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Thread: Great Artists/Thinkers

  1. #1

    Great Artists/Thinkers

    Is there any way to target a city to convince to join your side using the artist/thinker? I know you need the entire city uncovered (no fog) but other than that I'm not sure. I ask because a city was "stolen" from me using the great person and I also had a great artist stashed in my capital. I tried to take my city back but no such option was given. I sent out a archer to camp by the stolen city and still no option given to take back. I ended up holding on to the stupid artist for WAY too long cause there was no options available.

    Any tricks I should know?

    Cheers,

  2. #2
    Join Date
    Jan 2010
    Location
    Auckland, NZ
    Posts
    4,852
    get more culture - for example build a temple. also helps if he has more cities and if the city you are targeting is small relitive to his other cities.

  3. #3
    Join Date
    Oct 2008
    Location
    DC
    Posts
    7,337
    Don't just build a temple. You need to equal your opponent's culture level and you need to plan how to do that. If your opponent expanded a bunch and then found the Ark or something, then it's just not going to happen for you.

    Check the relative culture levels on the diplomacy menu. It is represented by the drama masks. The happier your mask is, the more culture you have. If you have a bunch of cities, one or two temples or going into Monarchy probably isn't going to make a difference. It's kind of a major undertaking to raise your culture level in a MP game and usually not worth it. Your realistic options are:

    1. take a loss on the city and artist
    2. wait for your opponent to expand himself into filthiness and then try


    You could build temples everywhere but a better move is to build armies or settle more cities and beat your opponent that way.

  4. #4
    Join Date
    Mar 2011
    Posts
    936
    The influence of culture is proximal, isn't it? For instance, if I have a city in danger of deserting, and I build a couple more cities nearby, it seems to help. Is that right?

  5. #5
    Join Date
    Oct 2008
    Location
    DC
    Posts
    7,337
    Quote Originally Posted by newsgothic View Post
    The influence of culture is proximal, isn't it? For instance, if I have a city in danger of deserting, and I build a couple more cities nearby, it seems to help. Is that right?
    I don't know. Just fortify an archer and a legion army on a tree next to your city and take it back when it flips.

  6. #6
    Thanks, that helps.

    Cheers

  7. #7
    Join Date
    Nov 2011
    Posts
    170
    The GA flip usually flips the city closes to one of your cities. Ive flipped an opponants market/library city by building a city really close to the city I wanted to flip. If the GA wont let you flip it then build a city with a lot of food right next to the city you want to flip and rush a temple, settle the GA (make sure you have a spy!) and set it to food and watch his city flip.

  8. #8
    Join Date
    Nov 2011
    Posts
    170
    I don't know. Just fortify an archer and a legion army on a tree next to your city and take it back when it flips.


    Best way to protect a city you dont want flipped, and cheaper than a temple.

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