Also, we assume a HA only has 2 hit points and an Impi army had 3 hit points. So you're not even getting 50/50 odds.
Also, we assume a HA only has 2 hit points and an Impi army had 3 hit points. So you're not even getting 50/50 odds.
I am very upset at the results and against China one bad hut can ruin the power of directional movement with Zulu. Duke had some really strong China starts. He took out outta of the 10 games probably 4 caps, 4 games. Phenomenal to me and it made work harder on me. I seemed to start far from Duke too so my chances to bring multiple Impis to bother him was an issue.
A lot of that was just me making very smart decisions settler moving. The best case scenario is to move to a place away from the middle of the map (but not a peninsula) and to a place where you can likely choke off your terrirotry and maybe an AI from the Zulu. That sounds complicated, and not always feasible, but I think MPB will understand if he looks back on the games.
I'm admittadly not the most technically sound player, or even the best strategist, but I damn well know how to make the first 10 turns count. And the first 10 turns decide most H2H games.
I take capitals with almost any civ, almost any game (to convert almost to a number, well, maybe out of 20 games, I can take a capital in 17 games).
As China it's even easier, you don't even need it thanks to the population bonus. Zulu are good but not as much as China.
I realize that... Every bonus is better. As a civ themself... China is better but I just been beating people with China forever, good or bad. DUke first to ever do what he did to me in a China vs Zulu match up. I don't think it will ever happen again though. I have to find away around tech barb from on the one flag.
I doubt you would take a cap in 17/20 games if you played the Zulu each one but I know from experience you do take a lot. One of the great things about China, like you said, is they are perfectly fine without a cap. I can just make a settler and it comes at 3 pop anyways. Other civs pretty much require than you take a cap or its going to be a very slow game. Zulu is one example.
To provide another point of reference, I would also be available for a china vs. zulu series with MPB. Just to make sure that it is not Duke's skill that tilted the scale towards China.
That would be fun REM018 and we need to finish what we kinda started... I'm up 1-0, lol. JP but we should go at it. DUKE, I would like to try that match up again but I remember a comment you made as that you were tired of seeing that Zulu Shaka Kan face in the diplomacy panel... can you go another 10 games of that?
Thank GOD! I don't want to be the only guy representing for Zulu in actual battle. IS THERE ANYONE ELSE WHO HAVE THE SKILL TO USE ZULU VS CHINA? I GOT SPANKED BY DUKE AND NEED SOMEONE TO BACK ME UP THAT THE SERIES COULD BE DIFFERENT BY SHOWING DUKE HIS CHINESE CAN BE BEATEN!
I actually enjoyed the series quite a bit. I don't mind playing the Zulu as long as I feel like I have a chance (China, USA, Arabs, Spain, Aztec). I would be willing to do a 10 game series against any one with any civ choices. I'll even play Zulu vs China.
I want some Spain V.S America or China games... O.K. maybe just China![]()
Yeah, that's not a good matchup for Spain, unless they can use the galleon to pressure USA before medieval. Or hit most of the artifacts.
In contrast, the other power/semi-power civs have a much simpler way to hit USA early.
Having to place an archer in every coastal city isn't a big deal to USA. And of course there's always the galley/militia trick.
Spain can do better in tech than America, but the trick is they have to hold on to their cities, while usually with America it doesn't matter they can just get them right back if they are city spamming...
I'm thinking you meant artifacts instead of wonders.
Problem with settling on islands is that it's slow. Takes at least 3 turns, as compared to 2 turns on the mainland. Doesn't sound like much but add it up over the number of cities built and you get the idea.
It's not such a bad strat when facing civs that peak early like the Zulu, Aztecs, but slowed expansion when America is spamming cities doesn't sound like good advice.
Not sure how Spain will outtech USA. Navigation isn't a prereq tech for anything, so no advantage there. The EITC is a potential way, but you need that Great Builder. Unless Spain has access to LOTS of whale, the USA city spam will allow them to easily have more population, and thus more tech.
I played Grizz in a couple Zulu (me) vs Chins (him) games last night and I 2-0'ed him. I got some great starts though. 50g from first hut and a galley from first hut for 2 drop off's in caps.
It does depend on how many whale Islands there are you are correct. Lets just say if I could give America 7cog and AW and do the same with Spain I would take Spain if there are a lot of islands... Played one game v.s. Liam a while back he beat me but I accidentally got LCOA which did screw me up. He got industrial but I snuck corp from him with a GS. He would've won no doubt but Spain is a lot better than people give them credit for... Except Zulu, they are Spain's kryptonite lol.
I mean, Zulu are going to win more often than not. But the only Civ's I would rather have are China, USA, Arabs, or maybe Aztec.
That's one of many reasons why it's so important to vet HA asap, stick to hills/trees, and just don't let impi armies attack u from hill. If u follow those rules u shouldn't have much trouble keeping your HA. I use aztecs a hell of a lot against zulu and it's been a while since i've lost a HA to impies.
Aztec is a good counter to Zulu but China is a better one. Aztecs without gold are useless. China can still get it done without gold.
Played Denied 2 games China vs his Spain. 2 wins for me. Neither was much of a game. Corporation in 50 AD I think the second game. I wasn't even trying to be fast either. Didn't work any gold and just casual went through the tech tree.
Wasn't trying to be fast? How quick do you normally get it then? Now that I think about it I'm actually referring to FFA rather than H2H. I think China is at least equal to Spain in FFA... BTW you got industrial at 100 B.C. and Corp at like 450 A.D. both with scientists...
I remember industrialization was 300 bc. cant remember corp date. If i was trying to be fast I would have worked gold to get settlers out faster and would have beelined for those techs (no construction, engineering, invention, etc). If you remember I was in modern when I got corp.
China is even better in FFA, possibly better than USA. China is better than Spain in any format. You really have no argument, sorry.
I agree with Duke, if you play USA/CHINA the right way you should have indy on average by 0ad almost every game. Fast with China is getting indy before 1000bc....just because Spain is china of the sea doesnt mean they are better than China....early in the game china is better than spain but what about after 14 tecs....its not even close....china can build libraries for 80 bucks whereas spain costs close to 300 with the increase in cash....after 14 tecs spain has no chance....stuff costs too much.....an army costs 3 times as much as it does for china....
Not in my experiences in FFA. But to be fair over 90% of the people do suck. If we get 4 good people in FFA I think Spain would do better. You did whatever you wanted on the mainland, you were basically playing single player so FFA would be very different... Put multi, grizz, or Scottie in one of those AI spots and the outcome may not have been the same.
You haven't changed my opinion one bit. China is faster, more reliable, and more versitile. They have more hammers and can tech faster. By the time your whale cities have grown to 4, I can make pop 5 cities and also have Navigation. China doesn't need 15 cities. They can do just fine with 7-8. Plus, it is really easy to defend when you can settle a couple pop 4 cities at 8 hammers a turn.
Spain MUST beat China to Steam Power to have a chance, and that doesn't hammer very often. Or what happens if there are a lack of whales? It's not like every map is loaded with them. Have fun sailing 5 turns to find one. Yes, a GOOD Spain game can compete with an OK China game. But a GOOD China game will crush a GOOD Spain game. That is why China is a tier above Spain.