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Thread: Turn lenghts become unberable by the mid-game.

  1. #1
    Join Date
    Mar 2012
    Posts
    1

    Turn lenghts become unberable by the mid-game.

    I've been running into a crippling problem wherein the length of time between clicking 'next turn' and actually being able to play the next turn of the game stretches to unbearable length by the renaissance/industrial eras of the game.

    Everything is fine in the earlier turns. Everything seems to be running and rendering crisply, but by turn two hundred, two hundred and fifty or so, the length of time between turns runs from between 80 to 120 seconds.

    I'm running on windows 7 home premium (64-bit), have an Intel Core2 Quad CPU Q9300 @ 2.50GHz, 8gb of RAM, and an ATI Radeon HD 4600 series which I believe has had its latest drivers installed.

    Any suggestions would be greatly appreciated. These turn lengths are agonizing and preventing me from playing the game now.

  2. #2
    Join Date
    Nov 2010
    Posts
    719
    You are not alone. Even a very powerful system can bog down at the middle to end of a large map game. There is more and more data to be processed each turn as you get deeper into the game so the speed and quality of your hardware makes a difference.

    The more cities and units, the slower it gets. Automated workers are a big drag so go manual. You should make sure you don't have a bunch of overhead programs running at the same time that take away CPU time. If playing larger map games, may have to go smaller. Either that or read a book between turns.

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