Hey Jack, what's random lite? Just immediately quitting when getting USA/China?
Figuring out a different way to go random that still does not leave civ selection up to you, but avoids getting U.S., China or any other civ you do not want. These are some common approaches:
- Play the civ that you get when you enter a lobby. If it is one of the power civs, then leave lobby and re-enter until you get a "normal" civ.
- Write a sophisticated random civ generator app that will help you with your next choice and helps you show off your smart phone
- Use an existing random number generator and repeat if result is a power civ
- Roll dice
- Make a little lottery ball for each "normal" civ, put them in a hat and draw one blind-folded before each game
- Close your eyes and flip through the civs in the lobby without counting or paying attention and stop whenever you feel like it. Repeat if you end up with a power civ
- Use those kids counting rhymes (eeny, meeny, miny, moe, catch a tiger by its toe ...) and flip through the civs based on that beat and repeat if you end up with a power civ. Might make the wife or kids happy if you let them perform them as you use their true power for a higher purpose
Just to name a few options ;-)
hahahahaha. I especially liked number 2. Would you happen to have such an app? I'll bet there's a huge untapped market waiting for that one.
I guess the only drawback to these methods is that you have to have the discipline not to override the dice's authority.
Yep, it all comes down to your discipline and dedication - random lite is not for the weak!
Haha... nice post REM, you explain it so much better than I could have done.
I go for option 1 but find it often gives me the previous civ used so then revert to 'spin the wheel'.
Japan v Rome 50 mins - A player match v Hydro.
Finally, a new upload.
I tried to upload the Egypt v Mongol game with Scottie, but it failed. I'll giv it another go cause it's pretty good - for Scotie, not me
My Thoughts on the Japan game - I Obviously took a bit of a risk settling with one tree, hoped the barb would give me something good, but not. My plan was take a warrior army to Paris, then re-asses if Horses would do me any good, but the KT changed that. OK, maybe I got 'lucky' with the KT close by but I think I played it reasonably well applying just enough pressure to stump Hydro's roll and set up my empire. It would have been a couple of knight armies and back to Republic probably while probing with the knights. GG Hydro.
Last edited by JackHall2003; 03-25-2012 at 03:41 AM.
I'll watch the video now, I had to quit because I had to leave BTW, I would have played on otherwise. IDK if you got to see my setup but I had a barracks city and 3 other 2-tree cities connected by roads as well as a city on gold so I had a pretty good legion rush setup going when I quit, I was making 3 legions per turn if I wanted to.
I feel as if the KT was lucky to escape alive, seemed you won every button race and my legion armies got double wounded after practically every battle! And if it wasn't Blitz I would have counter-attacked and killed it right away, and also once I got my legion army together and baited you into attacking it didn't move onto the square because it got an upgrade, AAAARGH!!!! That gave you time to cover with an archer, and then of course you won the other even battle injured against a fully healthy warrior.
You were probably ahead by the end, no idea because I never saw your cities, but wouldn't discount my potential legion rush and free expansion to the west.
Yeah, the KT seemed unusually strong, it's never that good! - Also button racing, I usually suk at this, but was on the ball hereI feel as if the KT was lucky to escape alive, seemed you won every button race and my legion armies got double wounded after practically every battle! And if it wasn't Blitz I would have counter-attacked and killed it right away, and also once I got my legion army together and baited you into attacking it didn't move onto the square because it got an upgrade, AAAARGH!!!! That gave you time to cover with an archer, and then of course you won the other even battle injured against a fully healthy warrior.
Who knows? some boats to ship knights to your cities wouldn't have been far away, but if anyone is going to fu*k up a good thing, it's me I wasn't great for production, but a few turns on gold I think would have done me alright.You were probably ahead by the end, no idea because I never saw your cities, but wouldn't discount my potential legion rush and free expansion to the west.
i think I would have played differently, but not sure which one would have been better. I would have made the AA in Pisae and continue to build single one in case and tech IW in two turns and then build some legion from there. You had so much gold that you could have rushed a barrack there and have a fully fortified vet AA in there and legion rolling in no time. It was safer the way you played it though as you had a really good empire of your own really quickly.
Well played both of you!
why on earth was AI tripolis undefended in 2500 BC in your second game?
Why did you build so many archers back in your cities? You knew I had no means to attack them, if it was me I would have just gone into hyper-expansion back there (since you're 100% safe unless I sailed a galley around the world or something) and maybe get some units if I manage to kill the KT because there's no way I can attack without getting through him. A lookout or two maybe, but single archers in the cities is pointless. It was painful for me to see all those 3-pop cities.....just rush some settlers along the coast and you'd explode ahead in tech.
It could have been a good game too, I thought I was safe from the KT because the caravan didn't see him and I had no idea he had march.
BTW that was my first game against a forum member since christmas.
So jack - seems you were getting monarchy when you were 3 turns from a culture GP. But Id have been thinking GA plus a boat drop of units = big trouble for him. or a couple of GS or various other GP combinations but I didnt watch the whole game propperly so who knows maybe england was in the game or somthing...
Awesome thread. I've played a few games recently and I don't have a sense of strategy beyond horses, so these videos will be extremely helpful.
Are you going to record your tourney games? Hope I don't mess up that would be embarrassing
Expansion - Mass expansion was an option, Instead I invested the gold in the barracks and a couple of legion armies to try and keep me safe. I was doing enough to get knights in a reasonable time frame. My next step after a couple of KA's would have been nav, first of all to apply some pressure, but secondly to return to expansion. I don't know if that's the right call or not, but looking back, I don't think I would have changed much other than banking more hammers for the knights (I should have ripped a settler just before you took your city back too)
Rome vs Russia Part 1 - 45 min. H2H Group 6 game vs Glenneyre.
I've still to go back and watch myself, will comment later. Part 2 uploading.
I do seem to struggle with the Romans, although a lot of people rate them. Think they are a civ for good players.
Well, I've watched it. That was a pretty painful slow start for me, well played glenn, putting me under pressure. I didn't fancy my map much & I almost gave up after failing to get irrigation, then that blitz army taking Byzantium.
Last edited by JackHall2003; 03-29-2012 at 02:57 AM.
Wasn't it an unnecessary risk selling CoL to aztecs? I don't think you were desperate for gold were you? Or did u think it was worth the risk since aztecs might start giving you easy settlers/cities?
Nice expansion... and it was interesting to see a game without horsies.
Roads are something that I don't ever really use, I guess that's a reason maybe i'm not so good with the Romans. Had he not got Democracy so early, I might have considered an advance towards Moscow with some settlers linking my barracks city (there was a nice cow spot along that way too.
It was a change of strat, I planned to take Kyoto and Zimbabwe with legions, but changed my mind and decided to just go for him.
Japan vs India Alternate Rules - 57:35 The alternate rules game with duke.
I cut the first 20 minutes or so, a quick summary before watching.
I got a friendly on turn 1. Duke settled 3800 I think.
I settled 3500 next to two flag barb and immediatley got double injured. Galley from barb eventually that I sailed long enough to touch dukes borders and hopefully spook him a bit? (2800bc) and sold.
2500 before I get another barb. Duke lost his warrior to my militia outside Karakorum.
2300bc before I get my 100g (a milestone duke hit much earlier).
So, all in all, a slow start, especially against someone like duke. The rules in this instance absolutely worked in my favor I think. I was able to just slow build some horses while getting to 100g (only had access to 4 barbs). Any other game I would have been rushing the horsemen and probably would never have got the 100g.
If You're Gonna Walk, You Better Make It Count - 3 min - Arab mirror with Grizz.
A half-arsed walk gives Grizz the perfect opportunity for a well calculated walk-in.
So, Poor settling decision or just one of those things?
Zulu vs Arabs - 12:30 - another match from last night vs Digitalpackrat.
He was probably a bit unlucky to lose the 2 v 1.5 at his cap, but then again I lost against the odds a few turns before that. Just seems more crucial when it's on your doorstep.
Egypt mirror match - just a 10 second clip from that game - Broken Oracle
Is there anything can be done in this situation? I've never had it happen against a barb before. I tried attacking from every tile around the barb and brought over another horse with the same red X.
Last edited by JackHall2003; 04-16-2012 at 05:55 AM.