Is there ever a time when its useful to have your citizens work as merchants?
i cant really see it, its rare that any other resources (food, hammers, science and culture) is below 100g per 100.
unlike the science game and culture game that are enhanced by their science and culture workers, the caravan game is only effected by total gold in reserve. so even a player who wanted to play the market and caravan game would still be better off producing and selling food/hammers as it always seems be 300-600 g per 100g
did Firaxis over look this citizen job?
do you use them?



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