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Thread: Gods & Kings Super Sleuthing

  1. #81
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    Quote Originally Posted by Black Gate of Mordor View Post
    I would love that, but I personally can't really think of many civs (Majapahit and the Assyrians come to mind, but no others worthy of inclusion after that (maybe Poland, Austria or the Inuit)).
    Majapahit, Zimbabwe, Kongo, Gran Columbia, Inuit.

  2. #82
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    Inquiring readers want to know!

  3. #83
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    Quote Originally Posted by istry555 View Post
    Which article mentioned the Great Admiral? I wonder if they are actually a separate unit or more just a rename to the Great General if you attach them to a ship.
    I think some German article mentioned them.

    I guess they're Great Generals, but on water? I don't know if embarked Generals give ships bonus? If not then that's an obvious thing for admirals.

  4. #84
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    post 152 (page 8) in this thread on CFC suggests that the Leaning Tower of Pisa is shown on the Espionage pic. (Orleans) I'm guessing they mean the tower above the '84' and beside the worker icon (look very very close).

    but, it doesn't seem that lean-y, and not sure if it's that 'remarkable' to be a wonder (The wonder is that it hasn't fallen over, not that they built something good).

  5. #85
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    A member over at CFC has noticed what we believe to be the Leaning Tower of Pisa in the Espionage screenshot, directly to the left of the worker icon in Orleans

    EDIT: Ninja'd by MadDjinn

  6. #86
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    I dunno... maybe. How sure are we that that's the Leaning Tower?

  7. #87
    In the screenshot, we can see a new city stae: antwerp!
    I suppose it's a commercial city state (hanseatic league)?

  8. #88
    About the great admiral, yeah the German Magazine was translated something along the lines of
    "Now we get melee ships able to capture port cities, and a great admiral too"

    Sorry don't remember it correctly, and I'm too lazy to search the article :P

  9. #89
    Seems like the Machinegun is gonna run the Industrial and Early Modern ages with that 60 Ranged attack and 60 Base strengh.

  10. #90
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    Quote Originally Posted by Something Crunchy View Post
    Seems like the Machinegun is gonna run the Industrial and Early Modern ages with that 60 Ranged attack and 60 Base strengh.
    doubt it. Air units exist.

  11. #91
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    QUOTE=MadDjinn;1508408] but, it doesn't seem that lean-y, and not sure if it's that 'remarkable' to be a wonder (The wonder is that it hasn't fallen over, not that they built something good).[/QUOTE]

    Yeah, I'm not convinced by that image in the city. It doesn't lean. There are a lot of towers that it could be. Also, if they have that as a world wonder then they may as well have my old toilet that doesn't flush properly as well. What benefit would the leaning tower give? All ranged units have a 50% chance of veering off to the right? I would be offended if the leaning tower is a wonder. There's hundreds of more significant buildings in the world.

  12. #92
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    Quote Originally Posted by Joketa View Post
    Yeah, I'm not convinced by that image in the city. It doesn't lean. There are a lot of towers that it could be. Also, if they have that as a world wonder then they may as well have my old toilet that doesn't flush properly as well. What benefit would the leaning tower give? All ranged units have a 50% chance of veering off to the right? I would be offended if the leaning tower is a wonder. There's hundreds of more significant buildings in the world.
    I'm not convinced either, but it's not 'that' bad.

    Though, a mod could handle the toilet issue.

    Shy of something slightly closer, or a reasonable picture, I'd say wait and see if it's actually it.

    Otherwise, it could be a filler wonder that takes a former bonus to allow a new one to get a religious or espionage bonus. But that's still unlikely.

  13. #93
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    Quote Originally Posted by istry555 View Post
    I'm pretty sure the Byzantium leader is either going to be Justinian, or if they want a female, Theodora.
    Well, they do like to give the ladies their props whenever possible.

    However, it makes little sense to big two crooked rulers who turned on their people and bankrupted their empire.
    Last edited by steveg700; 02-20-2012 at 12:56 PM.

  14. #94
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    (double posting just this once, because this issue is really important to me. I feel this is a necessary step in making the AI better and more realistic.)

    I really hope the trade system is better too. By far one of the most annoying aspects of communicating with the AI is that if they want 327 coins, then you better deliver exactly 327 coins, not a coin less, or no deal! What happened to goo old haggling? I remember being able to haggle in Civ 4 and Civ 3, but it has changed for the worse with Civ 5.

    I think that the more an AI civ likes you, the more room they will allow for haggling (with some randomness, so it feels real). Also, you should be able to have bonus haggling room for the very first trade you conduct with each AI civ, so even if they don't like you you can get something out of it. After that it's best to make them like you if you want to do trades, because fair enough if they don't want to haggle when they hate you... Pitty it feels like all the AI hate you no matter what in Civ 5.

    I guess we will have to wait for more information, but I'm hoping this will be improved in the expansion.

  15. #95
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    but haggling would just be a micro-management waste of time sort of task. better for the ai to tell you exactly what it values something at to save time. the valuation does change based on your diplomatic relationship with the ai.

  16. #96
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    I sort of feel like we've gotten off track. I'd love to keep this thread on talking about what we know about the expansion, not about what we hope to have in the expansion.

  17. #97
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    Quote Originally Posted by zephyrtr View Post
    $29.99, Late Spring Release
    Prices will vary slightly outside of the US (sorry my Aussie brethren.)
    The brethren wish you wouldn't say "Spring".

  18. #98
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    Quote Originally Posted by zephyrtr View Post
    I sort of feel like we've gotten off track. I'd love to keep this thread on talking about what we know about the expansion, not about what we hope to have in the expansion.
    I'm just hoping that this is in the expansion...Sorry if I'm getting this thread off track though.

  19. #99
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    Quote Originally Posted by tfordp View Post
    Ha, Red R'hollor sounds like he should be an Indie-Car driver.
    He's from the epic Song of Ice and Fire. Read it (if you haven't already).

    Quote Originally Posted by istry555 View Post
    Which article mentioned the Great Admiral? I wonder if they are actually a separate unit or more just a rename to the Great General if you attach them to a ship.
    I think it'll be like Total War, where generals become admirals, but they have different skill trees. It's generally not a good idea to move a battle-hardened general to the position of admiral, and vice versa. Of course, civ doesn't have upgrades for GGs, which sorta ruins the idea.

    NEW IDEA!

    GGs should be able to level up and gain promotions. There should be two branches (that of the admiral and general). (basically, do what TW done, but simpler because it's near impossible to gain all the promotions in TW).

    edit: apologies zephyrtr

  20. #100
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    Majapahit

    Quote Originally Posted by Pouakai View Post
    Majapahit, Zimbabwe, Kongo, Gran Columbia, Inuit.
    Just have ask a general opinion about the Majapahit. Would it be better to call them Indonesia ? After all Majapahit were "just" one of the ten earle kingdoms of Indonesia. http://en.wikipedia.org/wiki/History_of_Indonesia

    Absolutely nothing against the Civ, on the contrary they are one of my top "fresh faces" Civs, that I hope will be included to the game at some point. Along with Kongo, Israel, Vietnam, Finland and some native north american Civ (Apache/Comanche/Cherokee/Pueblo/Sioux)

  21. #101
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    questions :)

    Hi, i have a question for you

    We see that "Machinegun" unit is a Ranged unit, so we have this situation:

    Archer -> Crossbowman -> --- -> Machinegun
    Catapult -> Trebuchet -> Cannon -> Artillery

    There will be in your opinon a unit that replaces the ---? Crossbowman will be upgraded in Machineguns?
    If yes, which unit? Maybe somekind of Napolenic Horse artillery? (i pray God to not see granatiers...)

    Can you imagine a wider unit progression set? Like this for example?


    Archer -> Crossbowman -> Arquebusiers -> Horse Artillery -> Machinegun
    Catapult -> Trebuchet -> Bombard -> Cannon -> Artillery
    Horsmen -> Knight -> Dragoon -> Chivalry -> Early Tank

  22. #102
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    I don't think it's been added yet, but I found some articles that give a couple more interesting details.

    http://kotaku.com/5885161/heres-how-...ent-the-series

    http://gammasquad.uproxx.com/2012/02...civilization-5

    Supposedly, the AI is more aggressive and it'll start to plan an invasion and mobilize for war 15 turns in advance. I'm not too keen on the workings of the AI right now, so I'm not sure whether that statement is trying to say that it's advanced in that it can plan so far ahead and not just recklessly declare war on a whim OR that it's advanced because it ONLY takes 15 turns to mobilize and change course from its other current goal.

    But the even cooler thing is how espionage and spies basically can "dig into the code" and give you these AI plans and thought processes. Talk about translucency! Very cool. It's ironic since the game started out with such silly, opaque diplomacy... as an intended improvement nonetheless.

    I don't know, with that it feels like the game is starting to lean more towards a roleplaying'ish type of game and a little less of a "play to win" group of AI's (a good thing, to a degree). Another interesting thing is conducting diplomacy and calling the leader out on this news you receive from your spies (similar to the "troops near borders" one I guess) or telling other leaders about it.

    Again, very cool stuff... just wanted to throw those here in case they weren't seen yet.

  23. #103

    Industrial Warfare and Espionage screen shots - Balancing

    Industrial Warfare and Espionage screen shots

    Copied here for reference, they are not new!

    http://cache.gawkerassets.com/assets...cc652ba76f.jpg

    http://cache.kotaku.com/assets/image...5618e3a685.jpg

    Do these screen shots (both from the same game) suggest rebalancing:

    • Turn 291, science +199. I think most of us would expect to be generating much more by 291 in vanilla.
    • Happiness +50, wow. OK playing as France with only three cities (as at turn 265)?
    • Culture +521, another wow, from three cities, even as France!
    • Faith +21, a currency like gold. Suggests some stuff cost faith per turn as well as introduction on 'trade' for faith?
    • Year 2011 - deliberate?
    On the map:
    • I have ignored the lack horse resource use as not a relevant. I have not seen this discussed anywhere.
    • The most striking feature is Cardiff's boarder with Antwerp. In the vanilla game it is impossible for Cardiff to have 'Antwerp's' Aluminium in its boarders. What change could make this possible?
    On Espionage
    • France has three cities and three spies – number balance thing?
    • 'Potential', I assume this is like cIV espionage points. Not seen this discussed.
    • The 'Intrigue' Tag? Yes I am. Hopefully this is where those stolen AI secrets plans are shown.
    Background:
    • Most alarming observation is the new 'early flight' concept with biplanes in research turn 265!
    • Also, should flight come before the discovery of combustion, and should combustion come before the discovery of oil? Apparently so from these shots.
    Could the above suggest a rebalance for the 'Tall' empires?

  24. #104
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    Quote Originally Posted by Black Gate of Mordor View Post

    NEW IDEA!

    GGs should be able to level up and gain promotions. There should be two branches (that of the admiral and general). (basically, do what TW done, but simpler because it's near impossible to gain all the promotions in TW).
    Sorry, not a new idea. :-) I posted something along those lines a while ago. Don't remember when exactly, but I'll see if I can find it and add the link. I know it was listed under "Flavor for great people" or something like that. Don't remember if it was a response or a thread of its own.

    Edit: Looks like I owe you an apology. I know I had the idea at the time, but apparently I neglected to include it. http://forums.2kgames.com/showthread...35#post1389135
    Last edited by Aethrwolf; 02-20-2012 at 03:05 PM. Reason: linkage

  25. #105
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    You have to assume it's some marketing setup game, so most of that will be 'fluff' and likely played on some very low diff level.

    We'd have finished the game by then.

  26. #106
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    Quote Originally Posted by Peach's View Post
    Industrial Warfare and Espionage screen shots - Balancing
    Be careful how much you read in to these, there's no guarantee they haven't used cheats/trainers to manipulate things for testing, or to simply get certain elements in a shot without paying mind to all the ramifications.

  27. #107
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    Quote Originally Posted by Peach's View Post
    The most striking feature is Cardiff's boarder with Antwerp. In the vanilla game it is impossible for Cardiff to have 'Antwerp's' Aluminium in its boarders. What change could make this possible?
    Cities can expand to a radius of 6 tiles even though they can only work 3, and the border expansion pattern will sometimes stretch out "tendrils" toward distant resources. With fast enough expansion, Cardiff could have simply beaten Antwerp to that tile. There are other explanations as well -- back-and-forth culture bombs with Persia, Antwerp conquered then liberated later, probably more.

  28. #108
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    Quote Originally Posted by tejon View Post
    Cities can expand to a radius of 6 tiles even though they can only work 3
    Isn't 5 tiles the maximum radius?

  29. #109
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    Yes, but that tile is still only five tiles away from Cardiff, even though it's six by territory.

  30. #110
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    I don't see why the inclusion of a religion indicates the inclusion of a civ, nor exclusion indicate exclusion - we don't need an 'appropriate' civ for every religion, or an appropriate religion for every civ, do we?

  31. #111
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    So many folks are certain that it will be Zulus will be in that I will LMFAO if they don't make the cut.

  32. #112
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    Quote Originally Posted by steveg700 View Post
    So many folks are certain that it will be Zulus will be in that I will LMFAO if they don't make the cut.
    ... and I'll cry and continue to wait longer for the DLC.

  33. #113
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    Quote Originally Posted by istry555 View Post
    Which article mentioned the Great Admiral? I wonder if they are actually a separate unit or more just a rename to the Great General if you attach them to a ship.
    But... generals in CivV don't attach to units...

  34. #114
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    My guess is that the Great Admiral will simply be what the Great General becomes when he embarks; nothing crazy or complicated. Then, naval units gain the bonus and land units lose it.

  35. #115
    Thank you for the replies.

    MadDjinn

    You have to assume it's some marketing setup game, so most of that will be 'fluff' and likely played on some very low diff level.
    Good point, and there are inconsistancies with normal game play in the shot. But I do not see fluff for effect. There could be more fact to chew in these shots before dismissing!
    MadDjinn
    We'd have finished the game by then.
    True. Beyond getting the expansion, my second anticipation are the MadDjinn expansion videos

    Oosh
    Be careful how much you read in to these, there's no guarantee they haven't used cheats/trainers to manipulate things for testing, or to simply get certain elements in a shot without paying mind to all the ramifications.
    Granted. The key phrase is 'no guarantee'.
    tejon
    Originally Posted by Peach's

    The most striking feature is Cardiff's boarder with Antwerp. In the vanilla game it is impossible for Cardiff to have 'Antwerp's' Aluminium in its boarders. What change could make this possible?
    Cities can expand to a radius of 6 tiles even though they can only work 3, and the border expansion pattern will sometimes stretch out "tendrils" toward distant resources. With fast enough expansion, Cardiff could have simply beaten Antwerp to that tile. There are other explanations as well -- back-and-forth culture bombs with Persia, Antwerp conquered then liberated later, probably more.
    Interesting you raise the culture bombs possibility. I doubt many will be happy if the GA has not recieved an overhaul in that field.

    Quote Originally Posted by craig123 View Post
    Isn't 5 tiles the maximum radius?
    I had not realised there was a limit to city cultural expansion, only on tile purchase at 3 tiles. Thank you. The point is the resource tile is within one tile of Antwerp. The city state is founded at the commencement of the game. Cadiff is not (fluff cheats accepted). It is too improbable for the vanilla game, so what are the possibilities? Maybe:
    1. Some sort of tile trading has been introduced? or
    2. Something in the faith game can achieve this? or
    3. Somehting in the spy game can achieve this?

    Perhaps I should stop pondering and get back to playing

  36. #116
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    I too had not realized that culture stopped expanding at 5 tiles. Good find.

  37. #117
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    Quote Originally Posted by steveg700 View Post
    I too had not realized that culture stopped expanding at 5 tiles. Good find.
    I play a lot of culture games

  38. #118
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    5, 6... bah! Been a while since I maxed out a city that way.

    Quote Originally Posted by Peach's View Post
    The point is the resource tile is within one tile of Antwerp. The city state is founded at the commencement of the game. Cadiff is not (fluff cheats accepted). It is too improbable for the vanilla game, so what are the possibilities?
    Aluminum is a late-game resource, so for most of the game Antwerp sees that as nothing but a mountain. What with the river and flatland, I still think it's extremely possible that it just didn't prioritize that tile; the Celts went for Electricity early, saw the aluminum, and Cardiff sniped it.

  39. #119
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    Kinda hope the Zulu aren't in it, at this point. I don't mind them, but my excitement for their inclusion has definitely waned. I think there are far better choices they could make actually. I want to see Ethiopia and Vietnam.

  40. #120
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    The Zulu would make a perfect DLC. I really don't want them in the expansion.

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