Page 1 of 7 123 ... LastLast
Results 1 to 40 of 250

Thread: Second Expansion after G&K

  1. #1
    Join Date
    Apr 2012
    Location
    Wellington, New Zealand
    Posts
    34

    Question Second Expansion after G&K

    Hey there, this is possibly looking a bit far in the future but just posting this thread as a way of gathering ideas for future expansions, just post what you would like to see in an expansion

    Ok I am posting the Ideas we have come up with on this forum here, if you want me to change something just post on the thread and I will add it
    (there is a current imbalance between ideas for future expansions and second leaders, don't worry it will change)

    SECOND LEADERS AND NEW UA'S ETC.


    Civ 5 vanilla

    America - Washington / Abraham Lincoln, or Franklin D. Roosevelt Republic, or die!: Spies get a higher rate of success when attempting to install friendly governments in City-States.
    Arabia - Harun al-Rashid / Saladin, or Abu Bakr Abu Bakr: Random Great person gifted at the dawn of every new era.
    Aztec - Montezuma I / Naunhati
    UU: Eagle warriors.
    China - Empress Wu Zetian / Li Shimin (Tang Taizong), or Liu Bang, or Kangxi
    Egypt - Ramesses II / Hatshepsut, or Menes, or Cleopatra
    England - Queen Elizabeth / Queen Victoria, Edward III, or Winston Churchill Churchill - Albion's Last Stand: During times of defensive warfare, all production speeds are doubled for 20 turns.
    Party Master: +3 permanent happiness in your empire, Culture boost ever time you finish a Policy [Culture boost large enough to start you on the next policy]
    France - Napoleon Bonaparte / Louis XIV, or De Gaulle, or Philippe le Bel, or Charles VII, or Saint Louis CHARLES DE GAULLE - UA: Flame of the French Resistance. Spies are 10% more effective against civilizations you are at war with. Units heal 50% faster in friendly territory, cities heal 25% faster when garrisoned.
    LOUIS XIV - UA: Flourish of the Arts: Gain a culture boost whenever a happiness or culture building is constructed. All wonders generate +2 culture, and those that produce great artist points produce 50% more.
    MARIE ANTOINETTE
    UA: Let Them Eat Cake. When citizens are starving, you don't get any of those really, really annoying notifications.
    UU: Dragoon. Replaces lancer. Can receive defensive bonuses. Can't move after attacking.
    UU: Grenadier. Replaces rifleman. Starts with the siege promotion.
    UU: Cuirassier. Replaces cavalry. +25% defensive bonus vs melee units.
    UU: Corsair. Replaces caravel. Bonus gold and no movement cost pillaging water resources.
    UB: Cabaret. Replaces theatre. +3 Happiness, +1 culture for each 4 population.
    Germany - Otto von Bismarck / Frederick II
    Greece - Alexander the Great / Pericles, or Philip II, or Themistocles, or Epaminondas UA: Scholars and Thinkers: Each Great Person gives your Civ a permanent Science and Culture Boost.
    Spartans: Replaces Swordsman, More expensive to build, Requires no Iron, Huge strength bonus.
    Pericles - UA: Tactical War: Denounces do nothing, Pillaging does nothing, For every city taken by the enemy, the population is divided and moved to the surrounding cities.
    UI: Colony: Can be built by a worker, Build 10 tiles from border and it is a improvement that gives you culture and gold, Useless when in your own territory, however still gives you bonuses in enemy territory.
    Epam or Themi - UA: Military Hegemony: Units recieve extra XP and are built faster during wars. Great People give a city extra defense.
    India - Mahatma Gandhi / Asoka, Akbar the Great
    Iroquois - Hiawatha / Logan the Orator Wampum Council of the Six Nations: City States provide 2x their resources. May be resold to other Civs. City States provide a fraction of the gold (50%) they produce to you.
    Japan - Oda Nobunaga / Tokugawa Ieyasu, or Meiji
    UU: Ninja - a unique spy unit!
    Ottoman - Suleiman / Mehmed II, or Osman I, or Selim I Mehmed II, UA: Great Bombardments. Military seige units ignore enemy walls when attacking cities.
    Osman I: The Sword of Osman: City-States which are of the same faith as you do not become hostile toward you. (Unless you declare war against them, probably).☺
    UA: Foreign Governance: Allied City-States give +1 Happiness equivalent to half the number of cities under your control.
    Persia - Darius I / Cyrus the Great
    Rome - Augustus Caesar / Julius Caesar, or Marcus Aurelius, or Constantine the Great
    Russia - Catherine the Great / Peter the Great, or Vladimir Lenin VLADIMIR LENIN, Red and Gold, Hammer and Sickle.
    UA: People's Revolution: build settlers at half the cost, farms produce +2 food.
    UA: Own the Means of Production: double production in all cities, double unhappiness in all cities.
    Pick Two:
    UU: Red Guard: Infantry. Same stats, half the cost. Fear me.
    UU: Typhoon: replaces nuclear submarine. Not detectable by destroyers, just other submarines. Can carry 4 missiles, instead of two.
    UU: Cossacks.
    UB: Soviet Hall: replaces courthouse. Built at half the cost.
    UB: Gulag/State Owned Factory: replaces factory, +2 unhappiness, +8 production. Workers improve tiles +10% faster in city radius. requires a railroad connection to capital.
    UB: Kolkhoz: replaces monument. same bonuses as monument, +2 happiness.
    UA: Enemy units gradually loose health every turn while in friendly territory.
    Siam - Ramkhanhaeng / Mongkut
    Songhai - Askia Muhammad I / Sonni Ali


    DLCs

    Babylon - Nebuchadnezzar II / Belshazzar, or Hammurabi
    Denmark - Harald Bluetooth / Gorm the Old, or Margarethe I UA for Margarethe: Kalmar Union that would decrease unhappiness and/or length of protest from adding conquered cities to the empire.
    Inca - Pachacuti / Mayta Capac, or Huayna Capac
    UU: Quechua, replaces swordsman, as they used bronze, typical of the Classical era.
    Korea - Sejong / Gwanggaeto the Great, or Wang Kon, or Queen Seondeok
    Mongolia - Genghis Khan / Kublai Khan
    Polynesia - Kamehameha the Great / Te Rauparaha, or Wiremu Kingi Te Rauparaha - UA could be Dance of Utu: All military units gain a bonus against enemies you have previously been in a war against. Gain an additional bonus if you attack during a truce.
    Spain - Isabella / Charles I


    G&Ks

    Austria - Maria Theresia / Franz Joseph I Trendy architecture: National Wonders built may be build a second time in another city.
    Byzantium - Theodora / Justinian, or Basil II
    Carthage - Dido / Hannibal
    Celts - Boudicca / Robert the Bruce, or Vercingetorix, or Owain Glyndŵr, or Brian Boru Robert the Bruce UU: Schiltrom (or Shiltron, or however you want to spell it), a Pikeman replacement that's cheaper to build and has a extra defense bonus.
    UB: Dun, replaces walls.
    Ethiopia - Haile Selassie / Menelik II Lion of Judah: When founding a religion: May switch founder beliefs/follower beliefs for any religion in game and choose new beliefs for that religion. Each social policy adds +2 faith per city.
    Huns - Attila the Hun / Dengizich, or Rugila
    Maya - Pacal / Yohl Ik'nal The Dominion: City State allies produce more military units, and support in wars more regularly.
    UU: Holkan, possibly replacing spearmen.
    Netherlands - Willem Van Oranje / Wilhelmina, or Johan Rudolph Thorbecke
    Sweden - Gustav Adolphus / Karl XII, or Olof Palme Karl XII: Master of the Winter Solstice: Military units attacking in tundra and snow tiles gain extra attack. Gain a one-time attack bonus against neutral City-States which lasts 10 turns.
    UU: Leather Cannon. A unique cannon which has an extra movement point, but does less damage.
    Modern era UU: Saab 29 (early jet fighter), or the Carl Gustav (anti-tank).

    IDEAS:

    Corporations: Many people have expressed a desire for corporations to be added, which would add ways to produce more gold and happiness.

    UN: Many people have posted asking for a more in-depth UN and UN Resolutions, such as Economic Sanctions and Non-Nuclear Proliferation Treaties, this would create a better UN since currently the only thing we can do currently with the Civ V UN is have a Global Vote with it....

    Random Events: There has been quite a few requests for random events like tsunami's and diseases to be added into the game, which would mean a more realistic game. Also events like the Olympics, warlords/terrorists and global diseases which would make for a more competitive game at times and also a more cooperative game at times when say everyone has to contribute science to find the cure for a world disease.

    Future Era: HEAPS of people have asked for the Future era to be expanded, with new units, technologies, improvements and buildings.

    Political Unions: A personal favourite of mine (not suggested by me), this would enable you to form largescale alliances with more than one country in the form of alliances like the EU (if you don't know what that is - wow......)

    Slave Trade: A new idea was suggested saying we could add slaves captured from enemy cities as a resource, allowing you to use them to either trade with other Civs or complete buildings etc faster, in the later game if your a freedom fanatic freeing those slaves would give you happiness, a positive diplomatic modifier with other cities which have done the same, and the free slaves would join your city as new population.

    All I can pull out of the posts for now, if you think I've missed something or want something added just post on this thread or PM me and I'll put it on (as long as it isn't stupid) Bear in mind this list is a work in progress! THANKS!
    Last edited by Pmck6; 04-30-2012 at 12:34 PM.

  2. #2
    Join Date
    Feb 2012
    Location
    Poland
    Posts
    14
    Hmm... We can guess, that there will be second expansion, because it's part of civ tradition to get 2 expansions after main game... But who knows... In the past, we didin't get any DLCs...

  3. #3
    Join Date
    Apr 2012
    Location
    Wellington, New Zealand
    Posts
    34

    Wink

    TBH I guess it doesn't really even need to be for an expansion... just stuff you wanna see in DLC's, in future games, or future expansions

  4. #4
    Join Date
    Jul 2010
    Location
    Glorious Republic of Melbourne
    Posts
    2,930
    We don't need one. All the civs that were normally missing from the game at this point are either DLC, or soon to be DLC (Zulu, Portugal, Assyria).

  5. #5
    Join Date
    Feb 2012
    Location
    Poland
    Posts
    14
    Expansion is not only new civs, but it mainly consist of improvements and new things. I'd like to see in next expansion e.g. corporations and random events.

  6. #6
    Join Date
    Jun 2010
    Location
    Lancaster, UK
    Posts
    7,108
    My dream theme for the next expansion would be "trade and industry", adding depth to economic factors. Foreign trade routes, non-diplomatic interactions affecting happiness, culture and science as well as money, diplomatic interactions affecting culture as well as the existing stuff. Manufactured resources going beyond the ones in Mercantile CS, separate to them, creating industrial supply chains. Corporations could fit in there, but I wouldn't want to see them on the BTS model.

    I'd also really love to see near future expanded, but that would need to be something people could turn off, I think, as some really don't like it - and it would need existing victory conditions re-turned, of course.

  7. #7
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,821
    Corporations would be radically different. I'm beginning to think that since they're adding a handful of new bonus tiles, and we've seen a few modern buildings that we're not quite sure what they are... I think one of those buildings is the supermarket, and you'll be getting a bonus later in the game for having many different kinds of Bonus Tiles inside your empire. If that's true, there's your Corporation mechanic, without corporations.

  8. #8
    Join Date
    Jul 2010
    Posts
    784
    I'd really want an expansion that focuses on late game stage a la Beyond The Sword. I loved Civ 4 Coorporations, if they would fit into Civ 5 ... not sure ... but some new mechanics for late game would be really great.

  9. #9
    Join Date
    Feb 2012
    Location
    Poland
    Posts
    14
    Meh... I think that supermarket will be just another building, which gives you money, like market or bank...

  10. #10
    Join Date
    Oct 2010
    Posts
    285
    My prefer will be if their next expantion will touch pace between Modern and Future eras making them more detailed and focussing on say Space Science development and all. Actually this age (since 1942 to say present days) can be called Space, or Rocket Era amongst any other names.

    EDIT: Actually why not? If corporations are exactly situated in modern era, together with reworking of the tech tree and (as I eagerly want) a little bit tricking/complicating scitnce victory all this can appear very tasty.

    Also, IIRC there were no attempts to have a more detailed look on modern era in any of previous games of a series.
    Last edited by Akinaba; 04-10-2012 at 11:13 AM.

  11. #11
    Join Date
    Mar 2012
    Posts
    13
    If another expansion was developed, I'd like to see a more dynamic world: melting ice, volcanoes, storms. Expanding the future ages and perhaps adding an additional UU for each civilization would be also nice.

  12. #12
    Join Date
    Oct 2010
    Location
    Glorgville
    Posts
    1,369
    I don't know what else they could add. Basically, this new expansion will bring Civ V to equal if not exceed what was done in IV after 2 expansions.

    The only thing I'd expect is a few more DLC Civs. I remember hearing in the PAX interview, I think Elizabeth mentioned it, that the Civ V development was coming to and end. I interpret 'development' to mean no more new content.

  13. #13
    Join Date
    Apr 2012
    Location
    Wellington, New Zealand
    Posts
    34
    I am very keen on 4 ideas, a more dynamic world, as Kaluk said, in-depth corporations and random events as tbgkol said and my (really unrealistic) dream of an in depth UN, currently it seems to me like it has been just one of those things which hasthe opportunity to be great but is just being used terribly, my (again unrealistic) idea is that when you or someone builds the UN that the diplomacy screen changes to a recreaction of a boardroom in the UN with all the leaders playing sitting around the table, you could click on them to talk to them alone ....
    Alone:
    1. Trading
    2. Declarations of Friendship
    3. Threats etc.

    Or you could annouce it to everyone...
    Everyone:
    1. Declarations of War
    2. Proposals of Trade Embargos etc

    Of course they would really have to rework the diplomacy system and add in a heap of new options but it would be really cool!

    A guy can dream.....

  14. #14
    Join Date
    Feb 2012
    Location
    Poland
    Posts
    14
    I dream of making significant alliances with many countries in form of something like UN(in real world).

  15. #15
    As many people have stated before me, the modern and future eras are relatively undeveloped, when compared with the other eras. There are quite a few wonders for those two eras, I can think of just three unique units that are produced then (the Panzer, the B52, and the Zero), and some of the unique traits no longer have any effect at that stage. I don't see how G&K will change that, seen how the major focus is the new religion mechanic.

    Not that I see the game lacking in this respect, and I am certainly quite impatient to get my hands on the expansion, but I believe, like many of the people who have posted before me, that the late game could feature more "stuff".

    Corporations is a popular candidate for a new addition, though I would assume that Firaxis would be very keen on not creating just a Religion 2.0 mechanic, and, frankly, I, too, would prefer it that way.

    If the new diplomatic victory really becomes something more than just bribing city-states in the last turn, there would be space for some sort of an economic victory. And, of course, there could be other new victory conditions based on religion, maybe another one that is similar to the domination victories from the past civs, or any of the hypothetical new mechanics that I cannot foresee as of now.

    Also, some people on this forum have suggested several times for the implementation of gameplay elements from Call to Power, like space colonization, creating cities in the oceans, etc. I have never played any of the CtP games, but it does sound intriguing if done right.

    So, I do believe that there is room for new improvements to the game with a new expansion, but I am not so sure that Firaxis would want to do it. It took them nearly a year and a half for them to release G&K, if a new expansion takes that long, it will be expanding on a game that will be three years old already at release. Also, from what I see, the CiV developers really want to make sure that if a new mechanic is introduced, it would not over-complicate things and new mechanics might do just that.

  16. #16
    Join Date
    Oct 2010
    Location
    Glorgville
    Posts
    1,369
    Quote Originally Posted by tbgkol View Post
    I dream of making significant alliances with many countries in form of something like UN(in real world).
    It sounds like this type of thing may be possible with G&K. From all I've heard and read, diplomacy looks to have gotten a big overhaul.

    I'm with you on this. Having an alliance with another Civ(s) is really fun. It was quite well done in Civ IV.

  17. #17
    Join Date
    Oct 2010
    Posts
    1,537
    Quote Originally Posted by SamBC View Post
    My dream theme for the next expansion would be "trade and industry", adding depth to economic factors. Foreign trade routes, non-diplomatic interactions affecting happiness, culture and science as well as money, diplomatic interactions affecting culture as well as the existing stuff. Manufactured resources going beyond the ones in Mercantile CS, separate to them, creating industrial supply chains. Corporations could fit in there, but I wouldn't want to see them on the BTS model.

    I'd also really love to see near future expanded, but that would need to be something people could turn off, I think, as some really don't like it - and it would need existing victory conditions re-turned, of course.
    Sounds like you want to do some Tropico-style city management. It's an interesting idea, converting any of the three types of resources into goods for export. Probably too far-flung though.

    Corporation in BtS just seemed like a modern-day extension of religion. Instead of missionaries, you sent executives. Certainly corporations could mimic such a model as we're seeing for religion in Civ V. Instead of being fueled by faith, coporations would be funded by a combination of gold and science. But just as with religions, you build a megacorporation that suits your civ.

    Personally, I would love to see coal and oil become more than just resources for building military units. Coporations would be one good way to accomplish that.

  18. #18
    Join Date
    Jun 2010
    Location
    Lancaster, UK
    Posts
    7,108
    I don't see it as city management - supply chains would be civ-wide (as they are in reality, really). Have a Rare Earths resource that various buildings convert into manufactured resources that are needed for different modern/near future units, that's part of my dream vision.

    Foreign trade would stay simple, to my mind, with just one trade route with each civ you have the possibility of trade with, and the yield of that route depending on diplomatic factors (so formal Friends would have the best yield), getting a tiny proportion of the other party's culture, maybe science, if relations are good enough, if they have resources you don't they'll get slightly more money and you get 1 happiness. That sort of thing. Depth without too much complexity.

    Just thought as well: the AI would need to be slightly aware of these things, so it had an incentive to develop good relations, and wouldn't go to war with a trade partner and plunge their economy into chaos unless there's a really good reason.

  19. #19
    Join Date
    Feb 2012
    Location
    Wellington, The Kingdom of New Zealand
    Posts
    241
    Dynamic politics would be nice. The potential for political unions which could mix together two civs and their traits (with costs, of course). Civil wars, revolutions and rebellions which aren't necessarily tied to unhappiness, but things such as culture, religion, espionage, social policies and global relations. An expanded UN, a reintroduced Apostolic Palace, and an HRE type system. The ability to form governments and the chance to create spheres of influence outside of City-States, such as with smaller or weakened civs, or with gullible ones - or with deception civs which could instead be using you. Generally, an opportunity to employ a Pax Britannica, or the like, without having to rely purely on military might. Austria's UA is a nice step in that direction, but I wish it could extent to all civs, from all civs, and with a variety of different forms of vassalage and assimilation. Also, the opportunity for Barbarians to evolve into a civilisation of their own, if left unchecked. If not a civilisation, then at least they actually make an effort to take your cities after the world becomes more settled. That's something I would like to see in a second expansion.

  20. #20
    Join Date
    Dec 2010
    Posts
    18
    -Undersea colonization & associated resources
    -Expansion a bit further into the future (~2200 or so)
    -Power grid mechanic (Since when do I need a power plant in every single city) lines could be built like roads
    -Corporations & industrial management (Building specialized factories to provide luxuries or resources ie vehicle factory required to build tanks, aircraft plant for aircraft etc...)
    -Ecological Management (coal power plants produce pollution, damages tiles, provides incentive to upgrade to nuclear or solar.. replant forests)

  21. #21
    Join Date
    Oct 2010
    Posts
    1,537
    Quote Originally Posted by Pmck6 View Post
    I am very keen on 4 ideas, a more dynamic world, as Kaluk said, in-depth corporations and random events as tbgkol said and my (really unrealistic) dream of an in depth UN, currently it seems to me like it has been just one of those things which hasthe opportunity to be great but is just being used terribly, my (again unrealistic) idea is that when you or someone builds the UN that the diplomacy screen changes to a recreaction of a boardroom in the UN with all the leaders playing sitting around the table, you could click on them to talk to them alone ....
    Alone:
    1. Trading
    2. Declarations of Friendship
    3. Threats etc.

    Or you could annouce it to everyone...
    Everyone:
    1. Declarations of War
    2. Proposals of Trade Embargos etc

    Of course they would really have to rework the diplomacy system and add in a heap of new options but it would be really cool!

    A guy can dream.....
    I think a visual representation of the civ leaders sitting in a big room like the Legion of Doom would probably kill the immersion.

    Having said that, it certainly seems to me that the next expansion should focus on the modern and future eras. Going in that direction:

    1) International incidents: Around the Industrial or Great War era, exploration and expansion is pretty much done. At about that time, we start to see events occur that potentially affect all civ's. These aren't instantaneous events--no earthquakes or tsunamis unceremoniously inflicting massive destruction and setting me back several decades, thank you very much--but rather, these are challenges you can push back agaist, and actually can improve your civ's place in the world once you overcome them. Examples include:
    • A global pandemic pushes all civ's to work towards a cure by researching medical technologies, generating great scientist points, and building hospitals and med labs.
    • Terrorists launch attacks in cities around the world, represented not through actual units but rather through sporadic death and destruction (pillaged tiles, destroyed building, population loss). This is combated through espionage, using spies to locate cells and ultimately root out the leader.
    • A warlord springs up and starts rattling his saber--essentially, a powerful barbarian encampment with the ability to capture city-states. Progressively, his units get stronger, and if left unchallenged, he gets his hands on nukes.
    • The Olympics is seeking a host. Civ's compete to appear the most worthy candidate, building stadiums, generating culture, and planting great-person buildings.

    There are small rewards reaching a milestone in a challenge, and then a heftier reward for ovecoming it. Such rewards could be many and varied: influence with city-states would be pretty typical, but there's other stuff like golden eras, a free social policy, free buildings, production boosts, and so forth.

    2) Revised UN: The United Nations ceases to be something that one civilization manufactures, and simply comes into the existence once a certain number of civ's reach the modern era and agree to found it. It doesn't immediately start voting for a diplo victory. Rather, its initial purpose is making a warmonger's life more challenging. In the curent late game, there's usually a bully-boy or two that can effectively steamroll most other nations. Sometimes its a player, someties it's an AI civ. It's a natural snowball effect that can make a diplomatic victory seem like a silly effort. Other civ's may denounce the bully-boy, but they won't dare oppose him. But the UN provides a forum for voting on collective actions, such as sanctions, embargos, and even military action. The UN even has its own tropps, in the form of units donated by military CS's or other civ's, which a member nation can draw on when its under attack by a warmonger. So, even if a civ still only has riflemen, it may still be able to tap into NATO infantry and tanks to stave off a bully-boy.
    Last edited by steveg700; 04-17-2012 at 12:13 PM.

  22. #22
    Space. Basically allow us to end the game at the current endpoints, or allow us to move the goalposts further down and open up futuristic eras involving underwater and lunar/orbital strategy.

  23. #23
    Join Date
    Feb 2012
    Posts
    144
    Secession

    As it stands right now, civ unhappiness just affects performance and generates rebel units at extreme levels. What if there's a random chance each turn that severe unhappiness causes a random city to declare its independence, thereby becoming a new City State? This CS would automatically hate you, and would require either conquest, espionage, or diplomacy/gold to get back. Meanwhile, as your wayward city is now a CS, rival civs can treat it as such. Hilarity ensues.

    Would also go along good with the Vassalage system.

  24. #24
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,798
    Vassalage should be reintroduced into Civ 5...I thought it was a great idea, and was always using it in Civ 4, and it'll slightly improve the diplomacy as well, which is a plus since the diplomacy needs improving - although the G&Ks expansion pack will be improving the diplomacy anyway, no harm in making it better still!

    We were also talking about having two leaders per civ. Admittedly there'd be a lot of work in making this work in a balanced way, but I believe it can be done.

    An idea I had since before the release of Civ 5, and I have discussed this before, is to be able to have limited communication with at least some barbarians - kinda like with the City-States, only even more limited. You could pay them to leave you alone, for example, or pay them heaps more to get them to fight for you, or at least pillage in territories of a chosen civ. This is historically accurate, and would make the barbarians more interesting, strategic, and encourage people not to press the "No barbarians" option a little more - which should be a concern, since some of the civs have abilities around barbarians, such as Germany.

  25. #25
    Join Date
    Feb 2012
    Posts
    144
    Quote Originally Posted by Hawk View Post
    An idea I had since before the release of Civ 5, and I have discussed this before, is to be able to have limited communication with at least some barbarians - kinda like with the City-States, only even more limited. You could pay them to leave you alone, for example, or pay them heaps more to get them to fight for you, or at least pillage in territories of a chosen civ. This is historically accurate, and would make the barbarians more interesting, strategic, and encourage people not to press the "No barbarians" option a little more - which should be a concern, since some of the civs have abilities around barbarians, such as Germany.
    I can see this. Pay Barbarian Faction 100 gold to ignore you for say 10-20 turns, thus making them go after your neighbors instead. After the first bribe, the greedy barbarians raise the price for protection. Ultimately, you're better off wiping them out, but if you're just starting out and/or playing a more peaceful civ, then this would be a viable option.

  26. #26
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,798
    And paying them to either pillage or attack a certain civ may be useful in winning wars - especially early on when everyone has smaller armies, and there are more barbarians on the map.

  27. #27
    Join Date
    Apr 2012
    Location
    Wellington, New Zealand
    Posts
    34
    Man everything here are such great ideas hopefully someone at 2K or Firaxis is having a look!

  28. #28
    Join Date
    Jan 2012
    Location
    United States of America
    Posts
    81
    Definitely vassalage, as well as multiple leaders for each civ, with different unique abilities and units (like Abe Lincoln being a leader for America along with the separate choice for Washington and his minuteman), which was in Civ4.

  29. #29
    Join Date
    Jan 2012
    Location
    United States of America
    Posts
    81
    Actually, the term "vassalage" isn't as preferable as "capitulation."

  30. #30
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,798
    Second Leaders - an idea for both a second Civ 5 expansion pack, and Civ 6.


    Here's the list of civs and current leaders with secondary leader suggestions and ideas for them: (Key: Bold stands for leaders, leaders on the left side of the / are in the game already, Underlined and bold stands for the most ideal second leader, and Yellow stands for UXs (uniques) for the leaders)

    Civ 5 vanilla

    America - Washington / Abraham Lincoln, or Franklin D. Roosevelt
    Republic, or die!: Spies get a higher rate of success when attempting to install friendly governments in City-States.
    UU: USMC (United States Marine Corps).

    Arabia - Harun al-Rashid / Saladin, or Abu Bakr
    Abu Bakr: Random Great person gifted at the dawn of every new era.
    Aztec - Montezuma I / Naunhati
    UA: Can sacrifice population for faith.
    UU: Eagle warriors.

    China - Empress Wu Zetian / Li Shimin (Tang Taizong), or Liu Bang, or Kangxi
    UA: Can sacrifice population to hurry wonder production.
    Egypt - Ramesses II / Hatshepsut, or Menes, or Cleopatra
    England - Queen Elizabeth / Queen Victoria, Edward III, or Winston Churchill
    Churchill - Albion's Last Stand: During times of defensive warfare, all production speeds are doubled for 20 turns.
    Party Master: +3 permanent happiness in your empire, Culture boost ever time you finish a Policy [Culture boost large enough to start you on the next policy]
    France - Napoleon Bonaparte / Louis XIV, or De Gaulle, or Philippe le Bel
    CHARLES DE GAULLE - UA: Flame of the French Resistance. Spies are 10% more effective against civilizations you are at war with. Units heal 50% faster in friendly territory, cities heal 25% faster when garrisoned.
    LOUIS XIV - UA: Flourish of the Arts: Gain a culture boost whenever a happiness or culture building is constructed. All wonders generate +2 culture, and those that produce great artist points produce 50% more.
    MARIE ANTOINETTE
    UA: Let Them Eat Cake. When citizens are starving, you don't get any of those really, really annoying notifications.
    UU: Dragoon. Replaces lancer. Can receive defensive bonuses. Can't move after attacking.
    UU: Grenadier. Replaces rifleman. Starts with the siege promotion.
    UU: Cuirassier. Replaces cavalry. +25% defensive bonus vs melee units.
    UU: Corsair. Replaces caravel. Bonus gold and no movement cost pillaging water resources.
    UB: Cabaret. Replaces theatre. +3 Happiness, +1 culture for each 4 population.

    Germany - Otto von Bismarck / Frederick II
    Blitzkrieger UA: +1 movement for all units that start the turn within three tiles of an enemy city.
    Greece - Alexander the Great / Pericles, or Philip II, or Themistocles, or Epaminondas
    UA: Scholars and Thinkers: Each Great Person gives your Civ a permanent Science and Culture Boost.
    Spartans: Replaces Swordsman, More expensive to build, Requires no Iron, Huge strength bonus.
    Pericles - UA: Tactical War: Denounces do nothing, Pillaging does nothing, For every city taken by the enemy, the population is divided and moved to the surrounding cities.
    UI: Colony: Can be built by a worker, Build 10 tiles from border and it is a improvement that gives you culture and gold, Useless when in your own territory, however still gives you bonuses in enemy territory.
    Epam or Themi - UA: Military Hegemony: Units recieve extra XP and are built faster during wars. Great People give a city extra defense.

    India - Mahatma Gandhi / Asoka, Akbar the Great
    Iroquois - Hiawatha / Logan the Orator
    Wampum Council of the Six Nations: City States provide 2x their resources. May be resold to other Civs. City States provide a fraction of the gold (50%) they produce to you.
    Japan - Oda Nobunaga / Tokugawa Ieyasu, or Meiji the Great
    Meiji: The Rising Sun - Every time another civ reaches an era before you, you gain a temporary 5% boost to science. Every time you are the first to reach an era, you gain a permanent 5% boost to culture.
    UU: Ninja - a unique spy unit!
    Ottoman - Suleiman / Mehmed II, or Osman I, or Selim I
    Mehmed II, UA: Great Bombardments. Military seige units ignore enemy walls when attacking cities.
    Osman I: The Sword of Osman: City-States which are of the same faith as you do not become hostile toward you. (Unless you declare war against them, probably).☺
    UA: Foreign Governance: Allied City-States give +1 Happiness equivalent to half the number of cities under your control.
    Persia - Darius I / Cyrus the Great
    Rome - Augustus Caesar / Julius Caesar, or Marcus Aurelius, or Constantine the Great
    Russia - Catherine the Great / Peter the Great, or Vladimir Lenin
    VLADIMIR LENIN, Red and Gold, Hammer and Sickle.
    UA: People's Revolution: build settlers at half the cost, farms produce +2 food.
    UA: Own the Means of Production: double production in all cities, double unhappiness in all cities.
    Pick Two:
    UU: Red Guard: Infantry. Same stats, half the cost. Fear me.
    UU: Typhoon: replaces nuclear submarine. Not detectable by destroyers, just other submarines. Can carry 4 missiles, instead of two.
    UU: Cossacks.
    UU: Tachanka: Replaces Gatling Gun, Gatling gun with a movement bonus and slight attack and defencive penalty.
    UU: VDV (Russian Airborne Troops).
    UB: Soviet Hall: replaces courthouse. Built at half the cost.
    UB: Gulag/State Owned Factory: replaces factory, +2 unhappiness, +8 production. Workers improve tiles +10% faster in city radius. requires a railroad connection to capital.

    UB: Kolkhoz: replaces monument. same bonuses as monument, +2 happiness.
    UA: Enemy units gradually loose health every turn while in friendly territory.
    Siam - Ramkhanhaeng / Mongkut
    Songhai - Askia Muhammad I / Sonni Ali


    DLCs

    Babylon - Nebuchadnezzar II / Belshazzar, or Hammurabi
    Sphere or influence: Bonus to the speed of spreading of a Religion founded by Babylon.
    Denmark - Harald Bluetooth / Gorm the Old, or Margarethe I
    UA for Margarethe: Kalmar Union that would decrease unhappiness and/or length of protest from adding conquered cities to the empire.
    Incas - Pachacuti / Huayna Capac, or Mayta Capac
    UU: Quechua, replaces swordsman, as they used bronze, typical of the Classical era.
    Korea - Sejong / Gwanggaeto the Great, or Wang Kon, or Queen Seondeok
    Mongolia - Genghis Khan / Kublai Khan
    Polynesia - Kamehameha the Great / Te Rauparaha, or Wiremu Kingi
    Te Rauparaha - UA could be Dance of Utu: All military units gain a bonus against enemies you have previously been in a war against. Gain an additional bonus if you attack during a truce.
    Spain - Isabella / Charles I, or Philip II
    Philip II - UA: Siglo de Oro - Culture generation is doubled during Golden Ages.
    UU: Galleon (Caravel replacement) - extra attack strength, but only 4 movement per turn.



    G&Ks

    Austria - Maria Theresia / Franz Joseph I
    Trendy architecture: National Wonders built may be build a second time in another city.
    Byzantium - Theodora / Justinian, or Basil II
    Carthage - Dido / Hannibal
    Celts - Boudicca / Robert the Bruce, or Vercingetorix, or Brian Boru
    Robert the Bruce UU: Schiltrom (or Shiltron, or however you want to spell it), a Pikeman replacement that's cheaper to build and has a extra defense bonus.
    UB: Dun, replaces walls.

    Ethiopia - Haile Selassie / Menelik II
    Lion of Judah: When founding a religion: May switch founder beliefs/follower beliefs for any religion in game and choose new beliefs for that religion. Each social policy adds +2 faith per city.
    Huns - Attila the Hun / Dengizich, or Rugila
    Maya - Pacal / Yohl Ik'nal
    The Dominion: City State allies produce more military units, and support in wars more regularly.
    UU: Holkan, possibly replacing spearmen.

    Netherlands - Willem Van Oranje / Wilhelmina, or Johan Rudolph Thorbecke
    Sweden - Gustav Adolphus / Karl XII, or Olof Palme
    Karl XII: Master of the Winter Solstice: Military units attacking in tundra and snow tiles gain extra attack. Gain a one-time attack bonus against neutral City-States which lasts 10 turns.
    UU: Leather Cannon. A unique cannon which has an extra movement point, but does less damage.

    Modern era UU: Saab 29 (early jet fighter), or the Carl Gustav (anti-tank).


    What UX should the second leaders have?

    *We are working on the list so that the first name listed is the most ideal choice. This is a work in progress though...


    (I'll have to rework this better I think)
    Last edited by Hawk; 05-10-2012 at 08:04 PM.

  31. #31
    Join Date
    Mar 2012
    Posts
    106
    Personally,I don't like the idea of 2 or more leaders per Civ . For me,It seems to be a lazy way to add a different UA for the same Civ,which can be easily changed by modders and such thing would take away the chance to include civilizations who would otherwise be in the game . This thing would work in other Civs,but It wouldn't work in Civ5,because of the UA .

  32. #32
    Join Date
    Oct 2010
    Location
    New York
    Posts
    1,006
    Quote Originally Posted by Hawk View Post
    @arkm4, I like the sound of "Capitulation"! :P

    If we are to get the two leaders per civ idea up and running there will be a lot of work. We need to work out new balanced UAs for every team, so each leader has a UA of their own - and believe it or not, this is easier than changing the other uniques, but still plenty of work!
    We also need to find the appropriate extra leaders for each civ, and that's a good place to start as well, so can we can some suggestions in? (Just no leaders who are still alive please, this is about history - and no leaders like Hitler or Stalin. I know a lot of you actually want these leaders, but it's official that Firaxis aren't doing it...Thankfully
    I don't think adding new leaders is a possibility at this point. Think about it, designing the leaderhead and UA is basically 2/3+ the amount of work it takes to make a whole new civ. Even if they only give half the civs a new leader, that's still them having to do the work of adding around 12 new civs. Then you have to add on the work of creating the actual new civs of the second expansion (9 if it's the same). Are we really expecting them to basically do the work of creating 21 new civs for the next expansion? (And that's only assuming half the civs get a second leader and not even taking into account the work for new features and scenarios).

  33. #33
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,798
    I did say it would be a lot of work, but if we get all the UAs organised into reasonably balanced ideas, and find appropriate leaders for each civ, then it would start to look more plausible - and remember that this is for a second expansion pack, which is a long way off, and they will want to put a lot of work into it and make it worth buying! I think that once we've done this the developers would at the very least consider it as a possibility, or they may even find some of out ideas for UAs really good ideas, and use them in some other way...It's a win win as far as I'm concerned.
    Last edited by Hawk; 04-22-2012 at 04:44 AM.

  34. #34
    I wish to believe that we will be able to choose alternative leaders at some point, although it seems not plausible.

    I like your list, Hawk, but I'd like to make a few comments on that:
    -I am not really sure what William Wallace has to do with the Celts. Much more suitable would be Vercingetorix, IMO.
    -We already have Caesar, don't we? Unless we are talking about different people, I just tried to win the Alexander achievement against him (and failed ;( ). How about Trajan? Under his rule, the Roman Empire reached its widest spread across the world, and the UA that the Romans have currently suits him better than Caesar, as far as I know.
    -I am not sure whether Cleopatra is really worthy to be a leader. I am not good with history, but I am not sure what her merits are, besides being the last and probably the most famous pharaoh of Egypt. Maybe Hatshepsut?

    Now, if you allow me to go on with the daydreaming about alternative leaders, here are my suggestions for other civilizations:
    -Mongolia: Kublai Khan.
    -Byzantium: many possibilities, really. Besides the obvious, Justinian, Basil II is also worth considering. Constantine, although an emperor of an undivided Roman Empire, could be considered as well.

    Edit: some of the potential alternative leaders were either rebels, or have dealt with rebellions and civil wars in their empires, so they could work well with a system about secessions, cultural conquest, etc...

  35. #35
    Join Date
    Jan 2012
    Posts
    20
    We have Augustus Caesar; adding Julius would be the straight-bat choice. Personally I would like to see someone like Marcus Aurelius, to reflect the intellectual / philosophical side of Rome, rather than its military and economic aspect.

  36. #36
    Join Date
    Oct 2010
    Location
    Taiwan
    Posts
    971
    Caesar just means emperor. It's actually the same word as Czar in Russian.

  37. #37
    That was after the rule of Julius Caesar, when caesar became a honorific (which later became kaiser in some nations, цар in others, etc.)

    But silly me, I've been playing now for 12 months, thinking that the Roman leader was Julius Caesar...

  38. #38
    Join Date
    Oct 2010
    Posts
    1,537

    Smile

    Quote Originally Posted by istry555 View Post
    I don't think adding new leaders is a possibility at this point. Think about it, designing the leaderhead and UA is basically 2/3+ the amount of work it takes to make a whole new civ. Even if they only give half the civs a new leader, that's still them having to do the work of adding around 12 new civs. Then you have to add on the work of creating the actual new civs of the second expansion (9 if it's the same). Are we really expecting them to basically do the work of creating 21 new civs for the next expansion? (And that's only assuming half the civs get a second leader and not even taking into account the work for new features and scenarios).
    No, there is no need to add new leaders for every civ just for the sake of conceptual symmetry. Some civ's just don't have a sufficiently long or varied history to warrant an alt leader. But sometimes there are different spins that could be taken on a civilization. For instance, I wouldn't mind seeing a spin on Rome where you have Nero as a leader, and the focus is on keeping your citizens fat and happy.

    But above and beyond that, some civ's, like Italy or Assyria, might best be depicted as alternates of existing civ's (respectively, Rome and Babylon). Co-existence presents problems due to city-naming conventions.

  39. #39
    Join Date
    Oct 2010
    Location
    New York
    Posts
    1,006
    Quote Originally Posted by steveg700 View Post
    No, there is no need to add new leaders for every civ just for the sake of conceptual symmetry. Some civ's just don't have a sufficiently long or varied history to warrant an alt leader. But sometimes there are different spins that could be taken on a civilization. For instance, I wouldn't mind seeing a spin on Rome where you have Nero as a leader, and the focus is on keeping your citizens fat and happy.

    But above and beyond that, some civ's, like Italy or Assyria, might best be depicted as alternates of existing civ's (respectively, Rome and Babylon). Co-existence presents problems due to city-naming conventions.
    If you were to add leaders for only half of the civs it would be a tremendous amount of work. Even if you just add a second leader for a third of the civs it would still be a a huge task. So the the only possibility its to add a second leader to just one or two civs? That would look completely odd from a design point of view, with leader choice only existing in 2 out of 34 civs. I don't see second leaders happening. If it is just a matter of play styles, then a much simpler solution is to allow unrestricted leaders, much like in BTS. Then you can mix and match leaders (UAs) and civs.

    And there really isn't a city list problem with city name overlap. The game doesn't explode when two people play the same civ in the game. If you make a city and the name is already in use, your city is automatically named the next city name on the list. Simple. With 34 current civs, the chance of the 2 that share a list both being in the game is dramatically lowered. Even if they are both in the game, the one city list is usually sufficiently long to cover both cities (it just gives random names after the list is done). Finally, the city lists (even for overlapping civs like Italy and Rome) would not be 100% identical and their order would be different, providing sufficient differentiation in games.
    Last edited by istry555; 04-18-2012 at 09:23 AM.

  40. #40
    Join Date
    Jun 2010
    Location
    Lancaster, UK
    Posts
    7,108
    I believe that "Caesar" literally meant, in Latin, "head of hair". It's unclear if he gained this cognomen himself or inherited it, and whether it was meant literally or ironically, given as busts of him show a fair degree of male-pattern baldness.

    Cognomens, where associated with honour or standing, were often inherited, which is how Augustus (as adoptive heir) got it. From there, it became associated with the position of emperor. Of course, the name "Augustus" was also assumed.

Page 1 of 7 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •