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Thread: Problems using aircraft

  1. #1

    Problems using aircraft

    1. Are there "secrets" as to getting the aircraft to re-base? I've only been able to do it a couple of times but I'm not sure why it worked.

    2. Even when I've got it re-based, I can not figure out how to engage the aircraft in combat, either to attack enemy units or to sweep the skies to enemy aircraft. I see the button for the aircraft and have tried clicking on them but haven't had much success.

    I would appreciate any suggestions.

  2. #2
    There is a range that either of those things can happen in. when you select the action, look for an orange bubble. They can only act within that bubble. It may take a few hops to get a plane where it eventually needs to go.

  3. #3
    Join Date
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    when relocating, as stethnorun says, you need to note which cities are within range (the orange bubble). Then, click on the city itself, not the name bar.

    as for attacking - you can only manually "attack" ground units and cities (bombard). if it's a Fighter, choosing Intercept will set it to a manual defense mode (pretty useless IMO).

  4. #4
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    To make it a little clearer, the orange bubble only appaears around tiles it can rebase too.i.e. a city/carrier, unlike when you sellect a mission where the 'bubble' displays the total possible range.

  5. #5
    You also might be pressing the wrong button to rebase. It is several buttons down from the top and sort of looks like an airplane hangar or igloo. If you have nuclear weapons, do NOT press the targeting button when you think you are pressing rebase. You will experience something not very good.

  6. #6
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    Quote Originally Posted by Fotheringill View Post
    You also might be pressing the wrong button to rebase. It is several buttons down from the top and sort of looks like an airplane hangar or igloo. If you have nuclear weapons, do NOT press the targeting button when you think you are pressing rebase. You will experience something not very good.
    Hahaha, can you actually nuke your own cities? I've never tried.

  7. #7
    Jacso

    Yes, you can.

  8. #8
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    never thought to check this before....but can you base aircraft in allied AI or CS cities? I always have a "front" that I need aircraft on far from my empire that I can never reach. I guess that's what carriers are for...

    also, I find intercept to be pretty useful, since the AI builds huge amounts of fighters/bombers sometimes.

  9. #9
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    Unless it's changed since i last tried it, no you can't base aircraft in AI cities of any form.

  10. #10
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    Quote Originally Posted by Jacsó Benjámin View Post
    Hahaha, can you actually nuke your own cities? I've never tried.
    Not only can you nuke yourself, but doing so results in a happier populace.

    Happiness is a warm nuke.

  11. Quote Originally Posted by builder680 View Post
    Not only can you nuke yourself, but doing so results in a happier populace.

    Happiness is a warm nuke.
    It's been explained before that "happiness" is not an accurate term. It's better to think of it as calm vs unrest. If a world leader were to nuke his own populace, you could bet that it would sure put down whatever unrest was happening in that city.

  12. #12
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    Quote Originally Posted by stethnorun View Post
    It's been explained before that "happiness" is not an accurate term. It's better to think of it as calm vs unrest. If a world leader were to nuke his own populace, you could bet that it would sure put down whatever unrest was happening in that city.
    I'm sure it has, and it still doesn't make any sense. The end result is that vaporizing your citizenry makes them happier.

    In fact, in response to this very comment of yours, see post #23 in the above linked thread. Nuclear weapons are some pretty powerfully accurate devices to only kill the unhappy citizens, aren't they? Or perhaps the preferred explanation is that they intimidate everyone else into being "happy."

    It's nice that you can pop a quick Golden Age of economic prosperity simply by unleashing Armageddon on your own country. Maybe when our real life President realizes this, he can give it a try. Then we can debate academics in an actual situation, rather than a game situation. If we're still alive.
    Last edited by builder680; 08-18-2011 at 07:11 AM.

  13. #13
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    You missed the entire point of his post. He said that happiness is an improper term. If you think of happiness as order, then nuking your own cities makes perfect sense. It increases order by scaring your citizens into submission. It doesn't make them happier, it makes them more orderly.

  14. #14
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    Quote Originally Posted by Mega-Dolphin View Post
    You missed the entire point of his post. He said that happiness is an improper term. If you think of happiness as order, then nuking your own cities makes perfect sense. It increases order by scaring your citizens into submission. It doesn't make them happier, it makes them more orderly.
    Except it isn't called Order, it's called Happiness, and it relates directly to your country's economic prosperity/production in the form of Golden Ages on the plus side, or growth (and even combat ability in extreme cases) on the negative side.

    I didn't miss his "point" at all. MY point is that you can make up whatever story you want in your imagination to make it "sound" right, and yet it still "isn't" right. Nuking your own citizens should not benefit you, or bring you one step closer to economic/productive bliss, or in the negative scenario bring your empire back into a state such that its armies actually fight stronger and people start to reproduce more.

    It does not make sense, no matter what you imagine it as "really" doing. What it "is" doing is making your empire happier. Period. And that's stupid.

  15. It makes enough sense for the purposes of a non-simulation game.

  16. #16
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    I suppose there is always that excuse to fall back on.

  17. #17
    Quote Originally Posted by builder680 View Post
    It's nice that you can pop a quick Golden Age of economic prosperity simply by unleashing Armageddon on your own country. Maybe when our real life President realizes this, he can give it a try. Then we can debate academics in an actual situation, rather than a game situation. If we're still alive.
    It may not have been a nuke but brutally crushing a popular uprising and then implementing economic reforms with no political concessions worked just dandy for the Chinese in '89. It's taken years for people to feel brave enough to voice dissent.

    In terms of game mechanics if using a nuke puts eliminates unhappiness it's too bad we can't just use tanks like the Chinese.

    Or perhaps that's being saved as a future UA ;-)

  18. #18
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    Tianenman Tank: Squashes unhappiness flat!

  19. #19
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    Quote Originally Posted by builder680 View Post
    Tianenman Tank: Squashes unhappiness flat!
    Quote Originally Posted by Rockhaven View Post
    It may not have been a nuke but brutally crushing a popular uprising and then implementing economic reforms with no political concessions worked just dandy for the Chinese in '89. It's taken years for people to feel brave enough to voice dissent.

    In terms of game mechanics if using a nuke puts eliminates unhappiness it's too bad we can't just use tanks like the Chinese.

    Or perhaps that's being saved as a future UA ;-)
    people who have lived through communism around the world look down on you for this -.-

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