Reply with quote...= instant ban hehehe..
Not going to read ever reply and then figure out if the ment what i want...
In the original.. you could intercept a ufo, target it's engines to bring it down and explore the crash site.. usually in a wilderness scenario, i'd want to keep all of that. In the re-licenced versions they did away with interception completely.
I would honestly like to see a squad base of 8-10, possibly with a split landing party, say 4 remain in landing pod to cover retreat, monitor radar, track aliens etc. Whilst the 6 you have, try to deal with them. Possibly some limited carry an injured guy to landing vehicle to be healed.. instead of him just bleeding to death.. I'd like to include a weapons platform, even if it's going to be 6 members, having a +1 tank for scouting out instead of just hoping your 6 guys dont get slaughtered looking around a corner.. given the ai in all games invariably knows your exact location from the begining of the game, we need something to offbalance this. A tank does exactly that. I'd like to be able to decide the squad layout exactly, ie if i don't want a sniper i can have 2 light riflemen or 2 snipers and no heavy weapons, instead of being forced to have 1 medic, 1 sniper, 1 demolitions etc.. Squad has to be rookies who gain experience not instant heroes. A Team types.
I'd like to see looting of individual enemies, collecting alien grenades, taking magazines for spare ammo etc. (so long as your research allows it)
I'd definately like to see all the levels of maps, land, city, underwater, ships, maybe oil rigs, alien ships, crashed ships, alien bases and your base attacked, as well as minor maps, defend oil pipe.. attack sewers, defend populace for 20mins, rescue scientists.. etc.
If they are removing time units then I presume that they are keeping pause/setup moves/unpause realtime combat.. I'd like to see kneel, prone positions, climbing ladders to rooftops, throwing grenades into windows etc.
I'd like to see them keeping scientists and mechanics as well as soldiers, and in base assaults having the "civilians" capable of arming themselves from stores. I'd like to see design in base developement to allow for anti incursion designs, including actual defences that work, miniguns in enter lifts, hangers etc. (these would be breakable positions)
AI to practice healing it's own team, to work in different classical stategies, ie greys sneak and guerria warface, mutons tend to rush, snakemen prefer to ambush etc.. Command units keep to well defended locations instead of just randomly wandering.
Ability to build the advanced landing craft, go to mars to kill the end boss.. etc that'd be a must.
Research and reengineering, collection of resources as well as credits.
Armour, body, suits, flying suits. Submersive suits, gas/radioactive protection gear. Hasmat etc.
Basic weapons upgradable, so they dont go obsolete so quickly. Melee and stealth weapons, including swords, possibly limited to chainsaw swords or vibroswords or similar tazers for stunning capturing aliens. Ability to kill a stunned alien, besides using a grenade.. Obviously like to see inclusion of stun grenades, gas and smoke as well as frag, plasma, maybe sticky as well. Mines, too, remote explosives, ai mines (spider mines that home in)
Terrain has upstairs as well as downstairs, possibly underwater areas.
Civilians in cities, rushing around screaming...
Maybe animals in wilderness as well. Birds etc. Adds to immersion.
Night missions with infrared scopes, vision, invisible aliens, requiring ultraviolet vision etc.. like the preditor series..



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). Let's see some snazzy scary editing skill, guys!
