
Originally Posted by
Legatus
MultiPlayer- I've repeated some of these, but this is the problem:
1. Most of the forum members (myself included) play H2H. If England is in good shape in a game that gets to Modern, they have an edge. But most H2H games don't go to Modern.
2. England can be very strong early, but it's not a reliable because it's very map dependent.
Do I fear English Knights at 2500BC moreso than Arabs Warriors at 3000BC? You bet. But it takes quite a few breaks to get knights that early. An early WA for the arabs (and everyone else) is standard.
3. Same with the science output. To get that much science, you're needing to find lots of dye and have resources for a library that you can build safely.
You mentioned Arabs doing a max for 10 beakers/turn. That would be their cap building something, a 3-pop AI cap all on science, and a 2-pop 100g city on science.
With that empire setup, England would need 3 dye spots to get near 19 beakers without a library. Keep in mind that the AI cap probably won't have dye.
You're best case scenario is likely somehow getting you're cap in a dye spot (and still in position to walkin on the AI), and you're 100g city on a double dye island (got to build a galley now).
You can get 27 beakers/turn building a library in the double dye and working science in your cap (with dye), but again, that is not a reliable map setup, and you need a lot of gold and to be left alone to pull it off.
Again, not a consistently reliable scenario. What is more reliable is the Arab player getting an AI cap (fundy warriors allow a greater margin for error in getting one), and having more gold (overrunning barbs).
That's why, IMO, most of us consider them much stronger. They are more conistent.