
Originally Posted by
RobG
I have been waiting for 2 weeks for my new alias from 2k to respond to this thread....I give up. So yes some of what I am responding to is weeks old now. It was ShuShu's observed combat mechanics copied below that I want to respond to:
1) The highest strength takes the first battle.
2) There is a bias against the side that took the prior shot taking another shot.
3) Units only shoot units in the same slots unless there are none... then they can hit anything
4) The odds of a unit shooting are prportional to the strength of the stack
5) The odds of being hit is proportionate to the size of the stack
Sorry ShuShu, I can confirm 1., 2., 3., and 4. are not full proof bets any more. I say any more, because it was about mid-Jan when I started noticing in many different battles of various sizes consistent irregularities (regularities then?). Most of the time old battle mechanics worked as usual, every battle would produce 1 or 2 rather random hits that made no sense at all. I think the designers wanted to add a degree of 'chaos theory' to battles to keep seasoned generals and/or favored armies on their toes.
And it isn't just me that has noticed this 'consistent irregularity'. Monkey Boy, as you refer to him in another thread, and I were both surprised at 2 hits that occurred during our battle you wrote about. Very irregular (but hugely beneficial to my side).
My primary point is that old theories of battle mechanics are not full proof anymore. I believe the developers through in a degree of randomness (though very small) to the math algorithm they use to calculate battles/battle mechanics. (Notably since mid-Jan)