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Thread: Base attacks?

  1. #1
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    Base attacks?

    Did I miss something or will we not be able to defend our base(s) from attack in the tactical view?

    I always thought these missions were a bit more personal and more emotional than the ho-hum run of the mill missions, even the story stuff. C'mon, they're attacking your home!

  2. #2
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    Yes, yes. We're defending our base. Solomon states this in the GameSpy interview. He says we will be defending the base, but they're not going to talk about it.

  3. #3
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    Cheers Inkidu. I was worried there for a bit. Here's to hoping we'll actually be fighting in the base somehow. I still remember the first time I found myself unexpectedly defending a base - I had no idea that was coming and got very scared. Then later I just hated them since it took forever to clear a huge base with crappy AI that got stuck in a room or just walking randomly back and forth on one module.

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    Let's hope the AI is infinitely more intelligent - even using real assault tactics - and that they actually have to come through the base doors or hangers instead of just showing up randomly throughout the base (1 per room no less!).

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    Quote Originally Posted by gsusguy View Post
    Let's hope the AI is infinitely more intelligent - even using real assault tactics - and that they actually have to come through the base doors or hangers instead of just showing up randomly throughout the base (1 per room no less!).
    I'm fine with them **occasionally** teleporting in, but yeah - attacking through the doors or hangar would be nice sometimes. I just really really hate it when they mill about each by themselves with no real purpose - which I believe comes from an AI design that only acts on randomized inputs for *that* round - and then makes a whole new determination the next round, which tends to produce randomized movement in a very concentrated area, in a small radius.

  6. #6
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    Base attacks are a tricky thing. In the original either your base design was such that the mission was so easy you got all the loot from a battleship mission for 1/10th the work or you had enough fusion ball launchers you just didn't deal with them.

  7. #7
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    I wonder why we see so clearly the moon on this video...
    (minute 13:15) http://www.youtube.com/watch?v=gWU9wxlIxig
    There must be an interest in the game.

  8. #8
    There is only one base, so maybe a scripted event. And if you lose you lose the game. My guess.

  9. #9
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    Why must one base automatically mean a base attack will be a scripted event?

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    I do believe this has been suggested, but it maybe more likely the satellite bases get attacked (i.e. hangars). If it was the main base I would have to agree, that if you lost, it should be game over.

  11. #11
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    Quote Originally Posted by BCD917 View Post
    I do believe this has been suggested, but it maybe more likely the satellite bases get attacked (i.e. hangars). If it was the main base I would have to agree, that if you lost, it should be game over.
    Somehow I don't think humanity losing one XCOM base would be game over. We'd just be stuck in the mountains doing guerrilla warfare for a while. If there's money and resources and the will to fight, we should be able to get back into business. Apparently base attacks/defense missions have been promised in an interview, so I'm happy.

    Exactly how it turns out isn't that big of a deal. I personally would hope that they figure out a way to make your base design decisions reflect in the base defense terrain, but I'd understand if that didn't work out due to the verticality of the ant farm and the horizontality of the tactical maps.

  12. #12
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    Quote Originally Posted by Oathbreaker View Post
    Somehow I don't think humanity losing one XCOM base would be game over. We'd just be stuck in the mountains doing guerrilla warfare for a while. If there's money and resources and the will to fight, we should be able to get back into business. Apparently base attacks/defense missions have been promised in an interview, so I'm happy.

    Exactly how it turns out isn't that big of a deal. I personally would hope that they figure out a way to make your base design decisions reflect in the base defense terrain, but I'd understand if that didn't work out due to the verticality of the ant farm and the horizontality of the tactical maps.
    I think the idea is that the world needs the international force to prevent the aliens from subverting all of the governments one by one and enslaving humanity. So no XCOM, humanity is screwed, and if XCOM's only base is wiped out then XCOM is wiped out. Game over.

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    Quote Originally Posted by Gen_Pho View Post
    I think the idea is that the world needs the international force to prevent the aliens from subverting all of the governments one by one and enslaving humanity. So no XCOM, humanity is screwed, and if XCOM's only base is wiped out then XCOM is wiped out. Game over.
    I don't want to say scripted because that carries a whole bunch of connotations that it shouldn't.

    It's probably a scripted event (but not like you think). Like the Japanese laser rifle request. You have laser rifle capability and they're feeling threatened so viola, you get the mission.

    So, you've lost two missions a month for four months, o've taken hits to your finances through mismanagement, X number of countries have left the funding council, and so on. Boom aliens go in for the kill giving you a last ditch attempt to stay in the game.

    Also, maybe if you do too well the aliens will try a last-ditch attempt to get you. We just don't know enough.

  14. #14
    Quote Originally Posted by SectoidSquisher View Post
    Why must one base automatically mean a base attack will be a scripted event?
    Scripted as a scripted end as you cannot loose etc. Depending on how you define scripted. Maybe linked to some special event or plot element...

  15. #15
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    Quote Originally Posted by Inkidu View Post
    I don't want to say scripted because that carries a whole bunch of connotations that it shouldn't.

    It's probably a scripted event (but not like you think). Like the Japanese laser rifle request. You have laser rifle capability and they're feeling threatened so viola, you get the mission.

    So, you've lost two missions a month for four months, o've taken hits to your finances through mismanagement, X number of countries have left the funding council, and so on. Boom aliens go in for the kill giving you a last ditch attempt to stay in the game.

    Also, maybe if you do too well the aliens will try a last-ditch attempt to get you. We just don't know enough.
    So more like a 'triggered' event, as opposed to a 'scripted' one? I agree - it makes sense that the aliens might try and go for the kill if you're in such a state.

  16. #16
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    Quote Originally Posted by SectoidSquisher View Post
    So more like a 'triggered' event, as opposed to a 'scripted' one? I argree - it makes sense that the aliens might try and go for the kill if you're in such a state.
    Triggered is a better word for it.

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    Quote Originally Posted by gsusguy View Post
    Let's hope the AI is infinitely more intelligent - even using real assault tactics - and that they actually have to come through the base doors or hangers instead of just showing up randomly throughout the base (1 per room no less!).
    Huh? They've always entered via the Hangers and Access Lift in my games >.>

  18. #18
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    Quote Originally Posted by Nosmirc View Post
    Huh? They've always entered via the Hangers and Access Lift in my games >.>
    Same here.

    Regarding base attacks, I want to know how they'll deal with base defence before the UFO actually lands. That was easily the most boring part of Xcom, especially when it happened every five minutes in the end game.

  19. #19
    Hey as long as Mother Russia never surrenders i'll be happy.

  20. #20
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    Quote Originally Posted by Nosmirc View Post
    Huh? They've always entered via the Hangers and Access Lift in my games >.>
    True, but I read about a possible exception to this although I don't remember it happening to me.

    http://www.ufopaedia.org/index.php?t...ayout_Strategy

    The design with only one hangar, however, runs the risk of having aliens spawn in areas other than the hangars and access lift, as one hangar plus one access lift only provide (15 + 8 = 23) alien spawn points, and a Battleship on Superhuman difficulty can carry between 22 and 28 aliens. Especially troubling is the fact that Terror Units have the lowest alien spawn priority and thus are most likely to show up in your base. This might result in some particularly nasty units spawning behind your lines, quickly turning an otherwise easy Base Defense into a nightmare!

  21. #21
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    Quote Originally Posted by Nashk View Post
    Hey as long as Mother Russia never surrenders i'll be happy.
    That all depends on how well you defend her.

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    Quote Originally Posted by SectoidSquisher View Post
    That all depends on how well you defend her.
    Actually, it's been proven that Mother Russia will never surrender. Never.

  23. #23
    Quote Originally Posted by Inkidu View Post
    Actually, it's been proven that Mother Russia will never surrender. Never.
    Exactly what I was referring to. :P

    I am hoping they leave that in the game somewhere, even if they don't do that gameplay wise I am hoping for a reference or something in the game.

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    Quote Originally Posted by Inkidu View Post
    Actually, it's been proven that Mother Russia will never surrender. Never.
    Heh.. yea.. even if it means shooting its own soldiers and backstabbing every other country.

  25. #25
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    Quote Originally Posted by Inkidu View Post
    Actually, it's been proven that Mother Russia will never surrender. Never.
    Quote Originally Posted by Nashk View Post
    Exactly what I was referring to. :P

    I am hoping they leave that in the game somewhere, even if they don't do that gameplay wise I am hoping for a reference or something in the game.
    'Mother Russia' (or Earth in general) hasn't ever been invaded by Aliens though, has it?

  26. #26
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    Quote Originally Posted by SectoidSquisher View Post
    'Mother Russia' (or Earth in general) hasn't ever been invaded by Aliens though, has it?
    I beg to differ:

    http://www.youtube.com/watch?v=NSmqGmuEFkU

  27. #27
    Quote Originally Posted by SectoidSquisher View Post
    'Mother Russia' (or Earth in general) hasn't ever been invaded by Aliens though, has it?
    I don't think you are understanding. In the GAME, Russia never surrenders. It just doesn't. They won't sign a treaty with the aliens.

    Which made them a bit of a memetic badass, which I wan't somehow represented in the game. Even if not gameplay wise, a reference or something you know what I mean?

  28. #28
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    Quote Originally Posted by Nashk View Post
    I don't think you are understanding. In the GAME, Russia never surrenders. It just doesn't. They won't sign a treaty with the aliens.

    Which made them a bit of a memetic badass, which I wan't somehow represented in the game. Even if not gameplay wise, a reference or something you know what I mean?
    Oh - in the actual Game. But surely Russia was represented as its own 'faction' in the first game? I can't actually remember - haven't played it for ages.

  29. #29
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    Quote Originally Posted by katscan View Post
    Hmmm... fascinating stuff...

  30. #30
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    Quote Originally Posted by SectoidSquisher View Post
    Hmmm... fascinating stuff...
    Wow russians have crazy folks like that too?
    Yeah aliens obviously traveled thousands of lightyears just to quickly pass over some godforsaken town in russia and then dissappear again... Or It's just one of those toy RC-drones
    What is more likely?

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