
Originally Posted by
katscan
Akinaba actually brings up a very interesting point. If your troops always spawn on an edge, or close to the edge, of a map (in order to make small maps feel larger) then many of the battle end up being silly 'corridor' type affairs, where you know the enemy is generally somewhere in front, so you just move straight ahead, sweeping only left and right.
What was great about the prior, is you never knew where the heck you started out, where the edge of the map is, and in which direction to start scouting. You could be moving one way and have the aliens start behind you.
Not sure if we have seen any evidence of our troops starting in the middle of the map.