The Official Bioshock 2 VS. Thread: Rule Descriptions, Discussion, Set Up Matches, Etc.
This is where rules are discussed and challenges can be made! Keep it civil people!
The Official Bioshock 2 VS. Thread: Rule Descriptions, Discussion, Set Up Matches, Etc.
This is where rules are discussed and challenges can be made! Keep it civil people!
These are ideas and are not set in stone.
Rules:
1V1
Anything goes: literally anything goes including Boxspam, Barrels, and Big Daddy (Bears, Beets, Battlestar Galactica)
Standard: No Barrels, No Resurrection, No Research, No Hacks, No Big Daddy, No Boxspam
Pro: No Barrels, No Resurrection, No Research, No Hacks, No Big Daddy, No Boxspam, No Traps, No Grenades
Round Robin: Exact same loadout to be set before match. Each player chooses a weapon and plasmid. Tonics can vary and Standard rules apply.
More to come...
Last edited by slowdive; 04-09-2012 at 07:10 PM.
^^It is so I can edit the post to make updates.
1st update done to the second post any input would be appreciated.
Why is this necessary? If you want to 1v1, hash it out over mics before the match starts.
I think you're trying too hard to streamline vs. matches into specific terms. Anyone can just slap a nickname onto a type of match, but for it to be kept and repeated needs to be natural.
If you guys have better names, feel free to suggest them. I am just trying to make a universal set up, so we can get right to the match without hashing out "terms" in messages. I thought the "Standard" was the standard norm, but if it isn't I can make adjustments. You guys know more about this stuff than I do. I just know it took way too long to set these things up over messages.![]()
I can understand the concept of what your trying to do. I really can, but what does a 1vs1 really prove? I don't mean this sarcastically, I just really want to know the whole point of it. I can't for the life of me enjoy a 1vs1. I do like myself a friendly match were I hit panic mode and have nothing to prove but that's just me. If proving yourself is your thing slowdive I support your choice. I know you in game rather well and you can hold your own.
There is no point, other than to boost one's ego or prove some pointless point.
I'll never 1vs1. I'd rather die a thousand GL deaths that boost someone's ego.
I think I got challenged once. I'm not sure. The English in the PM was so atrocious I just wasn't sure. I do know I sent him about a dozen PMs saying set up the game and I'll join, then of course I wouldn't. He figured it out after the tenth time or so. Then I put him on ignore. So I guess I can say yes, I did enjoy my one 1v1 challenge.
Anybody on PC wanna challenge me? Id be happy to play "Pro" or "Round Robin" style.
Hey guys, if you want to set up a match, do it civilly. If you don't want to have a match with someone, turn it down politely and if they keep bothering you either block them on your gaming system or ignore them on the forums. Don't try and start a flame war here.
That said, I wish you all luck in your matches.
wait.....if someones on your block list how are you recieving their messages? *scratches head*
I honestly hate 1v1s because they dont really prove anything, that being said I had to play my fair share. I have noticed that they get more of an ego boost if you turn it down. The more advanced 1v1 rules are basically our set xbox rules so I think they're cool. If people woulda wanted to 2v2 i'd have loved to do it...
Like 99% of 1v1s are done on someones host. Also it is never a fce to face skill test, every 1v1 I've played turns into who can hide for the longest or who can be behind the other person the most. Then there is the part where I've playe people that suck in public games, but then do good in 1v1s, ultimately this game comes down to who can kill people the fastest in a public match. If you like 1v1s then its your stance and Thad fine, but public match skill will always be way more important than 1v1skill where the rules are set in stone and everything.
I've never played a 1-on-1 (well, not since Doom2 and Quake1..).
But I imagine the dynamics are totally different from what most players are used to, that it requires another way of thinking about strategy, movement etc. than in team games, and also that experience with 1-on-1's makes u better at this game type. So it boils a bit down to who has interest and motivation for this kind of game, I think. I would guess that many otherwise skillful players (in normal games) with low interest for this kind of game wouldn't do too well in a 1-on-1. Also, a lot of players are really inconsistent, so one would have to play several games at different times to come near "proving" or "concluding" anything (which is impossible anyway, imo). I think one gets a pretty good grasp of the relative skill level of other players by just playing with and against them in normal games over a long period of time, even though it's impossible to entirely escape selective perception and subjective bias...
The point of an 1on1 IS a face to face skill test! I dunno who you have 1on1ed before but I NEVER had problems with people hiding or trying to come from the back all the time. Because obviously thats not the point of an 1on1! And sorry, but public matches often dont say ☺☺☺☺ about how good you are, because thousands of other factors come into play at pub matches, like connection advantages, how good/bad your team is, how good/bad the other team is, how much the opponent team teams up, how much nade&barrelspam/traps you get, luck, etc etc etc. But ☺most of all everything is just extremely situation-dependent and thats what often minimizes the skill gap so much imo. In 1on1s you have neither of this ☺☺☺☺☺☺☺☺ and it simplifies the whole thing to a pure skill test (well at least it should do) and thats why I think they are ideal to find out who the better player is.
I can gree with most of this. Although we might have another definition of skill. Because if somebody is "skillful" at pub matches but not at 1on1s in 99 percent of cases for me that just proves, that the players isnt actually skillful but just benefits of the things in pub matches mentioned in my previous post (connection advantage, team (un)balance, interaction with teammates, use of cheap/op tactics, etc)
Yeah, it depends on how one defines skill. Me, I often don't have a chance against the very fastest players, and when I stun them and they stun back, all too often they get the kill. So then I try to use my head a bit more, avoid the head on fights and be a little more sneaky, like hiding around the corner and then just dash into them either head on or from behind when they are close. But that sort of thinking is also "skill", the way I see it
Also, how u play in relation to your team mates can also be considered skill, though I don't say this is the only "correct" way to use the term.
This is both true, BUT:
1. what you decribed first could be done in 1on1s just as well, with the only difference, that there are no other players taking an influence.
2. It is also a skill, but most BS2 MP players on PC only go for the kills and I dont consider CW as a mode that requires alot of tactical play anyway. Also, because it is the only mode available, ☺players, that originally played different modes (e.g. me, who used to play sotf all the time) are forced to play a team game but often maintain the same mentality and dont like to adjust their gameplay, which makes CW on PC rather chaotic anyway.
Pub matches are definitely a better way to show skill.
If someone can consistently win with all of the factors listed above then yeah that kinda shows skill.
There are, indeed, many factors that can be attributed to a players performance in a match but the truly skillful find ways around them, hence the skill part.
I have 1v1d more than most people and more often than not people rarely come face to face, its usually people trying to pop of behind one another to score a kill.
Of course there are head on head encounters but mostly it is distance fighting and sneaking
To work a way around the ☺☺☺☺☺☺☺☺ is just an OTHER ☺skill imo. You just cant tell who is better if there are no fair conditions given (->pub match) and there is nothing you can say about that. Performing well under bad conditions is adorable but its definetely not the (main) definition of "skill"
And like i said before, when I 1on1ed I rarely had people coming from behind. Probably because I always chose small or open maps, like home for the poor (small), farmers market (open) and Fighting at Mc Donaghs (kinda both)