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Thread: Civ 6 having workers from Civ Rev

  1. #1

    Civ 6 having workers from Civ Rev

    If there is a Civ 6 i would like to see cities have micromanaging tiles with automatic workers depending on Cities Population just like in Civ Rev. So like if your capital is at Pop 4 you can work any 4 tiles in your cities borders or the 21 Tile Cross around your city. I hate having to make a Worker in Civ 4 when i rather be making a military unit like Horses for those early horse rushes.

    This micromanaging cuts down hours on one single game as i have to waste hammers on workers rather than using the hammers on buildings and stuff. Games on single player are already long as they are 6+ hrs on Civ 4 yet on Civ Rev there are under 2 hrs on average. I wouldn't mind a Civ 6 with a mix of both so one Full Civ 6 game (4000BC-2050 AD) lasting around 4 hrs on single player.

    Anyone else agree?

  2. #2
    Join Date
    Jun 2008
    Location
    Yorkshire, England
    Posts
    869
    I agree actually this would make a great patch for civ v also and reduce the lag between turns probably

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