Jake Solomon: The idea is that each rookie soldier at the very beginning is capable of doing two things; the idea is that your soldier can move and then perform an ability,
Jake Solomon: So the system is move, and you can either move again, or you can take an action, and of course you can bypass your action entirely by dashing, what we call taking a dash, and that is moving extremely far in one turn,
RPS: So I guess you can’t do something like walk a bit, shoot then crouch? You need to make your decision upfront about how you’re going to do your play, basically.
Jake Solomon: Yeah, it’s hard to classify because there’re so many different ways you can customize your soldiers as they level. There are cases
when you can fire and then walk, and so it’s the sort of thing where it’s hard to classify but certainly for rookies, when the rookies start they can do very basic things. Walk, and then shoot, or they could dash, or they could hunker down, or they could go into overwatch to do reaction fire,
but then yeah, it becomes a game more about planning your squad’s turn as a whole as opposed to sort of running an individual unit and then letting it play out.