Settle and do the normal thing. At 2900 BC 100g settler. 2800- BC isch Ha is out and you settle your secon city on dyespot. your cap on grass. At 2500-BC you take an AI cap. London now at 3 pop. Dye city have reserached alphapet. you got som extra gold 80g.. what to do?
1. Rush library in dye city making 14 beakers/turn. Meantime put 1 of your cap on forrest and grass and the other on water so you make 20/beakersturn. grab pottery. 2400 BC you start on irr.. keep one cap at hammers grass and the other set on 2 water 1 hammer. This means you are doing 18 beakers/turn (4'18=72) and will finish irr at 2000 BC. Important that the cap that only was working tree and grass have produced the settler and that the sttler are settled and pop are back at 2 the same turn you finish irr in 2000 BC.
Conclusion: in 2000 BC after finishing iirr. you got 3 pop libray city making 18 beakers/turn. you got 3 more cities with pop 3. In one of them you got about 10 hammers saved. You can now get CoL in 5 turns while banking 16 hammers each turn. Thats 80 hammers + the 10 hammers that you already had banked. Or in other words insta 4 settler for free at 1500Bc when you reach CoL.
I would like see someone come up with a better gameplan with the same start I stated in the start of this post that includes making settlers instead of rushing the library.
Important!! I don't wanna see a respond that i would have wen't for legion rush and crushed my opponent instead. Or I would make secon HA and take over 2 more caps instead.
i wanna see an example that shows that making settlers are a better idea then rushing the library