I want to know if you guys fell the same way that I do about the musketman unit. For me the game does the Renaissance era's military the worst out of all of them. If you developed a large army in the classical or medieval eras, you have to either wait until you get riflemen or build musketmen from scratch.
With this the Musketman also has the same strength as the longswordsman which is utter tosh as this makes players unwilling to embrace firearms until riflemen can be made. Since nothing upgrades to musketmen, they fight alongside medieval era units which did occur when musketry was in its infancy but when wheelocks, flintlocks and the bayonet were made medieval units were obsolete. The game seems to entirely skip the 16th - early 18th century in terms of warfare. I want to be able to fell like I'm in the Napoleonic or Revolutionary Wars but can't as all the other Civs are still using 12th and 13th century units.
The Musketman needs a reform, my ideas for reform are as follows
1. Have all melee units of the Medieval era upgrade to Musketman rather than Rifleman
2. Give Musketman a higher strength than Medieval units, this may require preceding units to get a strength boost.
3. Maybe make a melee unit between Musketman and Rifleman, this could be called Line Infantry, in order to give the game that feel for 17th century and Napoleonic Warfare rather than skipping from 15th century warfare to the Crimean War and Civil War warfare.
If anyone else feels this way please post about it. If you have ideas for Musketman reform please post as well.
Advances in Musketry made Medieval warfare obsolete, NOT the Minie ball!



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