probably a million threads like this, but as an avid fan, heree are some of my ideas. hope someone developing the game reads em
starting off with something fun
- 1: Historical characters in bases/huge ufos
Since the aliens have been abducting us for centuries, they have abducted historical characters, with special abilities.
-Blackbeard (pirate/leader)
-Thor (a viking warrior)
- an american ex-president?(good for raising funding)
- einstein/da vinci (special research abilities)
you can find and rescure these guys in stasis pods found in bases. they "add" stats to others in your team, (more info coming in the following point.)
why? because, what most developers still dont get, its about gamer involvement. I used to quit and load when my character named after my dog died. i could handle my mother and brother dying, but not Timo!, so add involvement by adding characters people want to play with. and cool abilities
.
-2: Leadership and other abilities
a common concept in gaming, having a leader closeby enhances certain abilities, or prevents "panic" for instance. so a leader develops his leadership abilities as he progresses from rank to rank, other squad members become specialist in gunning down aliens, or whatever. this makes people make choices how to spend some improvement points. you get leaders, medics and the rest normal grunts. Nothing to crazy, but enough to diversify squad tactics just a bit more.
-3: appendage editing. what was the coolest part about Syndicate? Not the shooting, but the rpg element of slowly improving your soldier to be a bad-ass half android. So further in the game, you start to add for example, an robotic leg to captain blackbeard. you improve his sighting with a camera to replace his eye. When somebodys arm gets shot off, you add a robotic arm with a weapon slot on it. so in this way, you add to the game, while improving on the gameplay, it makes it kool to finish a level where 3 of your squad members get appendages blown off. instead of the endless reloading, bcause you dont want your teamcaptain to spend 6 weeks out of action. knowing you get to upgrade them with kool ☺☺☺☺ makes it bearable to lose them a few weeks.. Off course this should NOT become a major part, but at the end of the game, there should be a few replaced appendages/organs in every squad member.
-4 research:
Tons, Tons more. IMO this was the most fun part, but also the part with the biggest weaknesses. (easy, linear) especially add choices. too much to research everything, having to make strategic choices on harder difficulty levels. (do i research laser, or plasma)adding enormously to replayability in my view.
lemme know what people think about this, I AM **** EXCITED my favorite developer (CIV!!!!!! is my nr1) is redoing my second favorite game. I am still playing both Xcoms (yes BOTH, damned) and now going for all steam accomplishments with CIV5




Reply With Quote
And also do i need to say that it may panic a soldier to see his best friend allmost die during combat?
