So, in my games, the price of culture frequently varies greatly. I use the following guidelines to determine what price culture should be worth to me, and buy/sell accordingly. However, there is no reason for this. There isn't a debatable value for culture, for the most part, since other than gaining great people, there is no benefit to producing culture (unlike the other resources, where how highly I value growth might affect what I think food is worth, but in a subjective way).
Since the only use of culture is to produce great people, the math is fairly simple for how much you should be willing to pay for culture. Since the most expensive great person is what you produce when you create one, look at the price for that great person type. If it is the type you want, look at its purchase price; if you want something else, look at its sale price. Then look at the amount of culture you need to produce a great person. It is going to be 4800, 6400, 8000, etc, adding 1600 each time. Take the price of the great person and divide it by the number of culture you need for a great person (the total, not what you have remaining). Since you buy 100 culture at a time, multiply the answer you get by 100. That is the fair market price of culture, for you, at that moment.
There are some mitigating factors, like if you expect the price of great people to drastically change in the near future or if you have a ton of swaps left but are near a great person (since you lose your swaps when you achieve one, it might be worth selling culture for whatever price you can get, then swapping your way to a great person). Any arguments to the contrary or statements of agreement?



Reply With Quote
)