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Thread: Multi-multi-player?

  1. #1
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    Question Multi-multi-player?

    I have played many multiplayer games via internet with a friend. It is always just the two of us as a team on a large map with six other civilizations. As the game progresses toward the later years and the map is revealed, the turn lag becomes several minutes. I am wondering if anyone has tried multiplayer with 3 or more players and what their turn lag experience has been?

  2. #2
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    late game lag is normal.

  3. #3
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    Quote Originally Posted by Wavemanmav View Post
    I have played many multiplayer games via internet with a friend. It is always just the two of us as a team on a large map with six other civilizations. As the game progresses toward the later years and the map is revealed, the turn lag becomes several minutes. I am wondering if anyone has tried multiplayer with 3 or more players and what their turn lag experience has been?
    We 've been playing with similar settings online (not LAN) recently and the game becomes unplayable at around the medieval era due to the problem you mention. Funny thing is that my PC processes the turn at half the time of the other player but I still have to wait until the other PC processes the turn as well. I would like to test with two "fast" computers but haven't had the chance yet. Unfortunately the other PC was a laptop that doesn't have issues in SP but apparently struggles in MP for some reason. Latency was in the low 20s so not an issue, I guess that the end of turn lag depends on the slowest PC, so if you add a 3rd PC it will only increase the lag if it is slower than the ones you have already..could be wrong though

  4. #4
    Yes Civ5 is a peer to peer network like all civ games have been. So the weakest link is always going to lag the game down unfortunately.

    CS

  5. #5
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    Quote Originally Posted by CanuckSoldier View Post
    Yes Civ5 is a peer to peer network like all civ games have been. So the weakest link is always going to lag the game down unfortunately.

    CS
    Oh right, that is good to know canuck.

  6. #6
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    After it gets super slow, everyone should switch to strategic mode (or at least the slowest comp) and see if that improves anything.

  7. #7
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    Quote Originally Posted by istry555 View Post
    After it gets super slow, everyone should switch to strategic mode (or at least the slowest comp) and see if that improves anything.
    It won't improve anything, its been tested. It's slow because of the way it's calculating the unit movements and the internet code, not because of 3d rendering.

  8. #8
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    Noone really answered the OP's question.

    With 3 players or more lag actually would be less than in your case.
    What's bogging down the game each turn is the fact that one computer has to do ALL the calculations for everything the A.I. does and then send it to your friend. With less a.i.s and more human players, there would actually be less calculational lag. The only thing is, more human players means more data sending lag, however this is considerably less than the lag that 6 a.i.s would put on the game late game.

  9. #9
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    Quote Originally Posted by Earthstrike View Post
    Noone really answered the OP's question.

    With 3 players or more lag actually would be less than in your case.
    What's bogging down the game each turn is the fact that one computer has to do ALL the calculations for everything the A.I. does and then send it to your friend. With less a.i.s and more human players, there would actually be less calculational lag. The only thing is, more human players means more data sending lag, however this is considerably less than the lag that 6 a.i.s would put on the game late game.
    Are you sure that one computer makes all the calculations? If true then which computer? I don't think its the host as we tested with various hosts (fast and slower PCs) and the lag was always the same. Don't disagree with the AIs increasing the lag just not sure about the one computer doing all the work assessment.

  10. #10
    That's a good question I think we need one of the dev's to answer this question on what or all computers does the AI code get processed. And if it is all computers how does the game decide on things like different combat outcomes etc....Greg?

    CS

  11. #11
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    Quote Originally Posted by civdiss View Post
    Are you sure that one computer makes all the calculations? If true then which computer? I don't think its the host as we tested with various hosts (fast and slower PCs) and the lag was always the same. Don't disagree with the AIs increasing the lag just not sure about the one computer doing all the work assessment.
    I can't say I know for a fact but I do think its reasonable to believe that all calculations occur on either A. 1 computer or B. Every computer calculates all moves and the cpus compare to make sure they got the same results.

    The only real alternative to these two is distributing all the calculations among all the players, much like cloud oriented computation. I think it's unreasonable to believe civ implements this considering the fact that a very advanced MP programmer would have to do this, and frankly, it doesn't make sense to believe the MP of civ is advanced if you just look at its history and quality.

  12. #12
    i would think it is every computer as well, though most things would be computed the same values, combat would be the exception, different rngs could come up with completely different outcomes. So the game must give one computer the lead for computing rngs.

    CS

  13. #13
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    Just Face it dudes its a dud get back in the civ 4 lobby and pray that civ 6 wont have anything to do with 2kgames .........................

  14. #14
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    Quote Originally Posted by Bantams View Post
    Just Face it dudes its a dud get back in the civ 4 lobby and pray that civ 6 wont have anything to do with 2kgames .........................
    Heh, I've booted up civ4 once or twice to find nothing but a dead lobby.

    In all honesty the current civ5 climate isn't all that bad.

  15. #15
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    Well, has anyone played a multi-player game with mainly human players and experienced less lag then a game with mainly AI players?

  16. #16
    Quote Originally Posted by Wavemanmav View Post
    Well, has anyone played a multi-player game with mainly human players and experienced less lag then a game with mainly AI players?
    That is pretty much an established fact, AI in MP games has the same end turn AI processing lag as does SP games. But the effect is worse as the player(s) with the weaker computers will desync/lag out each turn mid game. This is why us online internet MP players very rarely play with CS or AI civs. It is bad enough that unit pathfinding of human controlled units is also AI code processed at the end of the turn.

    CS

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