Thinking of Trying CIV5 Mods....but...
...scared of viruses, since the game had that message to warn me of viruses before selecting from the mods available. Can anyone comment on this? What am I supposed to do to know there aren't viruses or malicious code in some random mod I might be looking at in the in-game Civ5 mod list?
Exactly what you do to ensure there arn't any viruses or malicious code in some random web page, forum post, email, etc, etc, etc that you may unwittingy stumble across on the web ... either permanently disconnect your computer from the Internet or run anti-virus/anti-phishing/anti-spyware/firewall software from a reputable third party company.
Originally Posted by tempshemps
i have never heared of civ5 viruses
so i think you havent to be scared of them
Fairly naive attitude - no one had heard of mobile phone viruses until the first one struck.
at least i think it would be 99% safe to download mods with 10+ likes
Most viruses are hidden in popular software/downloads - which is why they spread so fast.
Originally Posted by killmeplease-tk
The ONLY defense against mal-ware is a reputable anti-virus et al defense on the computer. "Trusting" that there arn't any viruses in "popular" software or "stuff that my mate says is OK" is not a viable option.
i think if popular sowtware was obtained from one single source (like civ5 mod hub) it would quickly revealed which particular downloads contain viruses and which not.
A) who says the civ5 mod hub is a single source? Published references to the GameSpy services state that they run on a bunch of servers "in the cloud"
B) viruses frequently remain dormant for long periods only to trigger on certain events.
Your advice seems to be "if it's popular and nothing has been reported then it's probably OK" - thanks, but I'll ignore that.
I'm thinking of trying out a mod but i'm not sure, the game is excellent as it is anyway. Yes it can be massively frustrating
Can someone suggest a 'must have' mod?
Which aspect(s) do you find frustrating - it may be easier to then suggest a mod that addresses that aspect.
When I first started, getting maps from goody huts of vast tracts of sea annoyed me, so I wrote a mod to remove maps from goody huts. Then getting my lone warrior upgraded to a spearman (which meant I couldn't get them to Longswords) upset me, so I wrote the Rangers mod. Later, not being able to target cities when a satellite would tell you where they are meant I wrote another mod for that. Latterly, not being able to easily see all possible trade options on one screen meant I wrote a UI trading mod.
Rather than go for one big mod, you may like a Pick and Mix approach - if so, see http://forums.2kgames.com/showthread...ick-N-Mix-Mods