I want to see a Civ 6 with a Market-Based Economy.
You (omnipotent ruler) set out structures, economy develops naturally. Some things (like military units) you build per the usual; buildings / population / etc. develop based on the surrounding land, citizen happiness, population, etc.
E.g. city has wheat, over time a Bakery may be built assuming population is high enough (demand) and happiness levels / production is there.
Perhaps these 'naturally' built buildings develop in concert with Government-instructed projects - I tell Rome to build an Aqueduct, but if the conditions are right, a Tavern is also built.
And hey, who knows... maybe if the game can figure out this Capitalism thing, there's hope for the real world!



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