The ships that are in their title (I don't know particulary in adjusted tiles or not) can heal themselves like as they were on friendly territory not instaheal. Stil it's not improvement. Wonder if there any. lol
The ships that are in their title (I don't know particulary in adjusted tiles or not) can heal themselves like as they were on friendly territory not instaheal. Stil it's not improvement. Wonder if there any. lol
I believe they do both, actually: provide supply so nearby ships can heal normally, and can be consumed to insta-heal adjacent ships.
England gets the extra spy!
Confirmed in this new video on 11:45 mark.
http://www.youtube.com/watch?v=pOKHm0nslHI
also in there is the Swedish UA:
90 INF if you gift a Great Person to a CS + you and your DoF partners get +10% great person generation.
(so you can get x DoF * 10% bonus)
Ethiopia also gets a Stele (image shows what appears to be that anyways - it's a UB either way).
I don't know if anyone's noticed but there is a new article, though it's in Czech. Perhaps some new info. At the very least there are new screenshots, which have been collected here:
http://forums.civfanatics.com/showthread.php?t=461820
http://games.tiscali.cz/civilization...galerie/216880
And here's the source of those screenshots. Some of them are not posted (yet) on the civfanatics forums.
One of them shows ''Drama and Poetry'' as a new tech. It unlocks the amphitheater as well as the national epic (which apparently has been moved there).
Tech tree sleuthing on well of souls. http://well-of-souls.com/civ/civ5_expansion.html
Thanx for the links JFD and Peach's, those screenshots were quite interesting!
added mores stuff to units and buildings and added info to UAs where we have it. Also added a list of new techs, cause I imagine someone's curious.
Last edited by zephyrtr; 05-15-2012 at 11:15 AM.
From the video/Well of Souls, since it doesn't seem to be listed here.
Celtia:
Druidic Lore-+1 Faith when settling next to an unimproved forest. Bonus increases to +2 if near 3 or more forests.
Netherlands:
EIC-Retain 50% of happiness when luxuries are traded away.
Sweden:
Nobel Prize-Gain 90 influence when gifting Great People to City States. Pacts of Friendship confer +10% Great Person generation to both parties.
Austria:
Diplomatic Marriage-Can spend gold to puppet or annex City States.
Added. Real cool that England is just getting a flat out buff. Apparently even with the increased importance with Navy, they still weren't doing very well. Wonder if Polynesia is getting a bonus too?
Also, too bad we STILL haven't seen Theresa. She's the only Leader screen that hasn't been revealed yet.
Marie Teresa was shown during the G&K demo video. Whenever she moves, it sounds like someone sitting on grandma's couch with those super-tacky vinyl cushion-covers.
Seemed like there was some speculative info at Well of Souls. There was a statement regarding Rationalism generating GS's from faith and Commerce getting GM's. That just smacks of internet folks' tendency to seek conceptual symmetry in everything.
Sorry not Theresa, THEODORA. Byzantium's leader. Anybody got a pic of her? Don't think we do.
Netherlands' seems terrible and imbalanced to me personally. In a game with all players, that power can be literally completely voided. I am unsure about Sweden's as well. I can't remember if 90 influence is a lot or not. Even if it is...I can usually think of a better purpose for great people. Once again the diplomatic aspect of their UA is potentially imbalanced since in a game with players, it can become entirely void.
Seems the new thing is Civ-interaction. Most of the new civs have big bonuses to trade and foreign relations.
Ethiopia: Combat bonus (+20%) when fighting units from a Civilization with more cities than Ethiopia.
Don't know if that was said or not, just wanted to point it out.
Thinkin now that Byzantine has a 2nd Unique Unit after the Dromon -- maybe the Cataphract? We've had 26 units confirmed, but we're expecting 27 and Byzantine's last unique hasn't been announced yet. We have 13 buildings if we're counting the National Intelligence Agency so probably their last unique isn't a building. What do you guys think?
the Dutch UA is fairly balanced. You keep 1/2 the happiness when trading/selling the last lux of that type. It means you can trade a single lux for another one and be up 1/2 a lux, whereas other players would still be at even. That extra happiness could be the difference between being upset or not.
90 INF = 60 (ally status = ~500g) + 30 more (equiv. to friend status, or maybe ~250g). Of course that's in the mid game for vanilla (not necessarily the same for GaK).
It's about right, but only a lot of play testing will ensure it's balanced. You need to give up a great person, which get harder to produce each time. So you definitely need a good bonus for giving it up.
A great merchant (vanilla) is ~ 30 INF + ~500g (give or take era), which is about the same. So you could actually send the GM normally if you want the gold, or just straight gift it if the CS is too far away and want the INF instead.
Didn't the Well of Souls page have that UA in parentheses? I assume that means it's unconfirmed.
Well, obviously any ability that requires you to have non-hostile diplo relations with the AI is currently not that great, but we know that G&K is overhaulding diplomacy. Hopefully, Netherlands will be able to find civ's that actually want to trade.
As for MP, well...Play the darn Huns.![]()
No. Early in the video for Civilization V, they showed the leader select screen. You could clearly see several of the new nations listed. Also, they specifically called out Celtia's ability. I don't think there's much to dispute. Ethiopia, Sweden, Celtia, and the Netherlands were shown, if I recall.
The Netherlands's ability is actually really good. You come out on top of negotiations for luxuries even if you have to trade away your last copy. Its not useful ALL the time like say a France UA is, but it is most certainly useful. Consider, too, that they have easily the best unique, period, in the Polder, since it gives them a unique luxury.
To those saying Sweden's ability is crap;
Right now, to become ally with a City State in the modern era, you require 25 influence to become friends, and another 35 (total 60) to become allies. While this may change in the expansion, as it stands, Sweden can become allied with any City state of their choosing with quite a cushion left for influence. Also, you can't buy off City States anymore, meaning having the ability to quickly earn someone's favor with just a Great Person is a huge advantage of those that may have to work for it. Also consider that with Mercantile City States, you get a free luxury that no one else can get, making them probably the most valuable of all the City States. Lastly, the finisher for Patronage means that allied City States will occasionally gift you free great people, which can be used to easily pick up more allies. Of course, if what JFD said is true, then the easy "out" for a useless GP (usually artists) is gone, as well. In other words, Sweden is at an enormous advantage here when it comes to acquiring City States because they retain the ability (somewhat) to easily snap up City States.
Sweden's ability is in no way crap. With the strong unique units likely able to appear in the same war, if not battle, you can carve out a strong empire before settling down as a peaceful nation - perhaps with City-State satellites as buffers to protect you from ever needing to engage militarily again, leading you into a GP farming era. Thus Sweden becomes an extremely versatile civ if played correctly, especially as you near the late game. It won't hurt so much to, say, lose a Science lead if someone starts building the Apollo Program quicker than you, because you can very quickly grab a Diplomatic Victory. This would apply just as well to a Cultural Victory if someone is snapping up Social Policies quicker than you. Effectively, Sweden is a civ with a great safety net in the Diplomatic Victory - assuming by the late game you've played to Sweden's advantages, i.e. with DoFs galore, which would invalidate the cost of gifting a Great Person, as they should be coming pretty often by this stage.
I assume that the +10% GP generation is stack-able with multiple DoF's. I understand that DoF's are supposed to be more difficult to get than they now are, but still, that could add up to some great GP bonuses. Gifting GP isn't what you want to do early on, but late game, Sweden is going to be stealing CS's left and right (go the freedom route and buy GAs with Faith?). They'll be going toe-to-toe with Greece. Sweden just has to hope for a steady growth economy while Greece goes bankrupt (... er... too soon?). They'll be a good Tradition-Patronage-Freedom civ.
We saw the Netherlands UA text before that video came out:
http://www.gamingxp.com/pictures/pc/...nd_kings/1.jpg
It is in German, but easily translatable.
That word for happiness is awesome! It's like tank, Panzerkampfwagon
It's more like two words, from what I understands Germans don't use hypens they just smash it altogether in to a single compound one and use another letter as 'glue'. That particular one gets bugger all hits on Google, which suggests it should be broken in to 'zufriedenheit' and 'vorteile', which turns up a lot more so perhaps it's a translation snafu?
'Zufriedenheit' means 'Happiness' and Vorteile' means 'advantages'. So Zufriedenheitsvorteile' means 'happiness advantages'. And is nothing like Panzerkampfwagen at all, in fact. Completely different. Panzers are not known for giving advantages in happiness.![]()
...But this doesn't address the problem with multiplayer. The Dutch UA could potentially be literally voided in multiplayer. Every other player can just skip out on trading luxuries with the Dutch. I can't think of other civs with similar issues.
Except one. Sweden. In multiplayer, other players can just completely avoid making declarations of friendship with Sweden. And in doing so, they can void Sweden's actual greatest asset.
Doesn't this strike anybody else as somewhat problematic?
I will say one thing about Sweden though-
They may be benefited from the new system for diplomatic victories. Now that money doesn't go as far for achieving these, Sweden can take advantage of their ability to break the game. They can hoard up a bunch of great people and spam the hell out of them once the UN comes around, ramping up their influence with a bunch of different city-states and eking out a surprise diplo victory that none of the other civs can do anything about.
At least that's how I see it. I'm not sure how viable such a strategy would actually be. The wonders that give you several great people (didn't the Louvre give you like three great artists? I can't remember anymore) are particularly useful.
Last edited by SlickSlicer; 05-16-2012 at 04:06 AM.
Perhaps someone, somewhere is trying to tell us something. In any case, I believe multiplayer has really taken a backseat, if not the boot (trunk). IIRC, espionage is not even enabled in multiplayer. An almost useless Sweden and the Netherlands are the least of multiplayer woes. I'd imagine that there would be some feature of espionage that gave you a fighting chance against Sweden, when they start raking up the DoFs.
Espionage is enabled in multiplayer. However, you cannot view what the human players are planning in advance (for obvious reasons). All the other things (stealing tech, rigging elections, spying on AI players) is still possible. They just took out the element which would be impossible, or at least very very stupid.
But the reason that MP wouldn't generally end up "voiding" the UAs of Netherlands and Sweden is surely that other players get advantages from them as well - the Great Person boosts are reciprocal with Sweden (plus there's the other half of the UA, which as discussed here sounds pretty damn powerful itself), and the willingness to trade the last luxury can be useful for other players who are desperate for more happiness, as Netherlands.