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Thread: Civ 5 New Player Seeking Help!

  1. #1
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    Apr 2012
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    Civ 5 New Player Seeking Help!

    Hi, i just recently bought civilization 5 and im loving it but i have a few questions that i really need help with and i hope they are easy to answer.

    1. What is the best social policy to take in the beginning of the game, i always go liberty for free worker and settler. is that wrong, or right?.
    2. Should you build roads as soon as you make your second city?
    3. Should there be a improvement (farm, mine, quarry etc.) on every tile? i always do..
    4. Should you make 3 cities in the beginning or sit at 2?
    5. Should the first thing you research always be pottery, calender so you can get your happiness for your expansion?
    6. Are the horsemen the best military unit for conquering cities in the beginning because they can be moved more?
    7. Should you always build the tile improvements with your great person, or rush something/give to city state?
    8. In the beginning i always build monument than worker, is that bad? if so what should you build in the beginning?
    9. Is it always a must to have your cities on the shore?
    10. Are wonders always a must? Which ones are the best and always worth getting everytime?
    11. Is it worth it to be allies with city states in the early game (first 80 turns)
    12. Good Ways to make gold?
    13. Do tile improvements cost gold to upkeep like buildings do?
    14. Whats is the best beginner Civilization out of france, russia, china, japan or whats your opinion on the best one?

    Thats it thanks for whoever takes the time out of their day to answer the questions. I just feel that if i know these ill be a lot better at the game. Thanks!

  2. #2
    1. It all depends on which civilization you're playing and which victory conditions you're chasing. I always take tradition first and then the wonder production bonus and stick to a small number of large cities, but that's just my style of play. However, if you're playing civilizations such as America or Rome, it makes sense to look at liberty before tradition.

    2. & 3. Roads and improvements are almost a necessity. Although roads cost maintenance, they will make up for it in trade whilst there should be no reason not to have an improvement on a tile that is worked by the city.

    4. Once again, it depends on your civilization, the resources around you and how quickly you want to gain social policies.

    5. As for research, again it depends on your civilization and victory condition.

    6. The one thing that is clearly wrong in your statements is the fact that horsemen are the best units for conquering cities. Horsemen suffer a 33% disadvantage against cities and therefore aren't a great idea when attacking cities. Horsemen are best used to destroy archery units but I find that melee units are the best units to capture cities until you get access to siege units.

    7. The use of great people depends on which great person is available, your civilization (eg. Korea should always expend great scientists as tile improvements due to the bonus science) and your social policies (eg. if you're going to max out freedom, great people provide double the bonus).

    8. It depends on the resources around your city among other things

    9. No, build cities around the best resources

    10. Wonders aren't a must but there are certain wonders that are very useful for particular victory conditions

    11. City states provide significant bonuses early (eg. 2 food can go a long way early on) but also cost a lot more to bribe early on

    12. Build improvements on gold producing resources, build trading posts and build gold producing buildings, also look at the commerce tree and other social policies

    13. No, but roads do

    14. Japan is my favourite of those that you've suggested although Japan is very military focused as China and Russia are also where as France is culture focused.

    Just play the game a bit and you'll get the hang of things.

  3. #3
    Join Date
    May 2012
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    Sorry I'm late on the reply

    1.I genrerally go tradition and stay small (2-3 cities), you make up for the science by getting tons of research agreements. Then I go on a massive killing spree destroying everyone. (This is possible even on Deity) Though it depends on the civ.

    2.Build the road ASAP, but only when it is convenient for you, don't go make a trade route while there are lux. resources lying around in your territory.

    3.Not making improvements on every tile is just idiotic.

    4.As Siam I did just fine with two, same with Egypt, but generally if you need something plonking down a city is acceptable.

    5.Depends on where you are, plains go for animal husbandry, hills mining, cotton calendar, etc.

    6.No, they get -33% I sugest a swordsman and archer strategy, use archers to get the city down and send in your swordsmen to finish it off.

    7.Depends, if you're early in game an improvement may make more sense, though with great artists I always do the improvement. Though in mid-late game rushing a tech could be better. Use excess great generals for golden ages. SAVE GREAT ENGINEERS TO RUSH WONDERS!!!

    8.It's not terrible, I've seen worse, like the guy who kept building settler only to have them captured over and over by a barb camp.
    I usually run with scout, scout, worker, monument, settler, then more military to beat up my neighbor.

    9.It isn't a must, you shouldn't sacrifice resources to be on the shore, while being on the shore or near a river can help it isn't essential. I like being on top of a hill as it gives extra hammers.

    10.Wonders are not a must, and the ones chosen depend on what you're going for, cultural go for stonehenge. Naval warfare, great lighthouse. Trying to build every wonder is a waste of time and hammers just choose ones that would benefit you, though taking the great wall and kremlin helps you against others, as they won't have the benefits.

    11. Becoming allies with a city-state I believe is best reserved for after you get a decent gold flow, from trading or internal revenue. I start around turn 150 plus or minus depending on the game.

    12.Sell lux. resources that you have more than one of to friendly civs, at 240 a per. Also selling open borders for 50 can help. Generally I do that early in game, then I conquer others and trading post all the land in the puppet cities.

    13.Only roads.

    14.France is good for cultural, Russia for military for extra resources, China with Chu-Ko-Nu and great general bonuses (Be sure to get a lot of Chu-Ko-Nu for upgrading, they retain the 2 attack perk), Japan is good for a beginner, but I see it as cheap.

    Hope you see this, any other questions just ask me on steam (TheCrazyAsian), here (Feasttalon), or YouTube (Feasttalon). The () is my username there.

  4. #4
    Quote Originally Posted by piecemakka View Post
    Hi, i just recently bought civilization 5 and im loving it but i have a few questions that i really need help with and i hope they are easy to answer.

    1. What is the best social policy to take in the beginning of the game, i always go liberty for free worker and settler. is that wrong, or right?.

    Depends; Honor is good for marathon if you envisage war. Tradition is good for cultural games and if you plan on being insular/wonder focused. Liberty has the most applicable use; you generally can't go wrong with a free settler, worker or great person, but sometimes Tradition or Honor can be godsends.

    2. Should you build roads as soon as you make your second city?

    Not always. If your cities are far away and population isn't very high, it could cost you more than it provides. Exception is Inca; you might as well built a road on every hill tile. Russia will have this problem the most as their UB encourages far apart cities

    3. Should there be a improvement (farm, mine, quarry etc.) on every tile? i always do..

    Non road improvements cost you nothing but you shouldn't rush to cut down forests or jungles; build on other tiles first unless they have resources on them

    4. Should you make 3 cities in the beginning or sit at 2?

    Depends again. If you can get to HOrses or Iron quickly, it can be worth the unhappiness to settle near a big source. In addition, you should only strain to settle for a cluster of resources so that the city can keep itself happy.

    5. Should the first thing you research always be pottery, calender so you can get your happiness for your expansion?

    If you find gold silver or Gems near you, mining is better because they provide more wealth. Animal husbandry is good if you're a horse focused civ (mongolia, Songhai). Archery is not usually a good first tech unless you're planning to play a defensive game. Personally, i always take mining first unless There aren't many hills or no mining resources. If you're rome, mining first is almost a necessity, to gte to iron quicker. Pottery leads to the best economic techs early on but if your position is precarious, go for mining or horses.

    6. Are the horsemen the best military unit for conquering cities in the beginning because they can be moved more?

    Horses have a giant penalty to attacking cities to represent the difficulty of utilising horses inside a city. Any high strength melee unit will do, swordsmen being particularly effective. Warriors may even be better than Horses. Mandekalu cavalry are an exception because they have no penalty.

    7. Should you always build the tile improvements with your great person, or rush something/give to city state?

    GPs have three functions. Each can trigger a golden age which is only useful as Persia mostly. Each can build their own improvement which provides extra tile yields or defensive bonus. And each has a unique ability. Scientists can get a free tech, Artists can steal tiles, Engineers can rush buildings, Merchants can get money/influence and Generals can boost units' strength. You should always try to take advantage of their unique ability before building the improvement before trggering a golden age. I use GS to get the most expensive tech, usually slingshotting me into a new era, which will increase city state bonuses and give me more policies. Use culture bomb only if you have a good military and can see extremely good terrain; strategic resources are particularly important. Hurrying production is used exclusively for Wonders; it'l result in the wonder being bilt in two turns at first but the bonus will get smaller each time. Merchants I don't like because the influence bonus is pretty small and the gold bonus is too. Generals should be kept around for a war and not expended unless a war is a cakewalk or its about to die. The improvements should be built on Strategic resources as you'll still get the resource. Korea gets +2 science from the improvements so there's that to consider if you're playing as them

    8. In the beginning i always build monument than worker, is that bad? if so what should you build in the beginning?

    If you have a number of good resources nearby, the worker first isn't a bad idea. Scouts are good for rough terrain around your capital and Warriors are good if you're aztec or near warlike leaders. Monument>worker is pretty good though.

    9. Is it always a must to have your cities on the shore?

    Not always. It doesn't give any inherent bonus and is usually not too great. You get three main bonuses; building naval units, getting sea resources and being easier to defend until later eras. however, each tile that is water means a tile that won't have a resource that isn't whales fish or pearls and later, oil. If you ignore inland areas, you're crippling yourself in terms of resources.

    10. Are wonders always a must? Which ones are the best and always worth getting everytime?

    The quicker the game speed, the better it is to build them. Great Library is good, Oracle is amazing, Mausoleum is great and statue of zeus is awesome. Every wonder has its use for a particular victory type but the four most important ones for all victories are Library, Oracle, Chichen Itza and Hagia Sophia.

    11. Is it worth it to be allies with city states in the early game (first 80 turns)

    Not so much. You're going to be pretty low on gold until you unlock economic techs. Siam can benefit the most, but city state benefits scale up through the eras. Medieval is a good time to start investing.

    12. Good Ways to make gold?

    Sell everything you can to a leader before a war. Get to as many Luxes as you can and sell off excess ones. It's not too bad if you're not making money before currency. The market should boost your economy.

    13. Do tile improvements cost gold to upkeep like buildings do?

    Roads and Railroads yes, others no.

    14. Whats is the best beginner Civilization out of france, russia, china, japan or whats your opinion on the best one?

    France is great for beginners as you're getting loads of social policies. Russia is good for strategic resource management. China is much worse than it used to be so don't bother. Japan is great for almost any beginner. I'd also recommend Greece, Spain, Native Americans and Korea.

    Thats it thanks for whoever takes the time out of their day to answer the questions. I just feel that if i know these ill be a lot better at the game. Thanks!
    Just keep playing and you'll learn. Just remember that there are no build orders or essential things to do. Calendar is useless if you can't see any plantation luxes etc. Learn to adapt your tech and production to your terrain and nearby leaders and you should be alright

  5. #5
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    Don't try to get Order/Autocracy is my advice.

  6. #6
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    Quote Originally Posted by Littlisk View Post
    Don't try to get Order/Autocracy is my advice.
    Hush it you.

  7. #7
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    France is my personal favorite as it has the best infantry units from the Renaissance and beyond. Japan is good as well but I feel like their ability is a bit OP

  8. #8
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    Quote Originally Posted by Hunter XLR8 View Post
    France is my personal favorite as it has the best infantry units from the Renaissance and beyond.
    Jannisaries are best infantry.

  9. #9
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    Quote Originally Posted by Magic_Hotdog View Post
    Jannisaries are best infantry.
    Jannisaries are awesome but the Ottoman UA is so bad it feels like it's a wash. Hopefully G&K changes it for the better.

  10. #10
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    1. If you want a small defensive Empire go for Tradition. If you want to expand like crazy (Like Washington) go for Liberty. If you want a militaristic Empire go for Honor. I personally adopt a mix of Liberty and Tradition.
    2. If you are playing on Warlord or lower difficulty don't build roads right away, focus on improving your capital's land and the second city's land.
    3. It is good, but unnecessary. You just need as many improvements as citizens. Also don't build a road on every tile, its a waste of time and money. I don't know if you played Civ 4 but there was no road maintenance cost.
    4. Make 3-4 on Warlord or lower and make sure the cities are at a good location for strategic and or luxury resources and a good place for food and make sure it will have good production.
    5. This depends. If you have a lot of plains and grassland go for animal husbandry, if you have plenty of hills go for mining and so on. (I always go for Mining and then Masonry so I could get the pyramids and increase my worker speed)
    6. I love spearmen and archers because they are cheap and do not require any resources.
    7. This all depends on the situation you are in.
    8. I always build a Monument first because then I have culture advantage and that is key to victory.
    9. It depends on whats around.
    10. Pyramids, Stonehenge, Oracle, Porcelain Tower and Louvre. Wonders are a must have! (If you are going against Ramesess II or Gandhi they will be building wonders like crazy!)
    11. I wait till the Medieval era when you get a stable Economy.
    12. Markets, trade posts, luxury resources, banks, stock exchanges and Great Merchants.
    13. Nope.
    14. Japan is good for a Domination victory and their UA is amazing!

    You're welcome!

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