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Thread: Civ V: Gods & Kings at PAX

  1. #41
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    Quote Originally Posted by Akinaba View Post
    It was just announced:


    Source. It's up it's up!
    Thanks for the link, very interesting streaming.

    The new city states system looks great, same with espionage.

    I don't like much what I saw about religion, but it's difficult to judge just watching a video.


    edit:
    ooooo, is the AI really building fortifications in key defensive positions ?

  2. #42
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    --Nevermind--

  3. #43
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    http://www.twitch.tv/2k/b/314356244
    Gameplay starts at 1:22

  4. #44
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    Looks really great.

    I thought I heard on Friday that they were going to divulge the identity of the last Civ coming with G&K. I'm really curious what it will be.

  5. #45
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    I asked on the stream chat, and Greg's answer was
    'haha, you're not learning the last civ that easily'.

    When I followed up with

    'when are you planning on letting us know?' he answered

    'somtime before June 19th'

  6. #46
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    Quote Originally Posted by tfordp View Post
    I asked on the stream chat, and Greg's answer was
    'haha, you're not learning the last civ that easily'.

    When I followed up with

    'when are you planning on letting us know?' he answered

    'somtime before June 19th'

    Given how secretive they've been with the last Civ, I suspect it's the Zulus. They are the last classic Civ from all previous versions that has not yet been released for V and has been repeatedly requested. The Devs have a good record of incorporating fan requests into the game so far so this is a possibility.

    It's either that or something no one expects (e.g. space alien civ for use in an alien attack scenario, Australia, Brasil, Canada).

  7. #47
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    Rumor apparently is that one of them told someone that it was a snow based civ. The particular rumor is that its Sweden.

    But I think its not going to be the Zulus. They don't belong anyways and the few who still appreciate them as a civ () would buy them as a DLC. Makes more sense.

  8. #48
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    If the snow rumour is true, it could be Tibet. However, I think it's going to be the Majapahit. Keeping the Zulus out is going to cause an uproar, but:

    a) all publicity is good publicity

    b) the Zulus will sell. I seriously think it'll be bigger than any other DLC.

    They'll wait until a month or two after the expansion, and then they'll release it as talk on civ is dying down. Unless they release another expansion, it'll be the last huge push for talk on Civ.

  9. #49
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    Quote Originally Posted by Black Gate of Mordor View Post
    If the snow rumour is true, it could be Tibet.
    Again, Lhasa is in a screen shot as a remaining a CS. Unless that's an intentional diversion to throw us off, Tibet is out.

  10. #50
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    So Austria can "marry" City States and eventually annex them. Sounds pretty epic!

    Honestly, Austria was one of the most desired civs for me. The Habsburg house had tons of influence in Europe, and it seems fitting to get a civ that is in the time span between Spanish colonization and British colonialism and became a great power in a different way than conquest.

  11. #51
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    Quote Originally Posted by Kukulcán View Post
    Rumor apparently is that one of them told someone that it was a snow based civ. The particular rumor is that its Sweden.

    But I think its not going to be the Zulus. They don't belong anyways and the few who still appreciate them as a civ () would buy them as a DLC. Makes more sense.
    Don't you dare say they don't belong. If I ever see you arguing for a Native American or African civilization I am bringing this up.

    I don't know about the last civ. Sweden? When there is already Denmark, as different as these nations are I would expect more Finland. The Finns are a more modern nation, kicked soviet ass in the Winter War and on the Axis side of World War 2. Perhaps less religious, but they follow the modern flow.

    Perhaps the nation of Tibet is it, can someone tell me what the nation's type was? Culture? Religious?

  12. #52
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    Quote Originally Posted by PachaMinnie View Post
    I don't know about the last civ. Sweden? When there is already Denmark, as different as these nations are I would expect more Finland. The Finns are a more modern nation, kicked soviet ass in the Winter War and on the Axis side of World War 2. Perhaps less religious, but they follow the modern flow.
    For that reason Finland is probably less likely over Sweden. Finland was a part of Sweden - and then, of course, Russia - for longer than its been independant, so they'd probably lump the two together, like they did with Denmark and Norway. Of course, that's just the rumour, which, while I hope its true personally, I can't say I have a clue as to their likelihood.

    I'm not going to say I think Firaxis really cares too much about equal representation across the continents, but I do think that the Zulu might be the safest guess: its far more marketable than any of the other guesses floating around, whether or not it "deserves" to be in, and whether or not Africa is decidedly sparse - of course, for that reason, I would like to think that they will be a DLC.

  13. #53
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    Quote Originally Posted by JFD View Post
    For that reason Finland is probably less likely over Sweden. Finland was a part of Sweden - and then, of course, Russia - for longer than its been independant, so they'd probably lump the two together, like they did with Denmark and Norway. Of course, that's just the rumour, which, while I hope its true personally, I can't say I have a clue as to their likelihood.

    I'm not going to say I think Firaxis really cares too much about equal representation across the continents, but I do think that the Zulu might be the safest guess: its far more marketable than any of the other guesses floating around, whether or not it "deserves" to be in, and whether or not Africa is decidedly sparse - of course, for that reason, I would like to think that they will be a DLC.
    Yeah they will likely lump 'em both together. I'm fine with that really. I am just saying though, Finland really fits the theme. They are a more modern civilization.

    I don't care how the Zulu get in, hell I might not even play as them. I suppose a DLC will be tricky, with the fact that you need a scenario. But I look forward to them trying to do that, There was a long period of time between the Scattering and The Anglo-Zulu War. By long period I mean about 60-70 years. Despite the fact that the Zulu where constantly at war. The Anglo-Zulu War only lasted a few months and during the war the Zulu where so badly out-teched. Think Impi Warriors vs Gatling Guns, hah the massacre.

  14. #54
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    A Zulu scenario wouldn't hard, surely? History of South Africa, anyone? A scenario with them, England and Netherlands?

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    Quote Originally Posted by SamBC View Post
    A Zulu scenario wouldn't hard, surely? History of South Africa, anyone? A scenario with them, England and Netherlands?
    Shaka was made ruler in 1816, the Zulu kingdom lasted until 1887. You have that opening. The Anglo-Zulu War scenario is almost impossible. Spearmen vs WW1 era infantry and Gatling guns? Please. You could do Shaka's reign I suppose, short though it was. And still Riflemen are still present. It is possible just hard to balance. Think if you where the British, a small city with 1 riflemen unit. The Zulu have 5 cities with 10 Impi Warrior Units. Boers have 3 cities with 2 riflemen and 1 cannon. And 2 other African tribe units with different UUs that most likely are very similar to skirmishers. [due to the technology, units often threw spears at each other and whoever became the most worn down would run away. So Shaka just cut the Spear in Half and Charged. Yes I am sure this is one of the many places the term "Spear Chucker" comes from. And yes Chucker is a word, urban dictionary.] So yes this would be hard to due. Considering the Zulu Eat the Tribes and The Boers and British eat the Zulu. Keep in mind the Zulu never used guns to full effectiveness. Nor did they ever have any gun units. Most of the guns used by the Zulu where just picked up off of dead British soldiers. Sometimes the Zulus even shot bullets up into the air to give them speed.

    A scenario would be hard. Not impossible. But hard to do.

  16. #56
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    Quote Originally Posted by PachaMinnie View Post
    Don't you dare say they don't belong. If I



    Perhaps the nation of Tibet is it, can someone tell me what the nation's type was? Culture? Religious?
    I'm pretty sure the nation of Tibet is in the theme of religious considering the Dalai Lama lives there, I desperately hope Tibet makes it in... Best country ever! (Apart from NZ )

  17. #57
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    In terms of combat strength, you'd make them pikemen at least. Also, a little historical fudging is fine for a scenario - the whole game is a historical fudge

  18. #58
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    Quote Originally Posted by Pmck6 View Post
    I'm pretty sure the nation of Tibet is in the theme of religious considering the Dalai Lama lives there, I desperately hope Tibet makes it in... Best country ever! (Apart from NZ )
    Y'know, I'm pretty sure he doesn't live there any more. Whole meaning of "government in exile" and all that.

  19. #59
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    Quote Originally Posted by SamBC View Post
    Y'know, I'm pretty sure he doesn't live there any more. Whole meaning of "government in exile" and all that.
    Oh lol point taken.... Still it is his ancestral home so yeah, still reckon it would be religious theme

  20. #60
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    Lhasa has been seen in preview screenshots. It's reasonable to assume that Tibet is out. Otherwise I'd be pulling for them over Majapahit!

  21. #61
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    Oh sad ah well the Majahapit r definitely my next choice, Zulu is definitely something to be saved for another DLC

  22. #62
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    Seeing as it is Gods and Kings, my guess is the Israelites with King David. All of the other great world religions have their founding nations already in the game. Since Judaism does not, it seems like the logical choice. Also this would give you Jerusalem to have holy wars over.

  23. #63
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    Found the PAX demo on Youtube. Part 1 Part 2

  24. #64
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    Quote Originally Posted by Cepheus View Post
    Also this would give you Jerusalem to have holy wars over.
    Also confirmed as a city-state. Religious, so indeed you can have your wars.

  25. #65
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    Israel is out since, as tejon said, Jerusalem has already been confirmed as a Religious city state along with the Vatican City

  26. #66
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    Quote Originally Posted by Kukulcán View Post
    Yep, apparently Austria can incorporate City States into the empire via some sort of "Marriage" style UA
    O...M...G...

    That is amazing. I've wanted a civ like that ever since I started Civ V! I even suggested it as a potential Mayan ability in the 50+ civ thread (in a sense). They look like they might be a new favourite team for me.

    Carthage does indeed seem OP, but we'll see how their other uniques stack up.

    So far, the Huns are the only underwhelming new civ.

  27. #67
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    Quote Originally Posted by wingednosering View Post
    O...M...G...

    Carthage does indeed seem OP, but we'll see how their other uniques stack up.

    So far, the Huns are the only underwhelming new civ.
    Carthage's strength depends a lot on location. If they aren't coastal, they don't have much.

    The Huns are going to be absolutely devastating in the beginning. With the changes to city attacks, the battering ram is going to be essential for early rushes. They will have lots of extra production and a tech lead from turn 1 as well. Their power wains pretty fast, so an early rush is really their only strategy. I don't think I'll use them, but they're going to make for a very unwelcome neighbor. And the way the AI plays without any concern for happiness, look for the Huns to be quite powerful after they've stomped everyone else.

  28. #68
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    I realize they have some power behind them, but they just seem boring and underwhelming. I was hoping they'd do something really unique for them since they aren't a traditional civ, but instead they got another cav archer unique, a unique spearman (interesting idea with the battering ram, but probably obsoletes quickly, unless we can have pikemen and muskets with +100% damage versus cities or something) and a very simple UA. I bet we could come up with dozens of awesome UAs for them (and indeed, many have).

    I guess saying Carthage is OP is going a bit far, but I would assume hiding on a mountain hex to avoid having a unit killed will be abused and free harbours is just insane if you've got nearby water.

    I assume their UA will be "Crossing the Alps" or "Hannibal's Journey" or something?

  29. #69
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    Quote Originally Posted by Joketa View Post
    Carthage's strength depends a lot on location. If they aren't coastal, they don't have much.
    I assume that Carthage will probably have a coastal start bias, so most likely will be near water in almost every game (that uses a map that has coasts).

    Quote Originally Posted by wingednosering View Post
    I guess saying Carthage is OP is going a bit far, but I would assume hiding on a mountain hex to avoid having a unit killed will be abused and free harbours is just insane if you've got nearby water.

    I assume their UA will be "Crossing the Alps" or "Hannibal's Journey" or something?
    Their UA is called "Phoenician Heritage" which covers the free harbors but makes no sense for the mountain crossing... oh well. The abuse of the mountain ability is tempered by the fact that a unit takes damage if it ends its turn on the mountain, so you can't really hide on one.

  30. #70
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    Quote Originally Posted by wingednosering View Post
    I realize they have some power behind them, but they just seem boring and underwhelming. I was hoping they'd do something really unique for them since they aren't a traditional civ, but instead they got another cav archer unique, a unique spearman (interesting idea with the battering ram, but probably obsoletes quickly, unless we can have pikemen and muskets with +100% damage versus cities or something) and a very simple UA. I bet we could come up with dozens of awesome UAs for them (and indeed, many have).

    I guess saying Carthage is OP is going a bit far, but I would assume hiding on a mountain hex to avoid having a unit killed will be abused and free harbours is just insane if you've got nearby water.

    I assume their UA will be "Crossing the Alps" or "Hannibal's Journey" or something?
    My feelings about the Huns are that they went out of their way to shoehorn them into the game, and yet ultimately there's nothing special about them that made it worth the effort to circumvent their own criteria. Battering ram? OK, anyone can have battering rams. That's not a unique unit, that's a log with some handles on it that your foot soldiers pick and slam into a gate. Horse archers? See "Mongols". Razing cities faster? Pointless. Bonus horsey crap? Totally uninspired. Did I mention that the battering ram is a stupid UU?

    Basically, if a fan had posted this in the "50+ Civs" thread, it would be regarded as utterly half-baked. Rightly so.

    For Carthage, I'm really glad they went with the elephants and quinquereme, rather than repeat the Numidian cavalry and cothon. I think I'll have some fun with them. I don't know why anyone would find their UA overpowering, but it is somewhat lacking in terms of inspiration. Don't give me free techs and don't give me free harbors. Instead, reward me for researching certain techs or producing certain buildings. Don't just give me freebie; make it a risk-reward proposition.

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