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Thread: For fun loadouts.

  1. #1
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    For fun loadouts.

    I couldn't help but be inspired by gunner9497 melee/geyser trap video. So I tried something like it myself and it was fun. Has anyone else done it? What was your loadout like.

    Here are my fun load outs
    1
    Shotgun-rate of fire
    Aero dash
    Expert researcher
    Eve saver
    Fast feet
    2
    Crossbow-rate of fire or Elephant gun-clip increase(depends on my mood)
    Winter blast
    Expert Researcher
    Eve saver
    Head hunter
    3
    Pistol-damage increase (didn't think pistol head shots were possible, but they are)
    Electro bolt or Winter blast (depends on my mood)
    Expert Researcher
    Eve saver
    Head hunter

    Out of all of them I favor no.2. Simply because I love the crossbow rof upgrade. Although tonight or maybe tomorrow I may try a Machine Gun/Geyser trap loadout. I had fun with those two Sunday. I'm considering a telekinesis/grenade launcher combo to mess around with. Any suggestion, comments, etc?

    I'm at level 50 so all I'm really doing now is messing around and trying to improve my skills.

  2. #2
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    All of those are valid loadouts, IMO. I love ROF CB as well. However,

    Try SG/ROf and Pistol/ROF. with WB or Incin. That's my favz one, it works for high level spam or low level fun.

  3. #3
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    My fav "fun" weapon/plasmid combo is geyser trap& pistol/ammo capacity.
    its rather disorienting& I don't see many people using/abusing it as a loadout (I'm so sick of seeing the uberpredictable tk/shotty or eb/cb.. I try to switch it up..). I just have a bad habit of using geysers where the ceilings are high.. lol kinda tarded
    But the kills I enjoy gettin the most are the stictly plasmid kills, no weapons. Winterblast&aerodash=the shiz

  4. #4
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    Quote Originally Posted by xenonmicon View Post
    I couldn't help but be inspired by gunner9497 melee/geyser trap video. So I tried something like it myself and it was fun. Has anyone else done it? What was your loadout like.
    Weapons: Shotgun (Sawed off) & Grenade Launcher(Vanilla or Velocity Boost) or Elephant Gun (Any Attachment)
    Plasmids: Geyser trap/Aero Dash or Electrobolt
    Possible Tonics: Leg up, Fast Feet, Expert Researcher, Eve Saver, Metabolic Eve

    General Strategy is to use Geyser traps like Telekinesis and perform perfect body shots. Geyser trap with a following grenade launcher body shot also accomplishes a 2 hit kill combo. If you'd like to go head hunting, or if you geyser trap from a distance, I highly recommend Electrobolt. As for the tonics, it all depends what additions you want. Eve saver is a must if you are using the ElectroBolt variant. Leg up and Fast feet are unneeded if your play-style is restricted to a general area of the map. Expert Researcher is optional, it's so that you don't have to use GT at all, or accomplish this combo without getting all the bucks in.


    Quote Originally Posted by xenonmicon View Post
    Any suggestion, comments, etc?
    I highly suggest using this invaluable spreadsheet for a reference in making new load outs. Enjoy!

    Quote Originally Posted by Daddy Is Strong! View Post

    Try SG/ROf and Pistol/ROF. with WB or Incin. That's my favz one, it works for high level spam or low level fun.
    Don't you mean, auto-fire, not rate of fire? It's actually slower then the standard issue pistol.

    Quote Originally Posted by laurennn_420 View Post
    Winterblast&aerodash=the shiz
    That's a fun combo to pull off, but quite impractical at best considering lag ruins AeroDash from being used offensively and consistently.
    Last edited by PhlyPinoy; 01-10-2012 at 09:07 AM.

  5. #5
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    Head Hunter Loadout

    Crossbow-damage increase or Elephant Gun-ammo cap upgrade.
    N/A
    Winter Blast-For resurrection, turrets, and hacked vending machines.
    N/A
    Head Hunter or Speedy Recovery (can't decide)
    Eve Saver
    Fast Feet

    This is probably the only loadout I'll use until I get my head hunting skills up to par. I figure if I'm forced to use one weapon then I'll have to get good at it. So all you head hunting experts please give me advice on this.

  6. #6
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    Quote Originally Posted by xenonmicon View Post
    Head Hunter Loadout

    Crossbow-damage increase or Elephant Gun-ammo cap upgrade.
    N/A
    Winter Blast-For resurrection, turrets, and hacked vending machines.
    N/A
    Head Hunter or Speedy Recovery (can't decide)
    Eve Saver
    Fast Feet

    This is probably the only loadout I'll use until I get my head hunting skills up to par. I figure if I'm forced to use one weapon then I'll have to get good at it. So all you head hunting experts please give me advice on this.
    Head Hunter is required for the crossbow, either way. As for the EG, headshots are always a one-hit kill.

  7. #7
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    Here is one for funzies.

    Weapons:

    Elephant Gun
    Attachment: Damage Increase
    Grenade Launcher
    Attachment: None of course

    Plasmids:
    Incinerate (Burn baby burn!)
    Telekinesis

    Strategy:
    Keep Incinerate fully charges. Hit target with that then put an elephant gun shot into them and watch them burn to death.
    Use the grenade launcher for room clearing and res cleanups.
    TK is for crossbow bolt catching and the usual fun.

  8. #8
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    Quote Originally Posted by zealous010 View Post
    Here is one for funzies.

    Weapons:

    Elephant Gun
    Attachment: Damage Increase
    Grenade Launcher
    Attachment: None of course

    Plasmids:
    Incinerate (Burn baby burn!)
    Telekinesis

    Strategy:
    Keep Incinerate fully charges. Hit target with that then put an elephant gun shot into them and watch them burn to death.
    Use the grenade launcher for room clearing and res cleanups.
    TK is for crossbow bolt catching and the usual fun.
    You were kickin my ass with this the other day! I kept running whenever you lit me on fire lol

  9. #9
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    A fun loadout of me would include:

    Elephant Gun as it is purely the best sounding weapon in the game, although I find it not that effective, for me at least.

    Electrobolt and Geyser Trap Plasmids to set up around corners and stairs with Eve Saver so you can set up two charged traps before having to hit a vending machine.

    or

    Electrobolt and Houdini Plasmids coupled with Repairman, Deadly Machines, and Expert Researcher in an attempt to run around and get that elusive Turret Terror trail.

    or

    Insect Swarm Plasmid with Eve Saver and Metabolic Eve just to dish out a heap of annoyance.

  10. #10
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    I'd had some fun with using this today

    Pistol-Damage Increase
    Crossbow-Rate of Fire

    Electro Bolt
    Geyser Trap

    Expert Researcher
    Eve Saver
    Fast Feet

    I might have to try the deadly machine loadout to see what it would do. Setting a geyser bolt near a hacked turret c/would rack up a few kills. Perhaps add this into my loadout above. I favor this loadout above simply because it seems to be the one that works for me the most.

    I've played this one a few times and had some good success with it.

    Shotgun-sawed off barrel
    Grenade Launcher-rate of fire

    Winter Blast
    Aero Dash

    Resurrection
    Speedy Recovery
    Metabolic Eve

    Kind of self explanatory.

  11. #11
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    Quote Originally Posted by Dmac5985 View Post
    You were kickin my ass with this the other day! I kept running whenever you lit me on fire lol
    I saw that :P

    Though if you miss one/both elephant gun shots and or they put the fire out you have to really maneuver to stay alive while you reload the elephant gun. that or they could have a better shot/ faster weapon . I had to really book it when some of the guys on your team pulled out those lovely RoF crossbows (god of love that weapon in all seriousness).

  12. #12
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    Here is another one I titled the "Cold Assassin"

    Weapons:
    Crossbow: Rate of Fire (Silent, deadly, and fast)
    or
    Pistol: Automatic Upgrade (Doesn't kill as fast as the Crossbow RoF but reloads a lot faster)

    Shotgun: Rate of Fire (KILL IT DEAD!) or Sawed-off (Hard hitting, great to finish it iff with a pistol for that extra touch)

    Plasmids:
    Houdini (Sneaky Sneaky)
    Winterblast (Give your foes the cold shoulder to prevent your mark from standing back up or seal doors behind you after a failed assassination attempt)
    or
    Telekinesis (great when combined with the shotgun, either option)

    Recommended Tonics:
    Eve Saver (Stay in Houdini longer)
    Fast Feet (Silently stalk your prey)
    Speedy Hacker (I'm sorry was this yours? Great for turning your opponents defenses on them when you come out of houdini.)

  13. #13
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    Been playing around a bit with this, it is pretty fun to be honest:
    Weapon 1: Pistol (ammo cap)
    Weapon 2: None
    Plasmid 1: Insect swarm
    Plasmid 2: Houdini
    Tonic 1: Fast feet
    Tonic 2: Legup
    Tonic 3: Slugger
    Only used the Pistol on a Big Daddy, I just bounce around with slugger, then if someone starts attacking I use IS on them, Jump outa the way and then chase them down with Slugger. It is soooo much fun to IS someone and then Houdini away leaving them paranoid

    Then I goofed around with this:
    Weapon 1: Doesn't matter, don't use it
    Weapon 2: Doesn't matter, don't use it
    Plasmid 1: Aerodash
    Plasmid 2: Houdini
    Tonic 1: Fast feet
    Tonic 2: Eve saver
    Tonic 3: Backstabber
    Another melee only load-out, assassin style. Houdini to sneak around, hide when you hear someone coming, appear at their back as they pass you and Wham!... and AD for when in a fight, smack into them and whack'em as you try to get around their back.

    I think I have tried every combination possible, even ones that are just useless. As far as the most fun non-melee load out goes:
    Weapon 1: Shotgun
    Weapon 2: Machine gun (firing boost)
    Plasmid 1: Geyser Trap
    Plasmid 2: Electro bolt
    Tonic 1: Metabolic eve
    Tonic 2: Eve saver
    Tonic 3: Expert researcher
    I know it sounds simple, but the Geyser/shotty is fun beyond belief, Geyser and machine gun are deadly, and for those head hunters the Geyser then EB is normally VERY effective... I even used this load-out to go for a plasmid only win. And of course leaving traps in odd places or to get rid of someone chasing you down.

    As well as using just a pistol, no secondary wep, no plasmids and no tonics and winning with that is just sooooo satisfying. I honestly have fallen in love with that little gun.

  14. #14
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    Quote Originally Posted by zealous010 View Post
    Here is one for funzies.

    Weapons:

    Elephant Gun
    Attachment: Damage Increase
    Grenade Launcher
    Attachment: None of course

    Plasmids:
    Incinerate (Burn baby burn!)
    Telekinesis

    Strategy:
    Keep Incinerate fully charges. Hit target with that then put an elephant gun shot into them and watch them burn to death.
    Use the grenade launcher for room clearing and res cleanups.
    TK is for crossbow bolt catching and the usual fun.
    Hehe, I used to do that Incinerate/EG+dmg combo, It really is effective until you start running into AD users. It is not a fast kill and does attract attention to you so you need to really work hard to stay hidden or out of reach until the burning finishes them off... of course.. and this is cheap... EG+dmg and a nade (velocity boost is best for this combo) is also a kill... over kill actually (BAM! BOOM!)

  15. #15
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    2hit Body Shot Loadout.

    Weapons: Crossbow(Damage Increase), Elephant gun(Damage Increase);
    Plasmids: Aerodash, Houdini/Winterblast;
    Tonics: Leg up, Fast Feet, Eve Saver;

    General strategy is to hit the opponent with one weapon and switch to the other in quick succession. Houdini helps creep up and accomplish a pre-emptive strike. Winterblast works well for those who run away after getting hit, or those with fast feet+Leg up.

    This loadout works fantastically from every range possible. But, quite possibly relies too heavily on ones trigger speed, switch speed and aim. Hard to use, but extremely effective against Telekinesis users. It works well in possibly any and every occasion. I hardly use the Winterblast variant though, since it is much faster to go without the use of a hinder or stun.

    Pros: Fast, self-explanatory strategy. Effective against those that require stuns. Plenty of eve to be used. Flexible in all situations possible.

    Cons: Hard to use. This loadout has a steep learning curve. Extremely dependent on aim, trigger speed, possibly evasiveness. Both weapons are quite slow, standalone, both in recoil and reload. Those that wise up to what you are doing, may take pre-cautions. Entirely suited for 1v1 encounters.
    Last edited by PhlyPinoy; 01-12-2012 at 08:11 AM.

  16. #16
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    I'm loving the crossbow+winter blast combo. I was playing sotf and civil war with it last night. Racked up some good kills, no resurrections.

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    Quote Originally Posted by xenonmicon View Post
    I'm loving the crossbow+winter blast combo. I was playing sotf and civil war with it last night. Racked up some good kills, no resurrections.
    Rate of fire, I presume?


    Improvised Winterblast Headhunting Loadout

    Weapons: Crossbow(Pierce/Vanilla), Shotgun(Sawed/Rate of fire);
    Plasmids: Aerodash, Winterblast;
    Tonics: Leg Up, Fast feet/Eve Saver, Head Hunter;

    Basically, use Winterblast in place of Electro Bolt, aim and shoot at heads with the crossbow. clean up with the shotgun.
    *Requires Winterblast multiplier for headshots*

    Aerodash is there for coverage and escape. Fast feet may prioritize over Eve Saver for the added evasiveness and close quarters advantage. Eve Saver is for those who'd utilize Aero Dash to it's fullest, or attempt the Aero Dash => Winter blast combo. Crossbow's monstrous AA completely makes it ideal for headhunting with Winterblast over the elephant gun.

    Pros: Easy to use, self explanatory loadout. Has both support for mid and close range. Versatile and deals with rez quite easily. works well as a body shotting load out as well. Works well with turrets and hacks. Totally destroys AD users.

    Cons: Headshotting EB users directly leaves you at a disadvantage, considering getting headshots requires WB multiplier and more precision. Fast feet variant requires a lot of eve management.

  18. #18
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    No rate of fire, I use that in my geyser bolt loadout.
    Weapons
    Crossbow-Pierce
    Shotgun-Auto Reload
    Plasmids
    Winter Blast
    Aero Dash
    Tonics
    Head Hunter
    Eve Saver
    Fast Feet

    I run 3 variants of this load out. My second one runs the same crossbow but uses elephant gun with clip increase. Sometimes I run grenade launcher but not often as I tend to blow myself up. The plasmids on the second loadout are winter blast and telekinesis. That way I can stun with tk and hit with the elephant gun or grab a rocket, grenade, or barrel for an instant kill. Third loadout uses crossbow-rate of fire and machine gun-kickback reduction/grenade launcher(vanilla) with electro bolt/geyser trap combo. Instead of head hunter I use expert researcher, speedy recovery, and eve saver. I turtle up and find a place I can hid with a vending machine and doorways I can trap.

  19. #19
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    I was doing a slugger only match(wb if enemy was rez'ing), ..... doing too well and host quit.


    I like using these kinds of loadouts though, for "funsies".

  20. #20
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    I've seen that happen a good bit, last night I was in a match and doing not to bad. I did a head shot on a guy and the host dropped out. I really hate that. Had one match that went through about 3 different host while waiting in the lobby.

    On a side note I want to get good at head shots, so that I can play a match not using any plasmids.

  21. #21
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    The CB-RoF+SG-Anything/WB+AD/Slugger+FastFeet+EveSaver is pretty fun

  22. #22
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    I was watching some of the bio 2 video's and noticed one particular build that I'm going to guess at.

    Crossbow- vanilla or pierce
    Shotgun-Sawed-off barrel or rate of fire
    Electro Bolt
    Telekinesis
    Head Hunter
    Fast Feet
    Speedy Recovery(I'm guessing)

    From what I could tell this loadout would be a balance of two annoying styles, eb+cb and tk+sg. The head hunter is obvious, fast feet would get you back to a vending machine quick, and speedy recovery is just for getting your health back faster. I think I got it right.

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    ^^^ swap sppedy recovery for eve saver

  24. #24
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    Alright I'll do just that. I plan on using this build the next time I play. I think that no matter what loadout a person uses, it's getting skilled with that loadout that matters. I've been hunting for the perfect loadout, I guess it's just being simple skills that matter. I've seen similar to this with electro bolt and geyser trap. May use 3 loadout with the same weapons and tonics. I'll have one with eb+tk, gt+eb, and the last will be wb+ad. This way I can figure out which I like the best

  25. #25
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    Today's experiment went very will, I didn't rack up a high kill count (wasn't trying). I found an odd plasmid weapon combo, crossbow with damage increase and telekinesis. It only takes two hits, first the tk then the cb. I ran expert researcher and head hunter with eve saver in the load out with shotgun and aero dash. It was one of my more successful loadouts. Eb and Wb have failed me of late.

  26. #26
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    Quote Originally Posted by xenonmicon View Post
    Today's experiment went very will, I didn't rack up a high kill count (wasn't trying). I found an odd plasmid weapon combo, crossbow with damage increase and telekinesis. It only takes two hits, first the tk then the cb. I ran expert researcher and head hunter with eve saver in the load out with shotgun and aero dash. It was one of my more successful loadouts. Eb and Wb have failed me of late.
    Damage increase bow is a 2hko regardless of research or plasmids.

  27. #27
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    I'm also running shotgun with sawed off barrel. I could drop the head hunter and add in whatever I chose though. The reason I use TK is for the stun factor and damage, make it easier to take down an enemy. Although using pistol with automatic fire could be a good secondary weapon. The thing is with both expert researcher, head hunter and weapon damage increase I kind of pile on the damage. Tk with cb rof would also work. I guess it's time for more experimenting with odd/fun loadouts.

    Here's the loadout I'm currently messing with.
    Crossbow-Damage Increase/Rate of Fire
    Shotgun-Sawed-off Barrel/Rate of Fire
    Telekinesis
    Aero Dash
    Expert Researcher
    Head Hunter (may change this to Death Trap, Speedy Hacker, or Speedy Recovery)
    Eve Saver

    These are loadout 1 and 2. I try to max out damage with this loadout. Kill and research, plus head hunter for a boost. Head hunter not in the second build I use Speedy Hacker in it. My third loadout uses Elephant Gun with Damage Increase and no head hunter, I go with Death Trap in that one.
    Last edited by xenonmicon; 01-15-2012 at 04:45 PM.

  28. #28
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    My for fun loadout would be gussaf inspired. Xbow+rof eg no upgrade winterblast houdini expert researcher speedy hacker and eve saver. It does wonders if you can work with it.

  29. #29
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    3 loadouts for epic tryhardness in cw or sotf given any situation
    1. Xbow piercing
    Shotty rof
    Eb
    Tk
    Headhunter
    Eve saver
    Fast feet
    2. Xbow vanilla
    Shotty rof
    Eb
    Geysers
    Fast feet
    Eve saver
    Head hunter
    3. Xbow vanilla
    Nailgun clip size
    Eb
    Houdini
    Big game hunter
    Head hunter
    Fast feet/eve saver

  30. #30
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    Dmac how do you know what loadouts I'm running right now? Weird. I may go with a pistol-auto fire, shotty rate of fire, with winter blast and telekinesis, don't know yet.

  31. #31
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    Rank 10 Head Hunter Loadout.

    Weapons:
    Grenade Launcher (Rate of fire/Vanilla),
    Crossbow (Pierce Bolts/Vanilla);

    Plasmids:
    Aero Dash/Geyser Trap,
    Electrobolt;

    Tonics:
    Eve Saver,
    Speedy recovery,
    Expert Researcher;

    Basic strategy is to soften your foes with a Gl splash damage and then hit plasmid switch + weapon switch to get in a EB headshot.
    Pretty simple, I use this to speed through the ranks. Aerodash is for escaping, if you fail to get the headshot in or the intial GL soften shot. GT are for those who like traps better. This is the earliest time you can practically headshot from mid-to-far range (you can head hunt with the shotgun (sawed-off at rank 1).

    I also find using pierce and GL ROF best for getting the trials in too.

  32. #32
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    I rebirth'd and am working my way back to level 50. It has made me appreciate all the fun "toys" I had at that level. I got a good loadout from a friend today and modified it for my play style.

    L1
    Shotgun-rof
    Nailgun-ammo cap.

    Telekinesis
    Aero Dash

    Expert Researcher
    Speedy Hacker
    Eve Saver

    L2

    Crossbow-Vanilla/Pierce
    Nailgun-Ammo Cap.

    Electro Bolt
    Aero Dash

    Tonics-Same

    L3
    Elephant Gun-Ammo Cap(4 shots)
    Nail Gun-Ammo Cap

    Winter Blast
    Aero Dash

    Same

    The Tonics are all the same until I get Fast Feet. I was running Speedy Recovery with them. Once I get Head Hunter I'll switch out Expert Researcher in the L2 and use Damage Increase on the Nailgun. I quite like being a nailgunner. Got a lot of good kills today and ended up in 2nd or 3'd place for most of my matches.

  33. #33
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    Quote Originally Posted by xenonmicon View Post
    I rebirth'd and am working my way back to level 50. It has made me appreciate all the fun "toys" I had at that level. I got a good loadout from a friend today and modified it for my play style.

    L1
    Shotgun-rof
    Nailgun-ammo cap.

    Telekinesis
    Aero Dash

    Expert Researcher
    Speedy Hacker
    Eve Saver

    L2

    Crossbow-Vanilla/Pierce
    Nailgun-Ammo Cap.

    Electro Bolt
    Aero Dash

    Tonics-Same

    L3
    Elephant Gun-Ammo Cap(4 shots)
    Nail Gun-Ammo Cap

    Winter Blast
    Aero Dash

    Same

    The Tonics are all the same until I get Fast Feet. I was running Speedy Recovery with them. Once I get Head Hunter I'll switch out Expert Researcher in the L2 and use Damage Increase on the Nailgun. I quite like being a nailgunner. Got a lot of good kills today and ended up in 2nd or 3'd place for most of my matches.
    Headhunter works quite well with the Nailgun, since the chances of hiting the head are quite high if you aim high.

    Aerodash is a must for Nailgunners. Insect swarm is efficient, but highly frowned upon. I also find houdini works well with the nailgun. Here's my nailgun/Capture loadout.

    Capture V.3 Loadout.

    Weapons:
    Nailgun (Extended Cap),
    Shotgun (Sawed-off);

    Plasmids:
    Aero Dash,
    Houdini;

    Tonics:
    Leg up,
    Eve Saver,
    Fast feet;

    Eve Saver + Fast Feet maximizes Houdini to the fullest, Leg up + Fast feet increases overall mobility and evasiveness. Eve saver allows for four Aero Dashes, for escape or getting in closer. Houdini takes the most to master, especially if you want to use it efficiently. When to turn it on or off. Or use it in conjunction with aero dash. It takes a lot of map knowledge, timing and heat of the moment decision making.

    The trick to this loadout is all about positioning of your opponents weakness in weapon ranges and plasmid combos, since the shotgun and Nailgun dominate in mid-close range encounters. These weapons do not require any plasmids to kill efficiently. It's a easy loadout to use, but quite hard to master. A versatile loadout, since Aero Dash and Houdini have many primary and secondary uses. Both plasmids can be used in conjunction to manipulate the ranges between the opponent and yourself. Field and range advantage, mostly, at least how I use it.

    It's looks simple, but I use it quite technically.

  34. #34
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    I can agree that the loadout's simple but it takes skill (I'm working on it) to use. I've never had much luck with houdini. Although today I've seen several people playing a strange loadout. They were running machine gun, shotgun, houdini, and electro bolt. Got killed a lot today. I don't like insect swarm, not because of cheapness. I can never seem to hit my target with it unless I'm up close and personnel. Once I get all my tonics and upgrades back I'll be killing in style.

  35. #35
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    Quote Originally Posted by xenonmicon View Post
    I can agree that the loadout's simple but it takes skill (I'm working on it) to use. I've never had much luck with houdini. Although today I've seen several people playing a strange loadout. They were running machine gun, shotgun, houdini, and electro bolt. Got killed a lot today. I don't like insect swarm, not because of cheapness. I can never seem to hit my target with it unless I'm up close and personnel. Once I get all my tonics and upgrades back I'll be killing in style.
    Yeah, I was playing against you on an alt account. You went straight for the EB/EG combo at 18 and are just head harvesting noobs. You should take this opportunity to do something unconventional, this will get your basic evade and counter skills up as depending on a power combo is a bit of a crutch, and when you walk with a crutch to long, you can't run without it anymore. Not a criticism, just a suggestion.

  36. #36
    Join Date
    Mar 2010
    Location
    Bios Nerd squad 2stoke
    Posts
    6,284
    And the poor PS3 high levels, The crutches they use so overused and broken. Sadpanda.

    Well, Any Highlevel.

  37. #37
    Join Date
    May 2010
    Location
    Canada, Quebec
    Posts
    366
    Quote Originally Posted by Daddy Is Strong! View Post
    And the poor PS3 high levels, The crutches they use so overused and broken. Sadpanda.

    Well, Any Highlevel.
    It's so very true. I was almost caught in that trap, Headhunting load out, TK load out, Big daddy load out.
    Forced myself to use other load outs, then made alt accounts to experince the thimitations... lots of fun and am now extremely versatile with nearly any combo.

  38. #38
    Join Date
    Jan 2012
    Location
    Mercury Suites
    Posts
    1,290
    I can agree that I have certain "crutches" such at the eb-gt combo. I'm trying to stop that. I guess that's the reason I vary my loadout so much. Just to mess around with different combinations. I have my two primary loadout and one I just mess with.

    @Lance: Your Failsplicer right. You owned me a lot this weekend.

  39. #39
    Join Date
    Jun 2011
    Posts
    129
    I have been messing around with houdini nostuns lately it is my main loadout. Its with xbow damage and eg slug

  40. #40
    Join Date
    Jan 2012
    Location
    Mercury Suites
    Posts
    1,290
    I think I'm going to do a GL spam load out for fun tonight. Here is what I'll be running.

    Darth Nader(the name)
    Grenade Launcher-Rate of Fire
    Shotgun-Rate of Fire

    Insect Swarm
    Telekinesis

    Expert Researcher
    Eve Saver
    Fast Feet

    I expect to be hated for this. I don't plan on making it a permanent change, I just feel kind of aggressive today.

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