16:9-Resolution Stretched On 16:10-Display
I have a problem with 16:9-resolutions:
So I have a 16:10-monitor, with a native-resolution of 1680x1050, but the settings of the nVidia-drivers are so that any 16:9-resolutions aren't stretched vertically to fill the 16:10-display, but they are letterboxed instead.
This is not the problem, the problem is that all games do this, except for 'BioShock'.
Somehow 'BioShock' overrides or ignores this so that it still fills the 16:10-display even though I set it to 1600x900, which is 16:9.
This is very unfortunate because a 16:9-resolution adds a lot to the image, plus the 16:10-resolutions stretch any 2D-elements.
But since it forces to fill the 16:10-screen, completely everything is stretched with a 16:9-resolution.
So the question is: Is there anything I can do to get it to letterbox as any other game would?
I get the idea there must be some Configuration-file I could edit to fix this.
It also caught my attention that there is a "FOV-lock", which I don't completely understand, and is not part of this problem.
But it does NOT have a "widescreen" tick-box or an option to set the aspect-ratio like many other games have.
Is it maybe possible to edit the aspect-ratio somewhere in the files?
It must be possible to get this right, because 'Rainbow Six: Vegas', also on the Unreal-engine, gets letterboxed as well.
I can partly answer your question. Bioshock only supports 4:3 or 16:9 resolutions. All other aspect ratios will have stretched 2D elements. So, that's what I can say. As for configuring your nVidia drivers? Sorry, I don't know enough about nVidia (I'm AMD) to even hazard a guess.
The Bioshock Tweak Guide points to this: WideScreen Utility. Maybe that will give you some success? It probably won't, as described on its page, but it won't hurt to try.
Well, which resolutions or aspect-ratios it supports actually should not matter.
Originally Posted by headkase
(And actually, the game also allows for 16:10-resolutions, such as 1680x1050, with the drawback that it stretches 2D-elements vertically.)
The thing is that the videocard and its driver should simply use a certain aspect-ratio.
It has a setting to decide whether it scales or doesn't scale the resolution to an aspect-ratio.
Currently it's set (so I have already configured it accordingly) so that any resolution will actually be scaled to its original aspect-ratio.
So any 16:9-resolution will be "letterboxed" on a 16:10-display, which I have.
This works on any game I know of, such as 'Rainbow Six: Vegas', 'Dead Space', 'Far Cry 2', 'GTA IV', etc., except with 'BioShock' it refuses to scale to 16:9 for some reason.
But I'll have look on that page, it actually seems to show a letterboxed 16:9-resolution in a screenshot of 16:10.
I had only looked on a different page on that same website, about the game and its widescreen-abilities.
Thanks for your reply!
I have exactly the same problem with the new BioShock Infinite:
Had a similar problem: http://forums.2kgames.com/showthread.php?221161
Solved it by adjusting these settings on nvidia drivers: http://i.imgur.com/csIi9w8.png