What was the historical justification for Songhai's unique ability?
When including new civilizations, what criteria is used?
Do you see civilizations as civilizations, or rather as nations? Why Denmark over the Vikings, for example (and to other posters here, yes, I know that "Viking" is what other people called them- I'm just using the term to encompass the entirety of that particular group, which did extend beyond Denmark). Based on your answer to this, why did you not decide to make the USA, instead of America?
I guess my only real questions would be will there ever be more leaders, and what kinds of changes are you bringing to current civs?
hint hint nudge nudge Russia needs a new pair of shoes
This would be great if you could "favorite" posts. That way the devs could pick the most popular questions.
Or, they could answer all of them. Just sayin'
2K Greg, how will the expansion work with DLC already purchased for Vanilla, like polynesia or the wonders pack?
When will we hear answers to these questions?
Sim vs. Game
I get the feeling it is probably too late, but the last few posts lead me to this question; in general terms how much weight do you put on being historically accurate and sim-like as opposed to simple focusing what works best in terms of good gameplay, balance, and differentiation between Civs?
Further this, when coming up with game mechanics, civs, etc. do you work from the historical base up and or from a desired game attribute down?
Can you tell us more about the "Empires of the Smoky Skies" scenario? What was the decision process in selecting the "steam punk/super science Victorian era"? What are some of the "nations" involved? What is the goal? World domination? Are there only nation states or are there "evil master minds"? I am really looking forward to this mod.
So when are we getting replies for this?
When they come, patience young Grasshopper. Only works if you ignore the fact you're probably older than me
I would like to know if there will be a proper city production governor?
I found this very useful late game with large civilizations in every other civ game however civ V lacks this feature. Having to tell my city what to do every single turn got tedious for me, i am a macro focused player rather than micro. Puppeting cities isnt what i want to do either.
Why can i still not play any mods in multiplayer like you advertised almost 2 years ago? Why is there no diplomacy from AI in multiplayer mode?
As part of the change to the archer thread will there be an option to upgrade scouts to archers voluntarily? Alternatively, will any of the units be moderinzed scouts (such as the old civ IV explorer, then possibly expanding to armored cars/armoured recce)? The scout promotions and terrain ability is pretty cool but being an ancient era unit with no real upgrade path they are not particularly useful in the long run.
I would love to see a full recon line of units. Are there as many units confirmed as the count of units that was trailed for the xpac?
Don't know if this has been suggested, but when you decide the historical abilities and units for a civ, or what tech does what, do you use an outside historical consultant, or are there historical expert people specifically for that in Firaxis?
Or does all the devs kind of chime in with their info and knowledge?
Anyone in the know could have knocked them all out in an hour, but that isn't the way things work.So when are we getting replies for this?
You see, if they had information they were willing to give to us, they would simply give it. So logically asking for our questions is a bit farcical. Even though they probably have some good intentions with it, they arn't looking to tell you what you want to know. They want to keep your attention, keep you interested. It isn't mean spirited, but it is a tease.
So here we are two weeks later with nothing to show. Which unfortunately is almost preferable to the cherrypicked marketing answers you may eventually get.
When did I get so old and cynical. I'm an upbeat person, honest.
Where does the program spend most of its time during the computer's turn?
Could the AI play better with more time, or would the gain be barely perceptible?
Back in February the various fan sites were asked to submit questions about G&K. So my question is, "When will those questions be answered?".
They'll wait until G&K comes out and we'll be too busy drooling in front of our computer screens to care.
I imagine they're holding on to the podcast(s) until the timing of their release fits the marketing departments planned timetable for the run up to release.
Unless releasing Podcasts to already avid followers of Sid Meier's games will drastically increase their profit, I don't see much of an excuse for marketing.
Thanks for being so responsive guys!
I would like to know from the developers once and for all why the AI won't expand across water and if it will ever be fixed. For many of us navy's, exploration and expansion is vital to enjoyment and the AI's need to get with this program. Thank you!
Am I waiting in vain for the outcome of this?
I'm still interested even with GaK well and truly out...
Looks like I am...
Of course. It's all about the money.
Seriously, Greg, my man. What the hell is up with this?
Actually Greg never said he would answer these questions. The thread just says "What would you like to know from the dev team?" There's no "I'm going to provide answers."
In other words, ya'll been trolled.
Maybe he has been banned for trolling