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Thread: Will Gods and Kings add any gameplay to the 'future/end-game' time period?

  1. #1

    Will Gods and Kings add any gameplay to the 'future/end-game' time period?

    Just a quick question - will Gods and Kings expand on the 'future' gameplay at all with any additional future units, or perhaps a few more future techs? This is my favorite part of playing Civ5 (reaching the future times after millenia of struggle), so it would be awesome if some things to this end were added.

    Anyone?

  2. #2
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    I don't recall anything other than the Hubble Telescope. It would be cool if they did an expansion after G&K which, a la Spore, allowed you to go to the year 2300 conquering nearby planets and small moons. Terraforming, space battles, lasers, scientific inaccuracies! All of it would be awesome!

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    Quote Originally Posted by Martinoguy View Post
    I don't recall anything other than the Hubble Telescope. It would be cool if they did an expansion after G&K which, a la Spore, allowed you to go to the year 2300 conquering nearby planets and small moons. Terraforming, space battles, lasers, scientific inaccuracies! All of it would be awesome!
    I love this idea, but I'd like it to be like Civilization, not like Spore. I'd hope it could be at least somewhat tied to reality though... Mars colonies or something sound cool though. Then I'd be all in favor of it.

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    I don't think any official Civ game has gone very far into the future... I could imagine it as an official scenario or semi-official mod, but not part of the base game. Which is a shame, I'd like it - but people would want to be able to turn it off. You'd also have to retune all the victory types to actually allow you to get to the end of the game.

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    Back at the times of Civ3 I always thought that when you win a space race victory, the game should automatically close itself and start a new game of SMAC

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    The latest any civ game as gone is Revolution, which allowed you to play up to 2200 AD. However, there were no more eras beyond the modern one, so in that sense I think Civ5's gone the furthest with the Future Era.

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    What Civ version was it that let you build underwater cities and space cities? Was it 3? That part was fun but the space cities always sucked because there was no land to improve to up your production.

    I would love to see thoes options make a comeback in late game situations.

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    Quote Originally Posted by Black Gate of Mordor View Post
    The latest any civ game as gone is Revolution, which allowed you to play up to 2200 AD. However, there were no more eras beyond the modern one, so in that sense I think Civ5's gone the furthest with the Future Era.
    Well, it depends if you count Next War in Beyond the Sword. It was an official mod that included a whole future era (units, buildings, and all) that could be played as a separate mod or integrated into the base game. It's easy to discount it as just an included scenario, but it seems likely that it was meant to be counted as part of the base game, only separated as an option because people might complain about the inclusion of sci-fi elements (just look at how people still complain about the Giant Death Robot being in Civ V). The option to play it as an add on era in the regular game, and even the box art featured Next War units and concepts.

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    Quote Originally Posted by Off_pace View Post
    What Civ version was it that let you build underwater cities and space cities? Was it 3? That part was fun but the space cities always sucked because there was no land to improve to up your production.

    I would love to see thoes options make a comeback in late game situations.
    That was the not-really-official not-really-Civ Activision games, wasn't it?

  10. #10
    Quote Originally Posted by istry555 View Post
    Well, it depends if you count Next War in Beyond the Sword. It was an official mod that included a whole future era (units, buildings, and all) that could be played as a separate mod or integrated into the base game. It's easy to discount it as just an included scenario, but it seems likely that it was meant to be counted as part of the base game, only separated as an option because people might complain about the inclusion of sci-fi elements (just look at how people still complain about the Giant Death Robot being in Civ V). The option to play it as an add on era in the regular game, and even the box art featured Next War units and concepts.
    I thought Beyond the Sword did indeed do this awesomely - though an old game, Call to Power 2, imo, handled the future way better than Civ ever has. Still I'm not looking for that, I'm just hoping for *something*; hoping they'll throw us future lovers a bone, heh.

    You know, with the new spy system, perhaps that will add some new nuances to the future game? And/or maybe religion stuff? Anything that might satisfy me?

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    Quote Originally Posted by istry555 View Post
    Well, it depends if you count Next War in Beyond the Sword. It was an official mod that included a whole future era (units, buildings, and all) that could be played as a separate mod or integrated into the base game. It's easy to discount it as just an included scenario, but it seems likely that it was meant to be counted as part of the base game, only separated as an option because people might complain about the inclusion of sci-fi elements (just look at how people still complain about the Giant Death Robot being in Civ V).
    I complain about the Giant Death Robot a lot, but only because I don't like the name. With the name they chose, it seems like they added it as a sort of joke-element. If they just gave it a more serious name, I think it'd be a great addition to Civilization 5.

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    Quote Originally Posted by tempshemps View Post
    I complain about the Giant Death Robot a lot, but only because I don't like the name. With the name they chose, it seems like they added it as a sort of joke-element. If they just gave it a more serious name, I think it'd be a great addition to Civilization 5.
    Instead of the Giant Death Robot they should have just given us a unit that rides on T-Rexes. Just as silly and far fetched but somehow better in every way

  13. #13
    only if it is cyborg clones of jesus riding the T-Rexes, I would be really interested in the attack animations, + unit auto respawns 3 turns later at capital after being killed (Jesus promotion)

    but seriously, I despise the GDR for making it into the game, and the hype for that unit before it was actually shown made it all the more annoying, I dont mind slight slight technological progression guesses, up to like the tech of 2050, but Id be surprised if we ever, ever, ever utilized a Bipedal robot design for warfare, it is just not practical, it would walk slower than a modern tank, it could trip on the ground, it would have a hard time covering anything but flat terrain, and a car, enemy ground unit or enemy aircraft could disable it just using a strong tether around the legs or attacking the lags to knock it off balance...automated advanced tanks, jet helicopters, drones, and/or advanced jets would make for much better and more believable units, every time I see that GDR my mind just races with impracticability critiques and it breaks the suspension of disbelief for me

    more on topic, this game IMO should be 95% or more a history game, would it be cool to play farther into the future? sure, but it would also only serve to water down what could otherwise be added in and alienate portions of the player base. Save the future for scenarios and the next Alpha Centauri

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    Quote Originally Posted by funyuns View Post
    but seriously, I despise the GDR for making it into the game, and the hype for that unit before it was actually shown made it all the more annoying, I dont mind slight slight technological progression guesses, up to like the tech of 2050, but Id be surprised if we ever, ever, ever utilized a Bipedal robot design for warfare, it is just not practical, it would walk slower than a modern tank, it could trip on the ground, it would have a hard time covering anything but flat terrain, and a car, enemy ground unit or enemy aircraft could disable it just using a strong tether around the legs or attacking the lags to knock it off balance...automated advanced tanks, jet helicopters, drones, and/or advanced jets would make for much better and more believable units, every time I see that GDR my mind just races with impracticability critiques and it breaks the suspension of disbelief for me
    So it'd be like the Imperial weapons in The Empire Strikes Back.

    The GDRs aren't entirely ahistorical

  15. #15
    Quote Originally Posted by Black Gate of Mordor View Post
    So it'd be like the Imperial weapons in The Empire Strikes Back.

    The GDRs aren't entirely ahistorical
    lol yeah, that seen runs through my mind all the time when I see them and partially what I was thinking of, seriously though, a diamond tether on a helicopter or jeep and its lights out, the GDR models dont really have the proper arm and leg configurations to lift themselves back up from what I see

    and thats my point, if the empire woulda been practical and used hover tanks or something they probably woulda had more success in both speed of arriving at the rebel base, mission cost and probably casualties, anything walking on 4 legs (and even worse for 2) has a serious weakness that can be exploited by tripping or knocking it down by targeting missiles at the legs or back, either futuristic wheels, treads or some kinda anti grav hover system is much more reasonable and useful, you could even fly an anti grav tank over water, THAT would make the late game more interesting, naval assaults suddenly become more practical and faster, you wouldnt need to take a turn to land/dock and unload so you could hover over enemy territory from the ocean like a futuristic blitzkrieg, F U England

  16. #16
    I see that GDR's are controvertial, but I don't see anyone complaining about Beyond the Sword, heh. I think Clone troopers balanced them out nicely, as well as the Dreadnaughts. If it's just a single advanced unit, then that's no fun - it's just one unit clobbering identical units. Thus why I'm hoping they'd improve upon the end game; it would take so little to make it SO much better.

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    I doubt it will happen, but yeah, I want to see a future unit in each of several areas - the GDR, mobile armoured troops (think Starship Troopers, the book version), some sort of futuristic naval unit

  18. #18
    Indeed! ...but hey what was that guy talking about above about the Hubble Telescope being added?

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    Quote Originally Posted by Netsurfer733 View Post
    Indeed! ...but hey what was that guy talking about above about the Hubble Telescope being added?
    Hubble is one of the nine new wonders.

  20. #20
    ....that requires future tech?

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    Quote Originally Posted by Netsurfer733 View Post
    ....that requires future tech?
    I think it's available at rockets.

  22. #22
    Ok...well ty guys.

    *slowly turns and walks away into the darkness, sadly...*

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    Quote Originally Posted by Netsurfer733 View Post
    Ok...well ty guys.

    *slowly turns and walks away into the darkness, sadly...*
    I wouldn't be discouraged. I too love the future era, and I am expecting something like "Beyond the Sword" for Civilization V at some point. Also, if Sid Meier didn't like the future era, we probably wouldn't have Sid Meier's Alpha Centauri:

    http://www.amazon.com/Meiers-Centaur...4078174&sr=8-1

    So I fully expect the Civilization franchise will revisit the modern/future eras with more vigor - maybe not to such an extent that we can actually build units on other worlds (though I think this is a good idea) - but I think they will at least add more stuff to the modern/future eras of the game in coming expansions. I'd be very disappointed if they don't.

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