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Thread: Suggestion box: for scripted missions

  1. #1
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    Suggestion box: for scripted missions

    Why not brainstorm on scripted storyline/briefing missions? Maybe the developers will pick some ideas there.
    What kind of mission would you want to play ?

    In some pictures we have already seen a bridge destroyed.

    • I would like to play a rescue of an interceptor's pilot after get crashed.
    • Intercept a human traitor before he can deliver the Important Data Disk to the alien scout party. (dumbass shoulda used email) (Gazz)
    • Protect an installation from alien sympathisers or just run-of-the-mill criminals.
      (Cult of Sirius, the human stormtroopers in "V", the TV series) (Gazz)
    • SWAT-style assault on human criminals, training camps, whatever(Gazz)
    • the evacuation of renown scientists who bring you an invaluable progress at the cost of a sacrifice
    • A mission to test a new weapon / technology flawed, in real situation. (if inconclusive results you should to make it evolve and retest)
    • A hive of Chrysalid with zombified humans.
    • An assault in a meeting between ThinMan who would negotiate with politics
    • A mission in a base were human soldiers would be under alien control. (dealing with using lethal or non lethal force)(bcgamer)
    • A race against time in a mission where the aliens have released unknown bio weapons in a city and the player has to manufacture a cure within a time limit from an artefact found in a base/ufo. (bcgamer)
    • A rescue mission triggered after aborting a mission with soldiers trapped.(bcgamer)
    • Defense of the base from the inside against a revolt of zombified humans escaped (humans we had captured, who have been zombified by Chrysalids) (like "Alien Resurection" or "Resident Evil") (Gen_Pho) cure or eliminate...
    Last edited by simoco; 04-12-2012 at 03:39 AM.

  2. #2
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    I have a suggestion for the suggestion box:

    NO BLOODY SCRIPTED MISSIONS!

  3. #3
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    Yet 70 missions for the Concil and the main story are planned. The backgrounds are therefore predefined. And it's no worse, if we think there will be also generated random missions. what would you like to play ?

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    Quote Originally Posted by SectoidSquisher View Post
    NO BLOODY SCRIPTED MISSIONS!
    Oh, come on! Tell us how you really feel! =P

  5. #5
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    Story missions I don't mind - what I do mind is scripted missions. That is, missions where you always know what's going to happen, because they play the same every single time. None of that, please Firaxis.

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    What you probably mean are linear scripted missions.
    They can work very well with narrative games but I can't imagine why the dev team would want to use them in a largely procedurally generated game.

    A "scripted mission" can be many things, like an alien crawling out of a ventilation duct behind you. Little events that keep you on your toes and break the rythm of "form a line and sweep the map clean".

  7. #7
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    Yep - exactly: linear scripted missions. For me, such a thing has no place in an Xcom game. I'm beginning to hate them in shooters as well - sniper A is behind the tree on the left, kill him, sniper B will be up the hill in the centre, kill him, then get killed by sniper C, who's hiding behind the rock on the right, then rinse and repeat.

    As for 'breaking the rhythm', I'd rather hope the mission type variation would do that. These little events you speak of are fine, as long as they don't always happen exactly the same. The first time the alien crawls out of the vent, it'll be a surprise - the second time it won't, the third time it'll be annoying.

  8. #8
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    Well, from what I understand the story missions are pretty set in objective (maybe map, I don't know) but the enemy and squad positions are randomized so you never know how it's exactly going to play out.

  9. #9
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    Well, that makes me feel better - to me, that isn't 'scripted'. For me, 'scripted' means when everything happens the same all the time: same enemy, same number of enemy and same location.

  10. #10
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    As linkidu said, scripted missions is only for the objective and place and in any case the reaction of the protagonists.The magic of xcom always occurs.This is our chance and the tactics that decide our party.

  11. #11
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    Quote Originally Posted by SectoidSquisher View Post
    The first time the alien crawls out of the vent, it'll be a surprise - the second time it won't, the third time it'll be annoying.
    No, the second time you'd be more careful and chuck a grenade into it in passing, just in case. =P

    That's just more interaction with the environment. =)


    Some mission-stuff overlap in a different suggestion thread.
    http://forums.2kgames.com/showthread...02#post1520602
    Last edited by Gazz; 03-28-2012 at 03:13 AM.

  12. #12
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    Missions that force you to take decisions that would hurt your moral sense. Or require you to have to sacrifice one of your soldiers.
    As the evacuation of renown scientists who bring you an invaluable progress at the cost of a soldier ...
    Events that would be frustrating! To anger.

    Before someone ask, no i'm not mazo

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    - A mission to test a new weapon / technology flawed, in real situation.
    With inconclusive results and have to rework and retest it
    - A hive of Chrysalid with zombified humans.

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    Oh, a Chrysalid hive... that would just be plain awesome! Would bring a little "Aliens"-feel to it all...

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    Quote Originally Posted by Wyrm View Post
    Oh, a Chrysalid hive... that would just be plain awesome! Would bring a little "Aliens"-feel to it all...
    Just pray you don't have anyone named Vasquez in your party. Because they're probably going to die, doubly so if female.

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    Quote Originally Posted by Inkidu View Post
    Just pray you don't have anyone named Vasquez in your party. Because they're probably going to die, doubly so if female.
    Yeah, but she would rock hard and go out in a blaze of glory!

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    - An assault in a meeting between ThinMan who would negotiate with politics...

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    Quote Originally Posted by simoco View Post
    - An assault in a meeting between ThinMan who would negotiate with politics...
    I'm pretty sure the thin men aren't that sophisticated. They're more like that guy who doesn't look quite right out of the corner of you eye on a busy street.

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    May be they could be a kind of container, a messenger, right?
    I see them more as infiltrators, if they wear our appearances, they are the most capable to corrupt our governments...

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    Quote Originally Posted by simoco View Post
    May be they could be a kind of container, a messenger, right?
    I see them more as infiltrators, if they wear our appearances, they are the most capable to corrupt our governments...
    I figured they were some kind of advanced scout. Something that doesn't make you look close. They scout, you see them, but you're so busy you don't give it a second thought. However, any deep interaction would cause the facade to break down... and then they vomit acid puke onto you.

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    This is precisely where they would be the best. They go unnoticed, fade into the crowd, they can approach the right people, but if things go wrong they have means of defense, redoubtable assassin.

  22. #22
    - lots of possibilities with sectoid/ethereal mind control. maybe a mission where they take over a military base so you have to get through human soldiers under alien control first. player has to decide whether to use lethal or non lethal force to deal with the soldiers or take out the specific alien controlling them.

    - a mission where the aliens have released unknown bio weapons in a random city. player has to acquire a certain alien artifact from a UFO or alien base, research it and manufacture a cure within a time limit. it will be a race against time and the player will be forced to decide whether to funnel all resources(soldiers, scientists, engineers) to address the problem of just one city or not.

    - a rescue mission that can trigger after the player abandons one or more soldiers after aborting a mission. it will be a chance to rescue the captured troops on the next alien base assault. the captured soldiers would be under varying degrees of trauma depending on how long it takes the player to rescue them.

  23. #23
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    I like the idea of ​​being forced to use non-lethal means at the risk of our combat units.

    I also remember that in the original environment were varied ranging from sandy desert to the ice. I would like to have a recovery mission of an artifact in an icy landscape.

  24. #24
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    I think it would be neat if they included some of these ideas but didn't tell you what you were getting into. It would be better if in the Geoscape you got "reports of odd activity in Berlin" than "Chrysallids have infected some German civilians in the mall. Recover them alive if possible." If you get there and nuke everyone in sight you could get a penalty from Germany and learn for next time not to kill civilians, even if they are now slobbering zombies.

    They did news bulletins in Interceptor (and apoc?) which I thought was a kind of nice way to give players some information, so there could be hints in those about how scientists are looking for ways to cure chrysallid zombieism. This might make you more inclined to capture instead of kill.

    I guess I just don't want to be spoonfed my mission goals. I want to make the decision myself of how I will wage my war.

  25. #25
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    Quote Originally Posted by simoco View Post
    Why not brainstorm on scripted storyline/briefing missions? Maybe the developers will pick some ideas there.
    What kind of mission would you want to play ?

    In some pictures we have already seen a bridge destroyed.

    • I would like to play a rescue of an interceptor's pilot after get crashed.
    • Intercept a human traitor before he can deliver the Important Data Disk to the alien scout party. (dumbass shoulda used email) (Gazz)
    • Protect an installation from alien sympathisers or just run-of-the-mill criminals.
      (Cult of Sirius, the human stormtroopers in "V", the TV series) (Gazz)
    • SWAT-style assault on human criminals, training camps, whatever(Gazz)
    • the evacuation of renown scientists who bring you an invaluable progress at the cost of a sacrifice
    • A mission to test a new weapon / technology flawed, in real situation. (if inconclusive results you should to make it evolve and retest)
    • A hive of Chrysalid with zombified humans.
    • An assault in a meeting between ThinMan who would negotiate with politics
    • A mission in a base were human soldiers would be under alien control. (dealing with using lethal or non lethal force)(bcgamer)
    • A race against time in a mission where the aliens have released unknown bio weapons in a city and the player has to manufacture a cure within a time limit from an artefact found in a base/ufo. (bcgamer)
    • A rescue mission triggered after aborting a mission with soldiers trapped.(bcgamer)
    really like some of your ideas hope they listen to us and don t make a game mostly for mindless gamers i saw what they did to syndicate

  26. #26
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    Hope they pick up some ideas.
    Anyway, it can always serve as support for eventual future mods if it's still possible.

    I also hope they will do the same with syndicate

  27. #27
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    Quote Originally Posted by Gen_Pho View Post
    (...) "Chrysallids have infected some German civilians in the mall. Recover them alive if possible." (...) how scientists are looking for ways to cure chrysallid zombieism. This might make you more inclined to capture instead of kill.(...)
    In this context, in which we would have captured zombified humans by Chrysalids, it would be nice to have a story mission where you have to defend the base from the inside revolt of the zombies escaped (wink to the movies "Alien Resurection" and "Resident Evil") with many lives lost, of course...

  28. #28
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    Another type of mission would be to capture zombified humans to train as workers for simple tasks.
    ...like WOW gold farming to help fund the defense of the planet.

  29. #29
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    Until the chrysdid pops out, yay!

  30. #30
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    Quote Originally Posted by simoco View Post
    Hope they pick up some ideas.
    Anyway, it can always serve as support for eventual future mods if it's still possible.

    I also hope they will do the same with syndicate
    big disapointment with syndicate this year big one i knew it was gona blow but i said comon i l just give it a run ,but after not even 1 h i got borred it s just mindless run and gun no company development no feeling that you are a part of a world dominating company ,just disapointed hope x-com won t be the same or i will always lose hope for any remake of this game ,up to this hour all remakes of x-com have failed

  31. #31
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    Quote Originally Posted by alexey7891 View Post
    big disapointment with syndicate this year big one i knew it was gona blow but i said comon i l just give it a run ,but after not even 1 h i got borred it s just mindless run and gun no company development no feeling that you are a part of a world dominating company ,just disapointed hope x-com won t be the same or i will always lose hope for any remake of this game ,up to this hour all remakes of x-com have failed
    Has there ever been an earnest attempt to remake XCOM? I don't think so. Revitalizations, fan projects, open-sources stuff, spiritual attempts, but no attempt to remake it.

    Plus, Faraxis is trying to re-imagine it. Trying to make it XCOM 2, not 2.0.

  32. #32
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    Quote Originally Posted by Inkidu View Post
    Plus, Faraxis is trying to re-imagine it. Trying to make it XCOM 2, not 2.0.
    It's more like an alternate universe X-Com rather than a sequel.

    "Building on" the original foundation to make a sequel would introduce way too much baggage and micromanagement for this this to sell in our time.

  33. #33
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    Well it's kinda like the difference between the first Shogun and Shogun 2, although the Total War people probably stuck closer to the original IMO. I don't think that was necessarily good because I was hoping for more new stuff from Shogun 2.

    Hopefully XCOM 2 will feel more awesomy with their revamped game mechanics and whatnot. We'll have to wait and see.

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