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Thread: Space race victory: Never went to war; all 15 AI civs FRIENDLY. No accomplishment?

  1. #1
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    Smile Space race victory: Never went to war; all 15 AI civs FRIENDLY. No accomplishment?

    I really was hoping there was some kind of accomplishment for winning a non-war victory in which one NEVER went to war and, at the end of the game, was Friends with all AIs, even though those AIs were whomping the tar out of each other.

    All victory conditions EXCEPT time were on.

    Curious:

    How many of all y'all have done this? Won a game without ever going to war, with all AIs friendly at the end of the game? With all victory conditions EXCEPT time turned on?

  2. #2
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    I did that too, but was attacked a bit later as i continued playing. Was also playing with only one city untill modern era when i got 2 colonnies on remote islands for aluminium and uranium respectivly.

  3. #3
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    There was one at the original release, but it didn't work and was removed

  4. #4
    What difficulty level were you playing?

    There's not much point making an achievement that will is guaranteed to be achieved on settler difficulty as the AI doesn't declare war on settler I believe.

  5. #5
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    Quote Originally Posted by Ghostwolfd View Post
    I really was hoping there was some kind of accomplishment for winning a non-war victory in which one NEVER went to war and, at the end of the game, was Friends with all AIs, even though those AIs were whomping the tar out of each other.

    All victory conditions EXCEPT time were on.

    Curious:

    How many of all y'all have done this? Won a game without ever going to war, with all AIs friendly at the end of the game? With all victory conditions EXCEPT time turned on?
    It happens quite easily on archipelago maps.

  6. #6
    I've never managed anything remotely close. If there's one civ that's still my friend by the end, I've done something wrong.

  7. #7
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    I have done this a few times on continent but I think that's with 11 Civs, not 15. The dullest games ever, just going through the motions for the last 100 turns before securing one of scientific/technological/diplomatic victories. On King I didn't manage to do this yet. Even friends turn to enemies (even if you aren't bordering them) with very little provocation.

  8. #8
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    Quote Originally Posted by ray_1965 View Post
    I've never managed anything remotely close. If there's one civ that's still my friend by the end, I've done something wrong.
    Lol ditto!

  9. #9
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    Try doing that on prince level or preferably higher. The AI constantly compares military power and then decides to attack or not, in higher levels the AI has more military power and the rest follows.

  10. #10
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    I won a culture victory with Siam once, while never going to war. I wasnt friends with everyone though... Interestingly, my closest neighbour was Napoleon, hell bent on domination, who was at least 500 points ahead of everyone else. He remained friends with me till the end, even though he could have crushed me in 4 turns. It was a nerve wracking game, till the final turn!

    Oh it was at emperor, I usually play at that level, it provides challenge without insane bonuses to the AI.

  11. #11
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    I have done it a few times. And I don't play archipelago much/at all with singleplayer. Almost all of the times though I had fairly/nearly completely isolated starts.

  12. #12
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    I don't think it should be an achievement. Nobody should be encouraged to play outside of their chosen style. Alot of people would be pissed if they had to play through a full game (which can take days for some people) in a 'boring' builder game (personally I don't mind 'builder' games at all).

    This isn't that hard to do on Emperor or below, especially with optimal map conditions (Huge Archipelago for instance could leave you completely undiscovered for most of the game). Even the Earth map could leave you seperated if you start in the Americas.

    You can also strategically avoid negative modifiers. Don't build too many cities, don't neglect military too much, don't declare friendship or denounce, don't go to war, don't encroach on somebody else's territory, and don't build too many wonders. That cuts out about 90% of the negative modifiers right there.

  13. #13
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    Quote Originally Posted by Gooner View Post
    What difficulty level were you playing?

    There's not much point making an achievement that will is guaranteed to be achieved on settler difficulty as the AI doesn't declare war on settler I believe.
    Prince level

    I admit to some chagrined surprise when, in another game, Ghandi nuked me - also Prince level.

  14. #14
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    This was small continents, Prince level, huge map, standard time

  15. #15
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    Quote Originally Posted by civdiss View Post
    Try doing that on prince level or preferably higher. The AI constantly compares military power and then decides to attack or not, in higher levels the AI has more military power and the rest follows.
    I've noticed that; thus my surprise with this game: Prince level, small continents, huge map, abundant resources, wet world, standard sea level - and I added AIs at the beginning to take the count up to 16 total inclusive as well as reducing the city states to 12.

  16. #16
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    Ghostwolfd, you're back...I have had so many of those games, not recently though because I usually start the wars...lol...

  17. #17
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    Quote Originally Posted by Ghostwolfd View Post
    I added AIs at the beginning to take the count up to 16 total inclusive
    When you add AIs they find it harder to make headway because they have less space, and so they don't build up the devastating military advantage.

  18. #18
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    I actually like these kinds of games. I think the war aspect of Civ5 is overrated. Just played an honor/autocracy highly militaristic game and it got old really fast. It was fun and interesting for the first third of the game or so, then quickly became much less interesting.

  19. #19
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    On lower levels, not only do you not go to war, but you can get away without making a single military unit. On higher levels, this becomes harder. The AI will see you have no troops, declare war, and invade. The AI, however, doesnt take in city strength into the equation. Ive eradicated large invading armies with just city defenses. With walls, castles, arsenals, and wonders like the Kremlin and Great Wall, etc along with the social policy Univeral Sufferage, an undefended city can one shot enemy units. The AI loses its army and asks for a peace treaty. Once it builds its army back, the AI sees you have no units and invades again... just to be destroyed again.

    FYI - its not a bad tactic, as the AI spends all of its production building up troops that will simply get destroyed.

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