The UI is actually really minimalistic and functional.
Yes, there is quite a lot around the units, but it's all functional. We still know nothing of the PC UI, but the console seems good. If we take an in-depth-analysis of the two views for the console(s), I guess you cycle and zoom between these as you will.
The Overview
http://pcmedia.gamespy.com/pc/image/...9000904256.jpg
Here it looks like you can cycle through your soldiers, move them around the map.
You also seem to cast grenades in this mode. All the UI is clear and easy to overview.
- Range of movement on the ground.
- Soldier, type, rank, abilities & weaponry in the bottom.
- HP, Cover, Move-Actions & Suppression are displayed on each unit.
The scale of these are a bit large, but remember that they are adapted for TV.
The Soldier view
http://pcmedia.gamespy.com/pc/image/...9000850694.jpg
Here we zoom in on a soldier. This UI is actually slimmed down a bit from the first Gas-station screenshots.
- Standard soldier info.
- You have a focus point (the circle) to cycle through alien targets.
- Ability menu.
- Stationary actions.
How would you remove this information or make it less "intrusive"?
You could only show it on MouseOver (PC) or on cycle focus (Console), but that would add a lot of unnecessary player-input just to find out the information.
I don't think the PC UI will use this 2-mode interface, it seems encumber-some to have to zoom in on a soldier to make actions. And as said by Jake in the PAX panel, with a mouse and keyboard you click on points of interest rather then cycle through them as with a game-pad.
At the time of PAX, the PC UI did feature a GRID.