[edited after post #9]
Hi from Italy!
What do you think about the possibility to found colonies in civ5?
Here's my suggestion:
You can use a Settler to found a Colony instead of a city, the Colony works like a full-allied city-state, which gives to you worked resources and a BONUS:
Military, culture or food (easy to implement for developers) OR
Add a new kind of CS-type: Colony, that brings to the owner a mixed bonus like x culture, x food to the capital, x gold, x science, x happyness (any linear combination of these)
Influence with the colony starts at a top level (like 100 influence) and begin to decrease like normal CS. You have to finance your colony like a CS (with golds, but also with workers and units if you want speed-up their build or defence power) to mantain the influence at a positive value, and YOU ARE THE ONLY that can influence this Colony CS.
There are 3 status values:
1) Loyal (influence 60 or more): The CS gives to you Resources & Bonus (similar to an allied CS)
2) Controlled (influence from 30 to 59 ): The CS gives to you resources & Small or No Bonus (similar to a friend CS)
3) Indipendent (influence under 30): The CS gives to you nothing.
When the Colony's influence go under 30, the CS declare indipendence and becomes a normal CS like others (CPU choices which of the 3 types), and other Civs can now "influence" or protect them.
Then:
1) If you like it, you become friend (influence 45, halfway from alliance)
2) If you don't like it, you are in war with the CS and influence goes to -200.
Then if you conquer the city, you can restore his colonial status, and your influence will be 45 (Controlled).
Why found colonies instead of cities?
1) Because are not your cities, they don't affect happyness or culture influence.
2) Becouse if you finance them, they gives you some kind of bonus every turn.
3) Becouse you don't have to found a city in a far and/or bad place only for get a resource you don't have.
What do you think?



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