Jake Soloman confirms a 6 man maximum in an interview with the Metro newspaper.
I would whinge but, to be fair, it still looks awesome.
Jake Soloman confirms a 6 man maximum in an interview with the Metro newspaper.
I would whinge but, to be fair, it still looks awesome.
it is awesome and everyne will adapt to it.
Remember that in the original you got with 4 or 5 of your guys outside fighting while the rest of them was waiting iside the ship until you need them. Thats not realistic.
Also, remember how congested would be to deal with 10 or more soldiers, each one with lots of abilities and inventary.
6 is nice.
Come on guys I know that feeling, we want things to be like in the past ecause we have in our memories all that good times we got. But keeping mind closed like that prevent u from getting new experinces, Im quite sure it will be nice with 6 guys.
Agreed, I never used more than 10 guys, 4 of which were generally meat shields.
Hopefully it will be 6 + 1 SHIV though.
Or adapt it, via modding, which I think I'd prefer :P.
No, because I never do that? I always have all my guys out sweeping the map \:| (incidentally, I think this is why I never seem to hit the "last Sectoid on the map" problem a lot of folks apparently get).Remember that in the original you got with 4 or 5 of your guys outside fighting while the rest of them was waiting iside the ship until you need them. Thats not realistic.
Um... no? I'm really starting to suspect a lot of people never touched the movement speed controls in the options menu. I can't say I've ever found it tedious to move my guys around, even less so in Apoc where you can move them as squads.Also, remember how congested would be to deal with 10 or more soldiers, each one with lots of abilities and inventary.
6 is nice.
Speak for yourself. I'd just like this to be rather closer to the original than it is.Come on guys I know that feeling, we want things to be like in the past ecause we have in our memories all that good times we got. But keeping mind closed like that prevent u from getting new experinces, Im quite sure it will be nice with 6 guys.
UFO: Aftershock had 7 and that was fine. If six is the number then I will get used to it. The game looks fantastic!!!
I didn't really have that problem. That was part of the beauty of the original. Flexibility of gameplay. Reading the forums here, you can see the way people played it were vastly different in many cases.
The article pretty much confirms what I've been suspecting. This will bear little resemblance to the originals gameplay. At this point, I don't even care much about moddability, as no amount of effort and desire will get this close to playing the way the original did, I think. To get that fix, it's all riding on Xenonauts to get it right.
That being said, this does look like a lot of fun. Not fun in the way X-COM was, but fun as it's own animal. I hope those 60 peeps working for 4 years were able to put a lot of depth in this thing that the screenshots and vids aren't doing justice to yet. A lot of content is pointless if the basic mechanics are too simple or broken. I like my head space being filled.
I typically used ten guys with four in the ship. Those four guys were my reserve in case of casualties.
I don't want 10+ guys because of nostalgia, I want it because it means that I can afford casualties and tactical errors without making that entire mission much harder. Six guys simply isn't enough for this. I averaged about two casualties a mission in X-Com 1. This was fine because I typically brought in about fourteen guys. Or sometimes ten and a tank.Come on guys I know that feeling, we want things to be like in the past ecause we have in our memories all that good times we got. But keeping mind closed like that prevent u from getting new experinces, Im quite sure it will be nice with 6 guys.
No offence to the guys making Xenonauts, but after seeing those Xcom EU vids, it's just dropped right off my radar.
take in count what the developer said in the interview.
The soldiers can now do a lot more things than in the original game. It means a soldier will now do the job of two guys. He said that with more soldiers the game would be unplayable.
Its a new engine, we are in 21 century.
It is already a known fact that developers are fans from the original xcom and they said lots of times they are making things the more similiar to the original they can.
The point is that people judge it just comparing to the old XCOM, but that wrong, you cant compare the 2 ones so blindly, we dont even saw a proper gameplay of the new one.
Like some people know, aftershock has 6 soldiers in suqad and it was great.
After seeing the new video I really trust the developers.
Dont let nostalgia blinds you, the game will be great. The developers are fan also, they got 60 people working on it for almost 4 years and we just saw an awesome video. There are not even 1 real fair complaining until now, only old hardcore fans saying: I want it to be like that, like this, because the original was like this, like that, annd no matter if you are a 21 century company looking for profit, you must make a game to please ME, and my tastes and blah blah blah... LOL.
I know some old dudes who hates modern cars, they keep talking about how beautiful cars were in 50's and how they were better and all and all... LOL.
Come on Im the only enthusiast on this?
Open your mind, enjoy the future.
I don't care how badass they are. If combat is as deadly as the devs keep saying, this game is going to punish any mistake you make far more than X-Com 1 since you've got so few guys.
Nevermind that it'll be a lot harder to have multiple fronts with just six guys. That's three teams of two or two teams of three. Not enough to sweep an X-Com 1 size map and flank the aliens.
Aftermath/shock/light had seven guys, and that was too small. On top of that, your dudes were very hard to kill, so maintaining a strategic reserve is less important.
Yeah, I'd be happy to accept them being able to do a little less in order to have more bodies on the field.
Yes, we know they're talking the talk, some of us just feel they're not walking the walk as much as they maybe could be.It is already a known fact that developers are fans from the original xcom and they said lots of times they are making things the more similiar to the original they can.
No, if it's setting itself up to look like the original even to the point of taking a mishmash of the original's American and European names, and not only that but blatantly trying to appeal to fans of the original, I'm going to compare it to the original, if it's all the same to you.The point is that people judge it just comparing to the old XCOM, but that wrong, you cant compare the 2 ones so blindly, we dont even saw a proper gameplay of the new one.
Actually, I felt that was one of that series' failings. 6 never seemed to split well.Like some people know, aftershock has 6 soldiers in suqad and it was great.
Whats also confirmed here is that levels are not random but hand made. That is a huge disappointment for me :-( .
I love classic RPGs like BG and IWD where the party size was 6. It seemed perfect and newer games with 3 or 4 person parties just don't feel the same.
I used huge deployments in the original XCOM games, but will reserve judgement on 6 until I play it.
I think there are some obvious benefits to 6. You'll care more about them on the field, every move you make counts even more, the action will flow quicker since you won't be micromanaging a small army.
I could stand to have more than 6 at once, or to have variety or choice, but we'll just have to see how it flows during game play.
As with squad size, kind of need to actually play the game to decide. Freaking out over things you read about games without actually playing them is pretty much pointless.
Extremely disappointed. Unless I know this can being modded I have no intention of picking up this game. Might as well just start playing Aftershock again.
6 agents = tiny micro maps and tiny enemy squads.
EXTREME DISAPPOINTMENT
If original XCOM:EU to be considered antique looking chess then "re-imagined XCOM" to be consider as pink flashy checkers.
This is a very premature statement. How can you say that based on what we known until now? We dont even knew about new features in the game.
Anyway, yes, tiny micro maps would be really bad. I mean, the map we saw in the video, its just a the gas station and the store? I hope no!!!!
Judging on how limited this game will be there will not be "huge" maps similar to original I'm afraid. And playing 3-4 floor UFO's or huge battle-defense size maps with 4 agents... uhh NO THANKS, i pass.
Well, looking at the vid, it looks like the disembarking of the Skyranger is an animated cutscene, so either it leaves after, or you start the map off the Skyranger with it behind the squad.
In theory, that should make modding the squad sizes rather simple no? There's no models that need to be changed to accommodate the additional squad members...here's hoping.
Me too is hopeful on modding community to add inventory grid and expend squad size to at least of total 50 units on single "medium" map. One thing we got to remember is that great mods only come from communities that have loyal connection with developers, developers that willing to bend their rules for their gamers and their community. For instance where is the logical reason of game release with cap of 4 soldiers just so gamers have to mod it later to cap of 14 ?
Would you say Firaxis fall into that camp?
You mean 25 Xcom vs 25 aliens, surely?
50?
I guess 15 soldiers, 20 aliens, and 15 civilians?
Which could turn into 5 soldiers, 0 civilians, and 45 Chrysalids!
Sounds fun to me!
We won't know this till we get a look at the game code itself and what they allow us to mod if anything. Every tactical squad-based game I have gotten in the past I have attempted to mod the squad cap limit (except the original x-com series of course). Some that I thought would be easy, i couldn't even touch.
The fact that they themselves have said they have played with more than the cap would lead me to believe it would be possible though. Mind you that is based on what they have told us, Personally I would like to see a vid that actually shows more than 6 squaddies as personally this news sours me to the game and I will be a lot more skeptical of what comes from the source.
WHAAAAAAAAT???
What is this, freakin baldurs gate?!?!
Fix this immediately!
I never went on a mission in X-COM with less than 8 soldiers and at least one tank, and usually more! if only to level some of the rookies up!
And the EPIC final mission.. we all remember how we filled up that avenger craft with like 16 soldiers and a few plasma tanks..
And that crazy rush to find the elevator, with our soldiers falling like flies, and some even left behind to die as we got just enough to the elevator to be effective...
And... ..... ahh, what a wonderful game X-COM was, I swear if firaxis get this one wrong, I'm not going to be rational :>
On average there are 14 soldiers+(1 BMP) vs 12-15 aliens and over 10 civilians on terror maps. That's roughly 40 units on the map. To make experience more exciting "reimaged" XCOM should render at least 10 more of total units on big maps from that number in my opinion.
However I'm skeptical this will ever be considered since there are to many underage smokers like Nosmirc that cant operate more then 4 units squads on gas station size maps and starting to panic whenever tactical decisions over 8-14 men squads needs to be made.
Wow. You guys will cry about anything! Personally, I've been waiting for someone to make a good follow up since the original... however, after reading everyone's comments, I don't think anyone on this forum DESERVES a new X-com game. Bunch of whiners.
Good lord, it makes me think the game is going to be very very different to xcom... the squad size says a lot..
Now instead of having rookie soldiers with pea shooters for the first few missions, being extremely lucky or being obliterated by even the weakest sectoid squads with their advanced weaponry, being afraid of the results of every mission but knowing that I have no choice but to go fight and probably die a lot, because if I don't go I'll die anyway...
And then slowly and gradually building up and becoming stronger and more confident..
now your squad is going to be all "action-rpg" elite from the beginning...
totally totally not the.... 'feel' of X-com..
Also it looks like freakin team fortress
We all are here for one reason only - to somehow improve upcoming release to be EVEN GREATER then what it already is.
Part of reason why new X-COM great is mainly because developers stayed true to underlying XCOM universe that exist since XCOM94.
There is no question whether anyone on this forum will fail to pre-order this game - there are none here, we all "fanboys" im sure and everyone deserves a good complete product for their money. There is only an attempt to influence development to stay even closer to XCOM universe, that's all. No need for emotional breakdowns.
Ok, I'll do it this way:
I called it perimeter defense, which in the military would be extremely realistic. Sending all troops inside and hoping that your surroundings don't change is, IMO, unrealistic. Afterall what if you thought all the aliens were inside but somehow you missed one. This happened to me occasionally in the UFO:After series. Irritated me to no end.
Nope. I enjoyed this aspect of the original game.
I have played many tactical-squad based games where the cap was 4 - 7 and the squad limit was always, IMO, their biggest failing.
I think that we (well me anyways) want some games to be like they were because of those good times we had, but most games that have come since have paled in comparison. We keep hoping someone will live up to our expectations, but do not. We will purchase the games regardless as what is the alternative. Does not mean I agree with the direction games of today have ended up in.
I won't say that what I like is the best and only way the game should be played, but I should be able to express such in the forums.
It's not as big an issue as people make it up to be. More units in turn-based means more useless stuff you have to, like moving people around and be frank, people never really stuck 14 soldiers together in a big blob. You brought in 4-5 people and well, 4-5 goes another way and if a couple dies, you bring 2-3 more from reserves. Doesn't really add that much to either strategy or experience.
Though I still think it'd be better with 8 or maybe 10, still nothing to make one drop the game. Capable soldiers isn't a bad thing. On the contrary, I want more dependable units and if I screw it up to have a casualty, I should feel it instead of just sending more into the meat grinder from the reserves.