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Thread: "August" Patch Notes

  1. #41
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    Oct 2010
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    Poland
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    376
    Any chance for sequential turns in MP?

  2. #42
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    Sep 2010
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    345
    I might actually build the Brandenburg Gate from time to time now. Used in conjunction with other buildings that confer experience/morale benefits to the units the city produces, I should be able to create one city that churns out highly experienced combat units. With a Great general to direct them as well. Very powerful.

  3. #43
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    Jul 2010
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    Glorious Republic of Melbourne
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    Is it just me, or does the Taj Mahal seem extremely powerful now? With Persia, perhaps, one could extend a GA right from the Renaissance to end-game.

  4. #44
    - Still no multiplayer animations.
    - Still no multiplayer mods.
    - Still no improvements on turns compute time.

    The horror....

  5. #45
    Join Date
    Sep 2010
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    307
    •Multiple out of sync causes found and fixed
    Awesome, If you can add Animations as well, I'll turn into a fanboy.

  6. #46
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    May 2011
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    Staffordshire, UK
    Posts
    88
    Nice to see regular patches on the game, however I would like to see a big push on Diplomacy and AI. These areas, although they have had much attention lately, still need more work.

    Thank you

  7. #47
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    Sep 2010
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    461
    Finally a fix for multiplayer thank you very much.i hope its the beginning of more and extensive patching of multilayer.

  8. #48
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    Dec 2010
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    158
    Im still VERY VERY dissapointed not to see any diplomatic changes regarding multiplayer

    Why doesnt the AI get fixed on MP??????????? I dont care if the game crashes after 200 turns if i can load it again and continue with a friend. But how the hell can we play if there is no diplomacy!!!

    I cant even hope on this being the beginning of more and extensive patching... come on its allready 1 year after release date!

  9. #49
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    Jul 2010
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    Free State Bavaria
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    Seems to me that's a pretty short list, at least in relation to other, earlier patches.
    That says to me they're getting towards the end of patching the game, and appear to be almost happy with it.
    A couple of tweaks, a few fixes for the MPs, a little stability, and we'll be ready for an Expansion (including new, better diplomacy) in time for the Christmas market.
    Hurrah!

  10. #50
    Join Date
    Aug 2011
    Posts
    1
    Hello all civ players and 2K Greg!

    I really want 2K Greg to listen to what i have to say!

    I have been playing this game since the realese and this is my first post on these forums and i cant still se many complaning about the biggest issue that me and my friends experience when we play civ in mulitiplayer.

    First of all it takes sometimes hours to get a game started because when we for an example are playing 2 vs 2 we want to start at the same continent or island me and my teammate so implant startlocations would be a really nice thing, or when we are palying small island maps it would be cool if the teammates could start pretty close to eachother so and option for that too.

    Another really disturbing thing is that its random if you have a river near the capital so we have to reroll the game until everyone gets a river, because starting with a river is too powerful against no river. And it can take some time if everyone must have a river and at the same time teammates must start on the same continent so this should be sooo nice to have that options to choose from, Would save us hours !

    Another really big issue is that when it comes to battle it SHOULD be turnbased because you can win battles if you are fast enough to click first when its a new turn or wait for you enemy makes a move first and then attack the same target 2 times in a row if you attack him immediately the next turn again, if you have a slower comp you cant stand i chance from this big problem.

    There are many minor things that can be made but these things is a huge problem when we are playing this game in MP.

    If these changes are made i will be sooooo happy =)

    Do you hardcore mp-guys dont exprience this issues i am talking about ?

    Thanks anyway for a kickassgame =D

  11. #51
    "some minor bugfixes"
    does this include the Resourcedisplay bug in Hotseat/MP?

    you know, when you see there is a resource, you hover with your mouse over it the tile says "resource X", but when you switch on the "show resources bubble" -sorry no clue how that is called in english- it doesn't show some of the resources or doesn't work at all.

  12. I am jusy happy with the ping check!.. FINALLY!! No more rage posts from me!!!

  13. #53
    Join Date
    Oct 2010
    Location
    Poland
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    376
    Quote Originally Posted by ubah View Post
    Hello all civ players and 2K Greg!

    I really want 2K Greg to listen to what i have to say!

    I have been playing this game since the realese and this is my first post on these forums and i cant still se many complaning about the biggest issue that me and my friends experience when we play civ in mulitiplayer.

    First of all it takes sometimes hours to get a game started because when we for an example are playing 2 vs 2 we want to start at the same continent or island me and my teammate so implant startlocations would be a really nice thing, or when we are palying small island maps it would be cool if the teammates could start pretty close to eachother so and option for that too.

    Another really disturbing thing is that its random if you have a river near the capital so we have to reroll the game until everyone gets a river, because starting with a river is too powerful against no river. And it can take some time if everyone must have a river and at the same time teammates must start on the same continent so this should be sooo nice to have that options to choose from, Would save us hours !

    Another really big issue is that when it comes to battle it SHOULD be turnbased because you can win battles if you are fast enough to click first when its a new turn or wait for you enemy makes a move first and then attack the same target 2 times in a row if you attack him immediately the next turn again, if you have a slower comp you cant stand i chance from this big problem.

    There are many minor things that can be made but these things is a huge problem when we are playing this game in MP.

    If these changes are made i will be sooooo happy =)

    Do you hardcore mp-guys dont exprience this issues i am talking about ?

    Thanks anyway for a kickassgame =D

    Just start play on mirror maps scripts like this one:
    http://forums.civfanatics.com/showthread.php?t=397262

  14. #54
    So,Hagia Sophia and Hanging Gardens still overpoverded?

  15. #55
    dukeisaac nailed it. There is a discrepancy between mutiplayer AI and single. Nice little slap in the face to be told that we must be suffering some kind of delusion.

    It's funny that I may be able to play with my friends by this November. Last November I got all my buddies to buy this and it was a disaster.

    Anyway, at least the patches keep coming. It's the very least they can do.

  16. #56
    Join Date
    Jun 2010
    Location
    Lancaster, UK
    Posts
    7,106
    The seaport change - is this a supplement or a replacement? That is, does it still give the +1P/sea resource as well as the new +1G?

  17. #57
    Quote Originally Posted by 2K Greg View Post
    [BALANCE]
    • Pyramids now grant 2 free workers when built instead of 1.
    • Brandenburg Gate now gives 15 XP to units built in the city in addition to the Great General.
    • Taj Mahal now gives 4 Happiness in addition to a Golden Age.
    • Seaport now gives an additional gold on sea resources and increases naval unit production by 15%.
    • Harbor no longer increases naval production by 15%.
    • Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders.
    • Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher).
    • Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and adds 1 gold to Harbors and Seaports.
    • Balance tweaks to New World scenario.
    I hated 90% of the changes from the last patch (which seemed to be nothing but nerfs), but can't find a single complaint with any of the above; they all sound great.

    Quote Originally Posted by jallal View Post
    So,Hagia Sophia and Hanging Gardens still overpoverded?
    Those were the only changes from the last patch I actually liked (in addition to stone as a resource and policy finishers). Tell the developers to keep those two wonders exatly as they are, Greg.

  18. #58
    Join Date
    Jan 2011
    Posts
    26
    2KGreg, I wanted to ask if the developers are thinking of improving AI diplomacy in single player based on some threads such as this http://forums.2kgames.com/showthread...own-and-random. This is a thread started by Gewar and got some good attention, opinions, but most of all, complaints about :

    1)Too aggressive early AI
    2)Lack of positive modifiers, compared to the negatives, which makes every game the same: Constant world wars after a certain number of turns (as I stated in the last comment)
    among others.

    So I have 2 questions. First of all, as I mentioned in the beginning of my post, do you know if the developers are actually going to make some changes to diplomacy AI in this patch, or at least in the very near future? And secondly, are those constant world wars --especially between AI's-- what the developers were aiming for in the first place?

  19. #59
    Join Date
    Sep 2010
    Location
    Banned
    Posts
    423
    "Eye" haven't "bean" playing this game "four" a long time, "butt" I have recently returned "two" check on the updates so far. "Eat" "seams" that Civilization "Vee" has changed "er" lot ever since "eye" last played "eat".

  20. #60
    Join Date
    Feb 2011
    Posts
    1,052
    Are the free workers from the pyramids free of maintenance as well? I don't wanna load it up to check right now.

    The balance changes look OK. They avoided the major issues still in the game, but the fine tuning is pleasant none the less.
    I agree with MadDjinn that the hammer cost on those sea buildings is often prohibitive.

    Tiny patch, but some much needed technical fixes. A step in the right direction.

  21. #61
    Join Date
    Nov 2010
    Posts
    202
    I can finally say this:
    Thanks for the multiplayer fixes.

  22. #62
    Thank you for fixing multiplayer stability!

  23. #63
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    Oct 2010
    Location
    England
    Posts
    74
    That was a quick patch. D:

  24. #64
    Any ETA on this August patch? Since it's August patch, it will come out in August right? My friends and I were going to start a MP with Korea coming out today, but since there is MP patches coming out, probably will wait on MP with my friends until this August patch comes out.

  25. #65
    Join Date
    Oct 2010
    Location
    England
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    74
    Quote Originally Posted by dokebi1221 View Post
    Any ETA on this August patch? Since it's August patch, it will come out in August right? My friends and I were going to start a MP with Korea coming out today, but since there is MP patches coming out, probably will wait on MP with my friends until this August patch comes out.
    My game just patched itself, so.

  26. #66
    Already updated

  27. #67
    ...so are you guys saying...this August patch already came out?!!!!!!

  28. #68
    Yea it has.

    85,1mb here

  29. #69
    Yup, Korea and wonders should be coming soon too

  30. #70
    That's a great news! Wish 2k Greg mentioned on his first post that it's out already.

  31. #71
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    Jan 2011
    Location
    Finland
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    975
    Quote Originally Posted by dokebi1221 View Post
    That's a great news! Wish 2k Greg mentioned on his first post that it's out already.
    So the "Civilization 5 has finished downloading" message I received 2 minutes ago was about this patch? Or was it something regarding the new DLC's? I bet its just an advert about DLC.

    I did rush over here in 5.34 seconds to check it and saw the patch notes. Can anybody confirm its out?

  32. #72
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    Oct 2010
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    England
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    Quote Originally Posted by sectoid View Post
    I did rush over here in 5.34 seconds to check it and saw the patch notes. Can anybody confirm its out?
    The patch is out.

  33. #73
    Join Date
    Sep 2010
    Posts
    876


    Wow... I like this new trend, lol.

    Sectoid, I just checked the Pyramids within the Civilopedia and it states that it gives "two" workers now. So I believe this patch was applied.

  34. #74
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    Jan 2011
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    Finland
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    Quote Originally Posted by 2K Greg View Post
    I'm calling this the "August" patch out of convenience, but until I actually have an ETA for you, please don't assume anything
    Now this sentence makes perfect sense.. With *wink* and all. You dog!
    Thx!

  35. #75
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    Feb 2009
    Posts
    5,352
    that was quick.

    But I'd still like to know what some of the change notes meant.

  36. #76
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    Sep 2010
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    I miss the multiplayer videos and animations.
    A joke when you consider the CIV 5 for over a year released.

  37. #77
    Quote Originally Posted by VaeliusNoctu View Post
    I miss the multiplayer videos and animations.
    A joke when you consider the CIV 5 for over a year released.
    Maybe they never will be added where are the rules that the must make that so?
    You ever think about that the pulisher dont want animations in MP?
    They never said it will be implentet...

  38. #78
    Join Date
    Dec 2010
    Posts
    388
    I understand what it's to early, but could anyone check if embarking and courthouse bugs are fixed?

    Also, I bet one hidden change is renaming Seoul city-state

  39. #79
    Join Date
    Jul 2010
    Location
    Canada
    Posts
    309
    Darn, it's already out? I was expecting alot more to be added to the patch notes in the coming days. It's definitely our smallest patch yet and most of the more common issues weren't fixed. Oh well, what's there is nice for multiplayer players and wonder-crazed players like myself :P.

  40. #80
    Join Date
    Mar 2011
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    731
    There's still the cryptic "minor bug fixes".

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