
Originally Posted by
Goldbadger
In the interests of Balance I was thinking of an idea that might reward weaker civs with more powerful units at different times of the game.
For example, the first civ to enter the classical era would gain the weakest unit for that era and so on until all civs have entered that era with the last to enter, picking up the strongest unit.
this would hopfully allow the weakest civ to catch up a little of over the next few turns.
This idea could apply to buildings etc as well as units.
just a thought...