Inquiring readers want to know!
post 152 (page 8) in this thread on CFC suggests that the Leaning Tower of Pisa is shown on the Espionage pic. (Orleans) I'm guessing they mean the tower above the '84' and beside the worker icon (look very very close).
but, it doesn't seem that lean-y, and not sure if it's that 'remarkable' to be a wonder (The wonder is that it hasn't fallen over, not that they built something good).
A member over at CFC has noticed what we believe to be the Leaning Tower of Pisa in the Espionage screenshot, directly to the left of the worker icon in Orleans
EDIT: Ninja'd by MadDjinn
I dunno... maybe. How sure are we that that's the Leaning Tower?
In the screenshot, we can see a new city stae: antwerp!
I suppose it's a commercial city state (hanseatic league)?
About the great admiral, yeah the German Magazine was translated something along the lines of
"Now we get melee ships able to capture port cities, and a great admiral too"
Sorry don't remember it correctly, and I'm too lazy to search the article :P
Seems like the Machinegun is gonna run the Industrial and Early Modern ages with that 60 Ranged attack and 60 Base strengh.
QUOTE=MadDjinn;1508408] but, it doesn't seem that lean-y, and not sure if it's that 'remarkable' to be a wonder (The wonder is that it hasn't fallen over, not that they built something good).[/QUOTE]
Yeah, I'm not convinced by that image in the city. It doesn't lean. There are a lot of towers that it could be. Also, if they have that as a world wonder then they may as well have my old toilet that doesn't flush properly as well. What benefit would the leaning tower give? All ranged units have a 50% chance of veering off to the right? I would be offended if the leaning tower is a wonder. There's hundreds of more significant buildings in the world.
I'm not convinced either, but it's not 'that' bad.
Though, a mod could handle the toilet issue.
Shy of something slightly closer, or a reasonable picture, I'd say wait and see if it's actually it.
Otherwise, it could be a filler wonder that takes a former bonus to allow a new one to get a religious or espionage bonus. But that's still unlikely.
(double posting just this once, because this issue is really important to me. I feel this is a necessary step in making the AI better and more realistic.)
I really hope the trade system is better too. By far one of the most annoying aspects of communicating with the AI is that if they want 327 coins, then you better deliver exactly 327 coins, not a coin less, or no deal! What happened to goo old haggling? I remember being able to haggle in Civ 4 and Civ 3, but it has changed for the worse with Civ 5.
I think that the more an AI civ likes you, the more room they will allow for haggling (with some randomness, so it feels real). Also, you should be able to have bonus haggling room for the very first trade you conduct with each AI civ, so even if they don't like you you can get something out of it. After that it's best to make them like you if you want to do trades, because fair enough if they don't want to haggle when they hate you... Pitty it feels like all the AI hate you no matter what in Civ 5.
I guess we will have to wait for more information, but I'm hoping this will be improved in the expansion.
but haggling would just be a micro-management waste of time sort of task. better for the ai to tell you exactly what it values something at to save time. the valuation does change based on your diplomatic relationship with the ai.
I sort of feel like we've gotten off track. I'd love to keep this thread on talking about what we know about the expansion, not about what we hope to have in the expansion.
He's from the epic Song of Ice and Fire. Read it (if you haven't already).
I think it'll be like Total War, where generals become admirals, but they have different skill trees. It's generally not a good idea to move a battle-hardened general to the position of admiral, and vice versa. Of course, civ doesn't have upgrades for GGs, which sorta ruins the idea.
NEW IDEA!
GGs should be able to level up and gain promotions. There should be two branches (that of the admiral and general). (basically, do what TW done, but simpler because it's near impossible to gain all the promotions in TW).
edit: apologies zephyrtr
Just have ask a general opinion about the Majapahit. Would it be better to call them Indonesia ? After all Majapahit were "just" one of the ten earle kingdoms of Indonesia. http://en.wikipedia.org/wiki/History_of_Indonesia
Absolutely nothing against the Civ, on the contrary they are one of my top "fresh faces" Civs, that I hope will be included to the game at some point. Along with Kongo, Israel, Vietnam, Finland and some native north american Civ (Apache/Comanche/Cherokee/Pueblo/Sioux)![]()
Hi, i have a question for you
We see that "Machinegun" unit is a Ranged unit, so we have this situation:
Archer -> Crossbowman -> --- -> Machinegun
Catapult -> Trebuchet -> Cannon -> Artillery
There will be in your opinon a unit that replaces the ---? Crossbowman will be upgraded in Machineguns?
If yes, which unit? Maybe somekind of Napolenic Horse artillery? (i pray God to not see granatiers...)
Can you imagine a wider unit progression set? Like this for example?
Archer -> Crossbowman -> Arquebusiers -> Horse Artillery -> Machinegun
Catapult -> Trebuchet -> Bombard -> Cannon -> Artillery
Horsmen -> Knight -> Dragoon -> Chivalry -> Early Tank
I don't think it's been added yet, but I found some articles that give a couple more interesting details.
http://kotaku.com/5885161/heres-how-...ent-the-series
http://gammasquad.uproxx.com/2012/02...civilization-5
Supposedly, the AI is more aggressive and it'll start to plan an invasion and mobilize for war 15 turns in advance. I'm not too keen on the workings of the AI right now, so I'm not sure whether that statement is trying to say that it's advanced in that it can plan so far ahead and not just recklessly declare war on a whim OR that it's advanced because it ONLY takes 15 turns to mobilize and change course from its other current goal.
But the even cooler thing is how espionage and spies basically can "dig into the code" and give you these AI plans and thought processes. Talk about translucency! Very cool. It's ironic since the game started out with such silly, opaque diplomacy... as an intended improvement nonetheless.
I don't know, with that it feels like the game is starting to lean more towards a roleplaying'ish type of game and a little less of a "play to win" group of AI's (a good thing, to a degree). Another interesting thing is conducting diplomacy and calling the leader out on this news you receive from your spies (similar to the "troops near borders" one I guess) or telling other leaders about it.
Again, very cool stuff... just wanted to throw those here in case they weren't seen yet.
Industrial Warfare and Espionage screen shots
Copied here for reference, they are not new!
http://cache.gawkerassets.com/assets...cc652ba76f.jpg
http://cache.kotaku.com/assets/image...5618e3a685.jpg
Do these screen shots (both from the same game) suggest rebalancing:
On the map:
- Turn 291, science +199. I think most of us would expect to be generating much more by 291 in vanilla.
- Happiness +50, wow. OK playing as France with only three cities (as at turn 265)?
- Culture +521, another wow, from three cities, even as France!
- Faith +21, a currency like gold. Suggests some stuff cost faith per turn as well as introduction on 'trade' for faith?
- Year 2011 - deliberate?
On Espionage
- I have ignored the lack horse resource use as not a relevant. I have not seen this discussed anywhere.
- The most striking feature is Cardiff's boarder with Antwerp. In the vanilla game it is impossible for Cardiff to have 'Antwerp's' Aluminium in its boarders. What change could make this possible?
Background:
- France has three cities and three spies – number balance thing?
- 'Potential', I assume this is like cIV espionage points. Not seen this discussed.
- The 'Intrigue' Tag? Yes I am. Hopefully this is where those stolen AI secrets plans are shown.
Could the above suggest a rebalance for the 'Tall' empires?
- Most alarming observation is the new 'early flight' concept with biplanes in research turn 265!
- Also, should flight come before the discovery of combustion, and should combustion come before the discovery of oil? Apparently so from these shots.
Sorry, not a new idea. :-) I posted something along those lines a while ago. Don't remember when exactly, but I'll see if I can find it and add the link. I know it was listed under "Flavor for great people" or something like that. Don't remember if it was a response or a thread of its own.
Edit: Looks like I owe you an apology. I know I had the idea at the time, but apparently I neglected to include it. http://forums.2kgames.com/showthread...35#post1389135
Last edited by Aethrwolf; 02-20-2012 at 03:05 PM. Reason: linkage
You have to assume it's some marketing setup game, so most of that will be 'fluff' and likely played on some very low diff level.
We'd have finished the game by then.![]()
Cities can expand to a radius of 6 tiles even though they can only work 3, and the border expansion pattern will sometimes stretch out "tendrils" toward distant resources. With fast enough expansion, Cardiff could have simply beaten Antwerp to that tile. There are other explanations as well -- back-and-forth culture bombs with Persia, Antwerp conquered then liberated later, probably more.
Yes, but that tile is still only five tiles away from Cardiff, even though it's six by territory.
I don't see why the inclusion of a religion indicates the inclusion of a civ, nor exclusion indicate exclusion - we don't need an 'appropriate' civ for every religion, or an appropriate religion for every civ, do we?
So many folks are certain that it will be Zulus will be in that I will LMFAO if they don't make the cut.
My guess is that the Great Admiral will simply be what the Great General becomes when he embarks; nothing crazy or complicated. Then, naval units gain the bonus and land units lose it.
Thank you for the replies.
Good point, and there are inconsistancies with normal game play in the shot. But I do not see fluff for effect. There could be more fact to chew in these shots before dismissing!MadDjinn
You have to assume it's some marketing setup game, so most of that will be 'fluff' and likely played on some very low diff level.
True. Beyond getting the expansion, my second anticipation are the MadDjinn expansion videosMadDjinn
We'd have finished the game by then.
Granted. The key phrase is 'no guarantee'.Oosh
Be careful how much you read in to these, there's no guarantee they haven't used cheats/trainers to manipulate things for testing, or to simply get certain elements in a shot without paying mind to all the ramifications.
Interesting you raise the culture bombs possibility. I doubt many will be happy if the GA has not recieved an overhaul in that field.tejon
Cities can expand to a radius of 6 tiles even though they can only work 3, and the border expansion pattern will sometimes stretch out "tendrils" toward distant resources. With fast enough expansion, Cardiff could have simply beaten Antwerp to that tile. There are other explanations as well -- back-and-forth culture bombs with Persia, Antwerp conquered then liberated later, probably more.Originally Posted by Peach's
The most striking feature is Cardiff's boarder with Antwerp. In the vanilla game it is impossible for Cardiff to have 'Antwerp's' Aluminium in its boarders. What change could make this possible?
I had not realised there was a limit to city cultural expansion, only on tile purchase at 3 tiles. Thank you. The point is the resource tile is within one tile of Antwerp. The city state is founded at the commencement of the game. Cadiff is not (fluff cheats accepted). It is too improbable for the vanilla game, so what are the possibilities? Maybe:
1. Some sort of tile trading has been introduced? or
2. Something in the faith game can achieve this? or
3. Somehting in the spy game can achieve this?
Perhaps I should stop pondering and get back to playing![]()
I too had not realized that culture stopped expanding at 5 tiles. Good find.
5, 6... bah! Been a while since I maxed out a city that way.
Aluminum is a late-game resource, so for most of the game Antwerp sees that as nothing but a mountain. What with the river and flatland, I still think it's extremely possible that it just didn't prioritize that tile; the Celts went for Electricity early, saw the aluminum, and Cardiff sniped it.
Kinda hope the Zulu aren't in it, at this point. I don't mind them, but my excitement for their inclusion has definitely waned. I think there are far better choices they could make actually. I want to see Ethiopia and Vietnam.
The Zulu would make a perfect DLC. I really don't want them in the expansion.