View Poll Results: Do you like Jarheads, when they say action hero one-liners?

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  • Yes.

    21 42.86%
  • No.

    28 57.14%
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Thread: No one liners Please! ("Eat this! Set em up, knock em down!")

  1. #41
    If anything, looking at old X-COM opening video, we have the kind of 80's big action movie heroes. They weren't looking like scared-stiff Silent Hill characters, they looked like Arnie or Stallone, toting miniguns, kicking ass and chewing bubblegums.
    You forgot the Guile hair cut, since there is no hope to get time unit back, i do insist on the hair cut!!!

  2. #42
    Quote Originally Posted by kingsword View Post
    If anything, looking at old X-COM opening video, we have the kind of 80's big action movie heroes. They weren't looking like scared-stiff Silent Hill characters, they looked like Arnie or Stallone, toting miniguns, kicking ass and chewing bubblegums.
    Yes, but that was in stark contrast to actual gameplay - there was none of that super-action-hero crap in the game itself, the soldiers looked much more 'normal'. I always found that opening video akward and somewhat overblown as an intro to that game. The video also portrayed a Muton as the alien leader (which as anyone who played the game would know was unlikely) who drums his fingers out of boredom then decides to invade Earth for something to do.

  3. #43
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    I always felt like that intro was a parody of GI-Joe style cartoons. Actually, it kinda fits if you imagine it's an in-universe after-the-war Saturday morning kids cartoon (possibly a Japanese one, what with the Teknoman-level gore and all that :P).

  4. #44
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    I'm beginning to come round to 'as long as there are many and varied lines, then I don't mind if they're in the game'. What I would hate and will turn off is if it's the same few lines constantly repeated.

  5. #45
    When you select your guy to try and sneak him up on the alien you know is on the other side of that truck and his reaction to you selecting him is to bleat out loud 'Right! Time to kick me some alien butt!' you might re-think the appropriateness of it. Jmho.
    Last edited by g0pher_11; 03-11-2012 at 06:07 PM. Reason: typo

  6. #46
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    Quote Originally Posted by podtech115 View Post



    You do know those are all from the 80s, don't you? That's like 30 years ago. Can you come up with something from the past 5 years? Like from Transformers or Battle: LA?
    nope, I cant actual think of any movie in last 5 years that was not utterly forgettable.

    Quote Originally Posted by podtech115 View Post

    And you also do know that one of the reasons why fans didn't like Duke Nukem Forever is because of how awful and old the one-liners were, right?

    Funny I thought reason DNF was hated were
    linear level design,
    weapon limit,
    regenerating health
    and scripted events

  7. #47
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    The thing is that, Hollywood no longer is trying to make 80's-style movies for a long time now. So, looking at the last five years, it's normal that you cannot find many examples. Closest stuff you'd get would be reboots of 80's franchises in fact.

  8. #48
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    I don't know why we would want 80's-style movie lines either then. I've never thought that soldiers talking has had much of an effect on gameplay. The exception here of course being in warcraft and starcraft...nothing like blowing up sheep. I don't think that belongs in x-com though.

  9. #49
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    Quote Originally Posted by g0pher_11 View Post
    When you select your guy to try and sneak him up on the alien you know is on the other side of that truck and his reaction to you selecting him is to bleat out loud 'Right! Time to kick me some alien butt!' you might re-think the appropriateness of it. Jmho.
    Good point - some games have the sense to make your men whisper, or simply use hand gestures when in close proximity to the enemy. Let's hope Firaxis have thought of that.

  10. #50
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    Quote Originally Posted by Smight View Post
    Funny I thought reason DNF was hated were
    linear level design,
    weapon limit,
    regenerating health
    and scripted events
    You forgot terrible graphics and animations. That was nearly barf worthy, if you ever closely looked at anything...and Duke jumping in the mirror was hard to look at too...

  11. #51
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    Quote Originally Posted by Gen_Pho View Post
    I don't know why we would want 80's-style movie lines either then. I've never thought that soldiers talking has had much of an effect on gameplay. The exception here of course being in warcraft and starcraft...nothing like blowing up sheep. I don't think that belongs in x-com though.
    And why is that? Games only got real voice acting after CD era arrived, doesn't mean X-COM soldiers were meant to be mute.

    Voice acting has nothing to do with gameplay. Separate issues.

  12. #52
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    I'll admit it could get grating if the had a small amount of blurbs to spew, but honestly, they've got an option to pick a voice for your trooper. Maybe they share she same lines, maybe they don't, but I think it's going to be pretty big.

    I don't think they're particularly Eighties in any real way. Plus, I'm at the point where I'll take anything over the freaking death death scream. I forget how bad it can get when things go south, especially the female.

    EDIT: You know what I would like one guy to say (bonus points if support troops are techie in nature)?

    "I'm in your base, killing your aliens!" (again bonus points if it only occurs on a kill in an alien base)

  13. #53
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    Man, 17-18 that is way closer than I expected. Personally I don't like the one liners, I prefer to just give my soldiers personality rather than have it assigned to them is some fashion like that. Makes it worse when they die.

    If they MUST be in there though, I hope for other languages, and accents, and hopefully a plentiful amount of one-liners so they wont get tiresome so quickly.

  14. #54
    Tai miten olisi: mä teen susta kebapii!

  15. #55
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    Quote Originally Posted by Inkidu View Post
    I don't think they're particularly Eighties in any real way. Plus, I'm at the point where I'll take anything over the freaking death death scream. I forget how bad it can get when things go south, especially the female.
    That death scream was even worse in TFTD. I'm positive we'll have a wide variety of sounds made by troopers exiting this world.

  16. #56
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    I can see one-liners being a real pain after a while. Hearing a guy spouting off the same line too many times can really ruin immersion. I they are used sparingly, or change depending on the morale/wounds that a unit has (or something) then maybe they can work out.

  17. #57
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    Mix in some occational one-liners with military professional radioing in-between.

    Having some "Tango down", "He's down", "Got him", "He's out" dominating the soldier reports for normal kills and then the occational fancy one-liner for more spectacular kills

  18. #58
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    I just don't see why they should really be talking at all in battle. When a soldier decides to lay down suppressing fire they should just do it, don't babble about it.

    I really hope there is an option to put my squad on radio silence.

  19. #59
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    Quote Originally Posted by Gen_Pho View Post
    I just don't see why they should really be talking at all in battle. When a soldier decides to lay down suppressing fire they should just do it, don't babble about it.

    I really hope there is an option to put my squad on radio silence.
    Soldiers talk a lot in battle in order to stay organzied. Calling targets, reporting threats, reporting neutralized threats, positions, ammo-reports, requests for cover-fire, call for medics, grenade-warnings. If a squad stayed completely silent during combat, they would quickly loose both unit cohesion and battefield awareness.

  20. #60
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    Quote Originally Posted by Wyrm View Post
    Soldiers talk a lot in battle in order to stay organzied. Calling targets, reporting threats, reporting neutralized threats, positions, ammo-reports, requests for cover-fire, call for medics, grenade-warnings. If a squad stayed completely silent during combat, they would quickly loose both unit cohesion and battefield awareness.
    Sure to a point. I would think the smaller and more specialized....actually screw it. I just find the babble is annoying. Having guy he/she is saying "roger that" or "on my way" every time I move a piece is just obnoxious in my opinion.

  21. #61
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    Nope, no action hero one-liners, please. Or at least please include the option to disable vanilla and add custom voice sets. Personally, I'm not all that much excited by an idea of commanding a squad of Duke Nukem-G.I. Joe crosbreed clones the whole game.

    Varied, realistic vioce sets for characters of various national and ethnic background would be nice. The more the merrier, everybody likes to see a character from their particular country talking with their accent in a computer game. Since the chracters are all professional soldiers, they should only say combat-related stuff, as Wyrm mentioned, plus some comments on special ocassions such as first sighting of a certain type of alien, huge chain explosion, etc. They add to the realism and make soldiers look more "human".

  22. #62
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    Either two things happen with most people in this. It pisses them off and annoys them, or, like me, they tune it out after a while.

    Gosh, voice acting is such a plague on gaming.

  23. #63
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    It's surprising we still don't have a thread by someone who doesn't want 3D graphics, some ultra-conservative people around here.

  24. #64
    one liners made some mercs memorable in the Jagged Alliance series. never grew tired of em so i guess it wont hurt as long as we have a variety of voice packs to choose from

  25. #65
    One-liners relieve tension, which is counter to the fabulous effect of tension buildup achieved in the original X-COM. If this game is supposed to achieve that same effect I have serious doubts about the one liners working out.

    In some games they do work great though. I think my all-time favorite was a tongue-in-cheek "Me so horned - me hurt you long time!" (Orc grunt in Warcraft 2 I believe it was).

  26. #66
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    Quote Originally Posted by g0pher_11 View Post
    One-liners relieve tension, which is counter to the fabulous effect of tension buildup achieved in the original X-COM. If this game is supposed to achieve that same effect I have serious doubts about the one liners working out.

    In some games they do work great though. I think my all-time favorite was a tongue-in-cheek "Me so horned - me hurt you long time!" (Orc grunt in Warcraft 2 I believe it was).
    I think this nails it on the head. One of the key XCOM traits is the tension of the battles. Part of that tension came from the only voices you hear being blood curdling screams.

  27. #67
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    Quote Originally Posted by Gen_Pho View Post
    I think this nails it on the head. One of the key XCOM traits is the tension of the battles. Part of that tension came from the only voices you hear being blood curdling screams.
    Yeah, but constant tension isn't good. I know horror is a subjective thing so just roll with the example.

    Dead Space 1 was actually to tense, the developers found out later. They realized that people could only play it for ten minutes at a time before they had to relax. So, you've got to let off a little sometimes.

  28. #68
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    Quote Originally Posted by Inkidu View Post
    Yeah, but constant tension isn't good. I know horror is a subjective thing so just roll with the example.

    Dead Space 1 was actually to tense, the developers found out later. They realized that people could only play it for ten minutes at a time before they had to relax. So, you've got to let off a little sometimes.
    Thats what the geoscape is for.

  29. #69
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    Voted 'no', but I would probably enjoy hearing these things.. for a while.
    I can't foresee enough quality oneliners to never get bored of them so if such are in game they must be optional.

    And if I can dream a bit, optional sets so I can have funny oneliners or serious oneliners or military oneliners or regional oneliners or experience based oneliners and fanmade oneliners and personalitybased oneliners and configurable for each soldier oneliners.

  30. #70
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    If it's good enough, it never gets boring. Two words: Unreal Tournament.

  31. #71
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    This isn't Unreal Tournament, its Xcom. Part of the eerieness of the original was the silence... except for the firefights and screams when people died. Frankly, I don't care **as long as they add an audio setting to turn them off**. This ain't Duke Nukem.

  32. #72
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    You're mistaking technical limitations with intended design. If it wasn't the floppy era, soldiers would talk. 100%. Like every other strategy game.

  33. #73
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    Once in a long while - awesome. Three times per squaddie per fight - bleh.

  34. #74
    The one liners were one of my favorite things in the original I hope we have some pop culture refferences in this one like "Welcome to Earth" or "they mostly come out at night" Or maybe a rookie screaming "game over man"

  35. #75
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    Quote Originally Posted by Kernal Cupcakez View Post
    The one liners were one of my favorite things in the original I hope we have some pop culture refferences in this one like "Welcome to Earth" or "they mostly come out at night" Or maybe a rookie screaming "game over man"
    Say what now? I don't remember any one-liners in the original.

  36. #76
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    Quote Originally Posted by Kernal Cupcakez View Post
    The one liners were one of my favorite things in the original I hope we have some pop culture refferences in this one like "Welcome to Earth" or "they mostly come out at night" Or maybe a rookie screaming "game over man"
    ??? What original are you talking about? There were no one liners in the original.

  37. #77
    Sorry, i meant interceptor i believe. Its been like 15 years for me so i may be wrong, but im pretty sure there were one liners in a few of the xcom titles. I know there was not in either of the traditional tactics games. I meant to say original series but somewhere between the brain and the fingers there was a user error on my part.

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