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Thread: Civ 6 - let's get real

  1. #1
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    Civ 6 - let's get real

    I want to see a Civ 6 with a Market-Based Economy.

    You (omnipotent ruler) set out structures, economy develops naturally. Some things (like military units) you build per the usual; buildings / population / etc. develop based on the surrounding land, citizen happiness, population, etc.

    E.g. city has wheat, over time a Bakery may be built assuming population is high enough (demand) and happiness levels / production is there.

    Perhaps these 'naturally' built buildings develop in concert with Government-instructed projects - I tell Rome to build an Aqueduct, but if the conditions are right, a Tavern is also built.

    And hey, who knows... maybe if the game can figure out this Capitalism thing, there's hope for the real world!

  2. #2
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    yes ! i want an economic victory as well :P
    if thats what your saying haha

  3. #3
    Bakery? Sounds like settlers.

    A city of 5 doesn't mean it has a population of 5 people. In my mind, it's more like 50,000 which would have more than 1 bakery.

    I do agree, however, that a more complex economic system would be more fun.

  4. #4
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    if you guys have played civworld there's a market where resources are sold and bought by every civ...if a resource gets bought too much the price increases.. it actually increases a little bit everytime someone buys that resource.. and cheaper when it gets sold ... I wish civ 6 had something similar.. but a bit more balanced because we wouldn't want two ppl working the market to get a lot of resources ... etc

  5. #5
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    Quote Originally Posted by Kruelgor View Post
    Bakery? Sounds like settlers.

    A city of 5 doesn't mean it has a population of 5 people. In my mind, it's more like 50,000 which would have more than 1 bakery.

    I do agree, however, that a more complex economic system would be more fun.

    Perfect example - by population 5, if the 'economy' is good and citizens are happy, maybe 4 bakeries are built by that time, plus a couple big markets, etc., each contributing unique bonuses to the city.

    I think it would be really neat if the city view screen was super detailed and dynamic - you could scroll around the city and see what's been / being built, direct major Municipal Projects (my aqueduct examples), etc.

    Basically, gov't (us) continues to build Municipal and Military projects (aqueducts, libraries, riflemen), and the 'market- - entrpreneurs in the cities - build the commercial projects (markets, bakeries, taverns, inns).

    Some (rapid transit?) could be a public-private partnership

  6. #6
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    I would like an alliance victory so a team of friendly civs can win (something similar to Galactic Civ 2 allaince victory). Where if you ally with all players you win or you can ally with some players a kill off everyone you doesn't want to be your ally

  7. #7
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    There will never be a Civ 6 there is no need. Someone get this guy a bakery DLC for $5 pronto!

  8. #8
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    Quote Originally Posted by Hellogoodbye123 View Post
    if you guys have played civworld there's a market where resources are sold and bought by every civ...if a resource gets bought too much the price increases.. it actually increases a little bit everytime someone buys that resource.. and cheaper when it gets sold ... I wish civ 6 had something similar.. but a bit more balanced because we wouldn't want two ppl working the market to get a lot of resources ... etc
    You have just described supply and demand. Business 101.

    edit: except when diamonds are involved, of course.

  9. #9
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    Civ V is very simple economy wise. If you want something more complicated, try Victoria II.

  10. #10
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    Quote Originally Posted by Rinnero View Post
    Civ V is very simple economy wise. If you want something more complicated, try Victoria II.
    Or if you want something a little less complicated than that behemoth, try Europa Universalis 3.

  11. #11
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    Quote Originally Posted by Black Gate of Mordor View Post
    You have just described supply and demand. Business 101.

    edit: except when diamonds are involved, of course.
    its also like economics in high school :P

    there also needs to be an economic victory

    and EVERYONE stop talking about all these nerdy sounding games hahahhahhah

  12. #12
    I would imagine a Civ 6 won't come around until another 3 years from now.

  13. #13
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    Quote Originally Posted by Hellogoodbye123 View Post
    and EVERYONE stop talking about all these nerdy sounding games hahahhahhah
    They're not. Paradox's games are good, but difficult to the average person.

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    Quote Originally Posted by Rinnero View Post
    Civ V is very simple economy wise. If you want something more complicated, try Victoria II.
    Mother of God, please don't kill the man, Rinnero!

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    Quote Originally Posted by Black Gate of Mordor View Post
    They're not. Paradox's games are good, but difficult to the average person.
    they might not be, but they do sound like it... n they probably are LOL

  16. #16
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    V II has unbeliveably realistic and deep economic system. The downside is that devs put too much effort into it and didnt pay attention to battles. I understand that from the point of view of ruler of country battles looked like "this 50000 soldiers go there and try to kill enemy's 30000", nor I want something like Total War. But they should've allowed at least minimal control/decisions in battles (like overall used tactics - breakthrough, ambush, tactical retreat, etc, or something else). Otherwise any war is 100% economic: who has better guns and more soldiers.

    Supreme Ruler is just the opposite. Unless you are small country, you have too many units to control and automating them leads to total chaos.

    Anyway, VII's and SR's main problem is not that they are too hard to learn, but that result of choices you make is not clear.

    CivV has enough different resourses (science, food, production, etc), and its always clear what some change or your decision lead to. The same is with battles, although I think it should be more complicated. Even in MP you often understand what each your unit has to do immedeately when you look at the battlefield.

  17. #17
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    I want CIV 6 to be more like a RPG game play with huge battles like Total War.

    If you give people what that want, they will be willing to pay $$$$$$$$$$$ especially if it has vast replayability.

    .

  18. #18
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    Quote Originally Posted by ArchaicWarrior View Post
    If you give people what that want, they will be willing to pay $$$$$$$$$$$ especially if it has vast replayability..
    What the people want is a fun, working, easily played game. And a strategy one. I'm not saying civ5 doesn't have any of this, but turning this game into an RPG would not work. Do you even understand what RPGs are? Total War is RTS/TBS. Starcraft is RTS. Skyrim is RPG.

  19. #19
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    Quote Originally Posted by ArchaicWarrior View Post
    I want CIV 6 to be more like a RPG game play with huge battles like Total War.

    If you give people what that want, they will be willing to pay $$$$$$$$$$$ especially if it has vast replayability.

    .
    Most likely not. Many franchises have seen an abrupt halt because someone had the great idea of departing from the fundamental concepts in order to cater to the masses who'd rather see action-laden combat like if it were something new and never seen before and would totally make people swarming towards the franchise now like moths to the light coming from a window of a bedroom where a hot scene is taking place.
    Really why make a game Y like game X when you just could play game X and leave game Y as is and only expand on its concepts?

    Anyways I want to see economic victory as well.

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