
Originally Posted by
Freeman.Alex
I'll weigh in on this in defense of the art direction:
This title is showing off some real talent in terms of the models and animations, and also the weapons and munitions animations, and sounds. Suppressive fire makes contact with object materials, shatters out windows, and feedback is given when an enemy is hit by projectiles, etc. I love the bounding animations when those larger aliens start running (forget their names). Very traditional animation, very skilled team no doubt. Visual and tactile feedback is really important to draw the player in, and so far it seems to be implemented nicely.
Being a turn based game, we get to enjoy the subtle nuances of the graphics because we will have time to notice those things. Anyone notice the way soldiers reload the pump shotgun? Case in point, this is above par graphics work without a doubt. I agree that the shot in the forest seems to be lacking organic finesse and attention to detail, and really it could be that the shading and lighting isn't implemented the way it will be in the release build. The elements in that particular forest scene look to separate from each other (the antithesis of organic structure), and that throws the viewer off. But, keep in mind those are all basically Alpha screen shots of the game. Hopefully some love will be spent on improving the organic scenes.
As for the color palette, it reminds me of the colorful early 90s, and the art scheme of the card game entitled "Illuminati New World Order" from the same time period. Basic primitive color palettes, slightly muted, almost intone a sense of naivete of a public who is at this point still ignorant of what's really going on around them. It keeps that nostalgic feel of uneasiness in a new technological world where the thin veil of bright colors of everyday life can't cover up the sinister undercurrent of what's really about to hit the fan. It's juxtaposition, and Firaxis is nailing it so far. Totally digging the "miniatures" concept the art director/lead spoke about. I would like to see some of the textures "aged" a bit. Things are looking a tad too "clean" and untouched, but this really is a non-issue. Art direction isn't something talked about in depth by developers in games (and reviewers) for some reason, but I think it sets the psychological tone of the entire game experience and should be focused on more.