GameSpy: We saw three different alien types in this one map, but in the original there were pairs of aliens that worked together.
JS: The symbiotic pairs, yeah, sure, like Cyberdisc/Sectoid, yeah. We still have that relationship, but tactically I just wanted those maps to have the mix. Tactically it's kinda fun to go into a map, you see one group of aliens, but you still don't know what the other group of aliens is. There's always that tension of how you could face off against all these different aliens. So yeah, we still do have aliens that have an affinity for each other. But in a lot of missions, we mix it up even more, where we have three or four different types of aliens on the map at the same time.
GameSpy: Does that type of diversity replace the different ranks of aliens, or will there still be alien commanders and soldiers and engineers?
JS: You're right, that basically does replace that idea of the different ranks, you have the engineer, you get the hyperwave, all that stuff. That is something that we haven't included in this game. That diversity of species has replaced the ranking system within the aliens.