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Thread: Gods & Kings Super Sleuthing

  1. #321
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    Quote Originally Posted by steveg700 View Post
    Cool. Thought I'd seen'em all. Still no pyro, huh?
    nope. excited about the possibility of a medic unit

  2. #322
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    You can't just add a new tech for every unit of building that doesn't have a 'perfect' tech - you end up with a huge number of uninteresting techs that have no 'oomph'.

  3. #323
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    I think I saw marines in one of the screen shots with Penicilin. I miss Marines, I love airbourne, I want medics. It would be cool if they added a flamethrower unit with a bonus against cities and fortified units but I dunno. Seems Civilization 5 will get a whole lot more complex. Looking forward to it though.

  4. #324
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    Penicilin has to be a Modern Tech. Marines could be another 'specialty' unit, like Paratroopers perhaps?

  5. #325
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    Quote Originally Posted by zephyrtr View Post
    I lightened up that image with Zanzibar and those two unknown units. http://i.imgur.com/KYdkN.jpg

    As for the bowman down to the left, the city obscures them too much to really see very well at all. Definitely not mounted, though the icon kinda made it look like the bowman was saddled. What the heck are those things?
    The bow in the icon is shaped like a composite bow. The unit might be the composite bowman.

  6. #326
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    What were good about marines previously?

  7. #327
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    Marines had the amphibious promotion when they where made. You used them to attack by sea, but they could still be useful in land. They will probably be the best thing since sliced bread this game, Coastal cites beware I have marines. Marines are kinda like late berserkers.

  8. #328
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    In this picture:

    http://cache.gawkerassets.com/assets...cc652ba76f.jpg

    There is a unit in the city of Cardiff that looks like some kind of Missile vehicle.
    I'm not sure of the icon for Mobile SAM but I think this might be new.

  9. #329

    Screenshot Speculation

    Browsing through the screenshots, I noticed an unknown civ. If you look carefully on the minimap, there is a civ with a blue and purple color scheme. Does anyone want to guess or know what civ that is?

    http://media1.gameinformer.com/image...ndKScreen2.jpg

    http://media1.gameinformer.com/image...ndKScreen1.jpg

  10. #330
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    Blue and purple... Well we don't know for CERTAIN what the Mayan color is, though I'm pretty sure it's yellow and deep green. It's a bit unlikely the Huns will be colored powder blue. The Byzantines ought to be yellow and red, but that may have ended up looking to similar to Persia... My guess would be Byzantine?

  11. #331
    Quote Originally Posted by zephyrtr View Post
    Blue and purple... Well we don't know for CERTAIN what the Mayan color is, though I'm pretty sure it's yellow and deep green. It's a bit unlikely the Huns will be colored powder blue. The Byzantines ought to be yellow and red, but that may have ended up looking to similar to Persia... My guess would be Byzantine?
    In other games I've played that included the Byzantines, they were usually colored purple. Purple being the traditional color of royalty. Yet Rome is already purple, so it could be Byzantium.

    If you notice Carthage, they also have purple. This has probably less to do with a direct link to royalty and more to do with the dye itself, since it was a Phoenician product; the Carthaginians came from Phoenicia so I see the correlation.

    http://en.wikipedia.org/wiki/Tyrian_purple

    Maybe it could be a hint at a Hebrew civ? I say this considering that blue is a color associated with Judaism, and I really can't think of most other civs that are not already in the game who used blue.

    Sure you have Prussia and Sweden, but I doubt their inclusion since Sweden is 'kinda' included with Denmark, and Prussia being in Germany (Bismark being Prussian before he created Germany).

    Then you have America and France, who as mentioned are already in the game.

  12. #332
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    Mmmm Hebrew would be blue and white, not blue and purple. Also, it's the wrong kind of blue. I'm sticking with it being Byzantine, I think.

  13. #333
    Quote Originally Posted by zephyrtr View Post
    Mmmm Hebrew would be blue and white, not blue and purple. Also, it's the wrong kind of blue. I'm sticking with it being Byzantine, I think.
    Israel today is blue and white, but so is Greece. I don't think we can disqualify them based on that. Plus America already has the blue and white color scheme, so I can't imagine them reusing that.

    It could very well be Byzantium, but I don't see the blue connection to them. The purple connection is strong though.

    I think looking at the colors of existing civs could be misleading too. What does light yellow have to do with France for instance? Or gray with Carthage? If certain civs use colors that are not strongly correlated with them, and since we are guessing, it means the possibilities are greater.

    This is contrasted with some civs like the Dutch, where orange is a no brainer. If Orange wasn't their color I would have been disappointed.

  14. #334
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    Thumbs up Finns

    Hmm... Blue & White... Finland ?!
    One can always dream - here are my ideas for the Finnish Civ

  15. #335
    Quote Originally Posted by MARDUK View Post
    Hmm... Blue & White... Finland ?!
    One can always dream - here are my ideas for the Finnish Civ
    Lol you're right! I think Finland would be a nice choice as a civ btw.

    I was just thinking that the Hebrews (not modern Israel necessarily) would be an appropriate choice for a new civ in this expansion as well since there is a new emphasis on religion, and their influence on religion (at least for Western ones) is significant to say the least.

    But if it's not the case, I guess we can both continue dreaming ^_^

  16. #336
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    Jerusalem's in as a religious CS, I'd highly doubt we'd see Israel

  17. #337
    Well that's better than nothing it seems.

    But what is the evidence for it? What would have been the article's source?

  18. #338
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    I think the article's source is an actual beta-test play through lead by one of the developers. It's likely that they were told what they could and could not publish about the game so as to develop the expansion's marketability over the course of the spring.

    I'm somewhat interesting though in just what triggers normal Great Prophet formation as random generation does not seem likely (since there is a cap on the number of religions, it seems more likely that those that put effort into founding a religion would have priority).

    What the link here: http://i.imgur.com/KYdkN.jpg

    Seems to suggest is that neither Wonders nor a "spawn great person instantly" social policy (notice on the right that is says he has a social policy point to spend, meaning he hasn't spent it yet on any specific social policy) are immediately needed to produce a great person. It doesn't seem like the player used the Oracle for a free (and hidden, icon-wise) social policy to spawn a perhaps "spawn great person instantly" policy, as the oracle is not within either of the two cities nor does it seem likely that the player was able to fill the liberty tree completely by 1080 BCE. It also does not appear that golden ages are linked to Great Prophet generation.
    Last edited by Martinoguy; 03-12-2012 at 01:07 PM.

  19. #339
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    Notice the Adviser suggests you use the Great Prophet to found a religion, meaning there are other things you can do with them. Certainly start a Golden Age, but perhaps other things as well?

    Also, their faith is completely depleted, which further proves that GPs cost Faith, and are not on a Great Person Point system.

  20. #340
    Quote Originally Posted by Martinoguy View Post
    I think the article's source is an actual beta-test play through lead by one of the developers. It's likely that they were told what they could and could not publish about the game so as to develop the expansion's marketability over the course of the spring.
    That makes sense, since Israel would be a 'political' issue for some gamers. Then again other modern flashpoints like Korea didn't prevent the developers from creating a Korean civ, and upgrading Seoul from a city state to a capital in the process. So if Jerusalem will be a city state, maybe it can become a capital or just another city in the future.

    Whether the mystery civ in the photos I linked is a Hebrew civ or not, I still think that now would be an appropriate time to give the Hebrews some sort of representation in the game beyond just a religion. I was surprised that in the Wonders of the Ancient world scenario that thee were no Israelite city states for instance.

    Regardless, I'd like to hear more guesses as to what the mystery civ with blue and purple colors would be.

  21. #341
    Quote Originally Posted by zephyrtr View Post
    Notice the Adviser suggests you use the Great Prophet to found a religion, meaning there are other things you can do with them. Certainly start a Golden Age, but perhaps other things as well?

    Also, their faith is completely depleted, which further proves that GPs cost Faith, and are not on a Great Person Point system.
    Perhaps they act like other GP, which means they can either 1) found a religion 2) GA 3) GT with a religious theme, like a monastery or site of pilgrimage? Maybe create relics?

  22. #342
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    Yeah, I'm going to assume Golden Age, Found Religion, Improvement that gives Faith for the Great Prophet as well.

  23. #343
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    After you have a Great Prophet make a religion, though, what else would they do? Is it possible you'd birth a GP during the Colonial Era? It's so strange to me that Great Prophets are not made through GPP, but by getting 200 Faith.

  24. #344
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    Well, one interview said that end game faith can be used to get great people of any type. I'm not exactly sure how that would work, though. Plus, they said they've designed it so only a few civs actually found a religion in a game (I think their example was 5 out of 10 civs). How is this limit imposed? After the 5 religions are found are people just out of luck if they spawn a prophet?
    Last edited by istry555; 03-12-2012 at 01:04 PM.

  25. #345
    Quote Originally Posted by istry555 View Post
    Well, one interview said that end game faith can be used to get great people of any type. I'm not exactly sure how that would work, though. Plus, they said they've designed it so only a few civs actually found a religion in a game (I think their example was 5 out of 10 civs). How is this limit imposed? After the 5 religions are found are people just out of luck if they spawn a prophe?
    It seems to be the case. But if they have other uses, especially in the late game, they may still be worthwhile. Faith will be useful in other ways, and probably in ways undisclosed so far.

    I think what will happen is that a new sort of rush will occur in the early game, that of founding a religion. You will be able to set the course of the religion you found, so its in your best interest to do so. They already helped facilitate this by giving the Celts faith bonuses starting in the early game.

    But can you mix and match religions? What is the process of adopting a religion you didn't found; can you only do it if one of your cities converts first, or can you just pick and choose whenever? What will be the effects of cities with different religions compared to your 'state religion'? And what happens if you are forced to convert religions or convert others, do you lose all the benefits? Lets say two civs are the only ones with a particular religion, and one is wiped out. Do you become the new leader? Or what if only one civ has a particular religion. Is the religion lost forever, or can it be 'refounded'?

  26. #346
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    Quote Originally Posted by Edanvs_Magnvs View Post
    That makes sense, since Israel would be a 'political' issue for some gamers. Then again other modern flashpoints like Korea didn't prevent the developers from creating a Korean civ, and upgrading Seoul from a city state to a capital in the process. So if Jerusalem will be a city state, maybe it can become a capital or just another city in the future.

    Whether the mystery civ in the photos I linked is a Hebrew civ or not, I still think that now would be an appropriate time to give the Hebrews some sort of representation in the game beyond just a religion. I was surprised that in the Wonders of the Ancient world scenario that thee were no Israelite city states for instance.

    Regardless, I'd like to hear more guesses as to what the mystery civ with blue and purple colors would be.
    They created Korea not North Korea and made Seoul the Capital not Pyongyang. So there is 0 controversy on that, nor is Kim Jong Il the leader. Therefore Korea shouldn't be used as an example.

    It's not Hebrew and IF it is I will be very suprised. I'm still waiting for the Zulu and Polish empires.

    The Great Prophet can probably spread religion to, I couldn't see why not

  27. #347
    THIS IS AN EPIC FAILURE .. !!
    To Other Gamez

  28. #348
    Quote Originally Posted by PachaMinnie View Post
    It's not Hebrew and IF it is I will be very suprised.
    Wait what?

  29. #349
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    Quote Originally Posted by Edanvs_Magnvs View Post
    Wait what?
    If the nation with the colors are the Hebrew/ Israelites

  30. #350
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    New article. Not a lot of new information, but I highlighted some things I think weren't mentioned before.

    http://www.digitaltrends.com/gaming/...kings-preview/

    a new religion requires the spawning of a Great Prophet, which you won’t be able to do until you’ve accrued a minimum of 200 points in faith. It’s a random occurrence after that, so you’ll just need to cross your fingers and… err… pray.

    missionary units allow for the spreading of religion while inquisitors, which appear later in the game, stamp out competing religions in one city or another.

    Spies are a limited resource. You’ll get your first one when the Renaissance starts and then another one with each new era after that. You’ll also get one for building a national intelligence agency.

  31. #351
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    Quote Originally Posted by Joketa View Post
    New article. Not a lot of new information, but I highlighted some things I think weren't mentioned before.

    http://www.digitaltrends.com/gaming/...kings-preview/

    a new religion requires the spawning of a Great Prophet, which you won’t be able to do until you’ve accrued a minimum of 200 points in faith. It’s a random occurrence after that, so you’ll just need to cross your fingers and… err… pray.

    missionary units allow for the spreading of religion while inquisitors, which appear later in the game, stamp out competing religions in one city or another.

    Spies are a limited resource. You’ll get your first one when the Renaissance starts and then another one with each new era after that. You’ll also get one for building a national intelligence agency.
    Hey Good find!

    In addition the author makes note of a religious perk I don't think was mentioned yet:

    God of War: "bumps up your faith — a religion-based stat, analogous with culture and the like — whenever you win a battle within four tiles of a city tied to that belief system"

    Also, for religion the game mechanics, according to the article, may make a distinction between "founder" benefits ( I.E bonuses to you) and "follower" benefits (bonuses to any city that the religion is in).

  32. #352
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    I guess that mean there are normal Intelligence Agencies too, and the National Wonder gets you the bonus spy.

  33. #353
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    Quote Originally Posted by Joketa View Post
    a new religion requires the spawning of a Great Prophet, which you won’t be able to do until you’ve accrued a minimum of 200 points in faith. It’s a random occurrence after that, so you’ll just need to cross your fingers and… err… pray.
    I have to doubt it's completely random. Maybe he just didn't understand the mechanic, or something.

  34. #354
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    GPP after the first one? Newbies rarely ever look at those tickers. Honestly I'd be unhappy for Great People to be generated in a way besides great person points.

  35. #355
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    What would a second great prophet even do that would be useful?

    Give you a free perk to your religion in addition to the standard golden age or +faith building tile?

  36. #356
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    How do you get the extra belief perks after Follower and Founder? The screenshot shows a 2nd Follower and an Enhancer belief, both saying available when religion is enhanced. Maybe they're selectable with an additional Great Prophet.

  37. #357
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    french site with wome information on regligion and spies

    http://www.gameblog.fr/interview_433...otre-interview

    translated as follows on CivFanatics

    -50 ''beliefs'' total to customize your religions
    -1st level of belief : Pantheon (choice of 20 weak beliefs), 1 pick, land oriented(optimized)
    -2nd level with a prophet after a floor of a ''couple of hundreds'' points : 2 new beliefs
    -3rd level with a new prophet : 2 more beliefs

    Diplo & Spying :

    -AI's affinities with religious ''parts'' until renaissance, and more and more ''social'' for the modern eras
    -At first glance, it's more at the end of the renaissance era
    -Limited number of spies : 1 per era
    -missions : tech stealing, tech protection(if we are a leader in this domain), useful informations (to know)about AI intentions(and sell them or abord the AI for diplo), manipulations of elections for city-states(UN votes), takeover(putsch).

  38. #358
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    I think it's in such a way that you have to select one before the next, eg:

    Founder > Follower > 2nd Follower > Enhancer

    In much the same way as a Social Policy tree. Also, from the aforementioned article:

    Pantheon Beliefs:
    - The God of the Sea provides +1 production from fishing boats
    - God of War provides faith whenever you win a battle within four tiles of a city tied to that belief system.

    Religious spreading and units:
    - Any cities within 10 hexes of the source — whether or not they’re part of your own civilization — will slowly convert over to the new faith.
    - Missionary units allow for the spreading of religion
    - Inquisitors, which appear later in the game, stamp out competing religions in one city or another.
    - First Great Prophet requires a minimum of 200 faith
    - Founder beliefs offer boosts as your religion spreads across the land
    - Follower beliefs bring specific benefits to the cities that worship your gods, whether or not they’re part of your civ.
    - One such follower belief boosts the fighting power of your civ’s troops whenever they’re close to a city that worships your religion.

    Combat:
    - A lone catapult, for example, could conceivably survive an enemy attack

    Espionage:
    - Recieve one spy from national intelligence agency (National Wonder)
    - Spies are off-map units
    - Recieve XP and Promotions
    - Assigned to a city
    - Intrigue system: "There’s also a new intrigue system in the game, which brings you a steady flow of random information. For example, your spy might bring word that “[leader X] is building up a naval force and plans to launch a sneak attack on another nation.” It could also be more specific: “[leader X] plans to declare war on [leader Y].”

    Diplomacy:
    - Reach out to potential targets and warn them in advance about war plans learnt via espionage
    - The above causes a positive Diplo modifier with the targeted nation

  39. #359
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    Quote Originally Posted by Martinoguy View Post
    What would a second great prophet even do that would be useful?

    Give you a free perk to your religion in addition to the standard golden age or +faith building tile?
    My understanding is that Great Prophets can be used to unlock enhancers to your belief system. They may also help spread religion like a super missionary as well as other things. There was mention that faith can be spent on building Cathedrals and perhaps Great Prophets can do this too. Founding religions and unlocking belief enhancers is the only thing I'm sure of though.

  40. #360
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    - "missionary units allow for the spreading of religion while inquisitors, which appear later in the game, stamp out competing religions in one city or another."

    - "Follower belief boosts the fighting power of your civ’s troops whenever they’re close to a city that worships your religion."


    Excellent additions! Inquisitors are my most anticipated new unit along with Medic and Crusader (not sure if these two are confirmed though). Getting harder and harder to wait to get my hands on to the expansion...

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