Basic question what kind of funny scenarios would you like to see in the game.
Basic question is why are they coming and why are they only coming in small squads and building bases. In TFTD you had some important missions where you had to stop the aliens from activating 9 nodes. Maybe we could have some kind of stop alien research into making a wormhole/space bridge/ portal to bring in reinforcements. Or stop them from building important components or building the darn thing.
Personally would be nice to have a mission where you have to storm an Alien government of country x meeting and stop the meeting before the aliens get the government to become more inclined to join the aliens or join the aliens directly. Kill all leave evidence to support the fact that aliens wheren't dealing truthfully
What about somekind of inception mission where you have to break into the mind of an ethereal to steal their secrets to be able to advance to the next level in your research.
Defensiv mission where you got to survive an all out frontal attack by aliens where the come wave after wave.
A mission to a turned country to plant give over evidence to the media secure via another chain about the truth of the alien alliance with their government, opening up for a likely rebellion against said governemnt and the retun of that country to xcom funding.(with diminishing returns on how many times you can turn a country back to your cause).
+the truth is gathered via some pre mission where you break into a government building and steal it protecting the room while security storm the building.
Or a scenario where your squad is dropped from a stealth plane onto a low altitude ufo and have to plant explosives on it to get it to crash land having to fight their way while always securing their grip on the ufo.
Or maybe an ambush scenario where you have to evacuate youre squad from an area after they where ambushed, knocking down the resistance and obstacles in front of them while getting rid of the aliens chasing you if they get to close dropping proximity mines, smoke or making fire walls. Or leaving a man behind making a valiant last stand to buy you're people some time.
Its fun to think about but yes not really strict xcom ends more in the lines of tactical squad games like commandos or desperados. And they are changing so many things so why not.




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