED!

  32. #72
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    I'm really not sure where these unfounded fears originate. We already know there are interceptor jets, which implies we'll be shooting down UFOs. Why on earth do you think we wouldn't be able to explore shot down UFOs? That was such an integral part of the original, to leave it out would be game design suicide.

    Stop propagating unwarranted fears, guys. Everything we've seen so far points to a classic. When are you going to start giving the devs due credit?

  33. #73
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    I understand this fear, cause, if I'm not mistaken, in ufo aftermath we saw ufo crashed but weren't able to enter in...

  34. #74
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    The devs. have as good as confirmed them for Pete's sake.

  35. #75
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    it get frustrating doesnt it sectoidsquisher?

  36. #76
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    Quote Originally Posted by simoco View Post
    I understand this fear, cause, if I'm not mistaken, in ufo aftermath we saw ufo crashed but weren't able to enter in...
    The difference is that UFO: Aftermath was, ahem, shall we say, not great?

  37. #77
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    UFO Aftermath was a let down for me. The first 2 were good and had that dark xcom sort of feel, aftermath was all bright coloured suits and game play directed at kids. It was like a big step backwards after 2 good games.

    BACK TO THE OP...
    Thankyou SectoidSquisher for finding the interview! I have been looking but couldn't find the paragraph I was after. Lay this one to bed guys. There is a lot we don't know about the game yet guys. No point in getting upset about things that have not been confirmed either way. Some we might like, others we won't. I think from what we have seen so far it will at least even out if not better.

  38. #78
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    Quote Originally Posted by SectoidSquisher View Post
    The devs. have as good as confirmed them for Pete's sake.
    Not to be the devils advocate, because I really doubt that you can not enter ships in the new game.... but...

    JS: They range. The map that we showed down in the demo was a pretty small map. That was a couple of buildings and the surrounding geography. And they range pretty big. If you can imagine that you can shoot down some capital ships, you can get some pretty big ships on the ground, those are some pretty big maps. They range in size pretty good. Even the urban maps range in size. So yeah, the idea of that last remaining Sectoid who's wandering around out somewhere, or even worse, Terror from the Deep... You know what I'm talking about. The cruise liners and you have to find the exact closet.
    This does not say you can enter ships, only that big ships can be shot down making big maps. This, like my post about NPC military support, is not directly said. It may be implied but it is strange that entering the alien ship was not directly stated. Instead he talks about "out somewhere" and searching cruise liners. While I agree that you will very likely enter alien ships, the way this is strategically avoided in the answer actual leads to support the no-entry theory for alien ships, instead of verifying you can. The point of the quote however is to point out map size variation and the possibility of traditional "Where is the last alien" moments where you have to fine the alien hiding in the closet who kills one of your guys because he is in a closet or something with over-watch waiting for some one to open the door.

  39. #79
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    Quote Originally Posted by simoco View Post
    I understand this fear, cause, if I'm not mistaken, in ufo aftermath we saw ufo crashed but weren't able to enter in...
    Maybe not in the same map, but you did, in fact, enter UFOs.

    Aftershock had UFO entry in the same map though.

    Quote Originally Posted by DazzD
    UFO Aftermath was a let down for me. The first 2 were good and had that dark xcom sort of feel, aftermath was all bright coloured suits and game play directed at kids. It was like a big step backwards after 2 good games.
    Just a little nit pick: Aftermath was the first one. Aftershock was the second, and Afterlight was the one that took place on mars and was very colorful.

    Quote Originally Posted by Clayton Cross
    This does not say you can enter ships, only that big ships can be shot down making big maps.
    But that would make zero sense if the crashed UFO is in the map but not enterable. Besides, didn't someone link a quote saying something about Snipers being a bit useless in the tight hallways on alien crafts? Thought I saw that somewhere...

  40. #80
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    Quote Originally Posted by simoco View Post
    I understand this fear, cause, if I'm not mistaken, in ufo aftermath we saw ufo crashed but weren't able to enter in...
    but you could eneter it ,what game did you play i don t think it was ufo aftermath,ps in aftermath to be able to enter you must first research UFO ACCES in theresearch departament

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