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Thread: In the begining

  1. #1
    Join Date
    Jul 2011
    Posts
    7

    In the begining

    What do you guys focus on when you get started? I keep building a bunch of farmers to try and grow the city but then I feel like I fall behind in everything else because I have no scientists and only maybe 1 worker for production. But without the farmers you never get any bigger. Should I try to maximize farmers early on and worry about other things later or is there a smarter strategy that I'm just not seeing?

  2. #2
    Join Date
    Jul 2011
    Posts
    163
    I sell stuff to get the first economic medals to rise up in the rank of my civ. Then I buy prophets with every single gold I have. Setup my town for science and start popping bubbles to get the first science medals and era wins. I continue on doing this untill I'm teched to Iron Crafting and after that I setup my town for hammers and start building an invading army of legions.

    I also try to do as many of the market contests for more fame.

  3. #3
    Join Date
    Jul 2011
    Posts
    7
    So do you start with merchants to help get gold or with farmers? You say that you sell stuff but what are you selling? How many scientists can you get though if you don't have any farms? It seems like your city would never grow in population.

  4. #4
    I don't go for fame early. First thing I do is set up a semi efficient mix of farm and forest, no upgrades - its temp. then burn my harvests, delete everything i just built and set up mini forest /farm harvest real close - efficiency doesn't matter. When that is set up usually half farm, half hammer i pop bubbles for as long as I can stand it .. selling off food / hammers as price allows .. and buying up great people .. what i buy depends on type of game i plan on playing. In the very beginning harvest income is trivial, so if you have a few hours to kill when starting a new game, get to poppin .. try to keep population low as bubbles decrease with higher population. What you do from there is up to your game plan, I usually try to get population 6 at end of day 1. From there just keep increasing population and let trickle do its thing.

  5. #5
    Join Date
    Jul 2011
    Posts
    484
    I ignore fame completely for the first several eras. Not only is it worth almost nothing compared to later eras, if I somehow stumble on an organized civ, the random fame-whoring can really screw up plans and piss them off, which is really uncool.

    I know that when I play with my team, we coordinate interior and finance minister closely, and plan our science techs closely, and it really really irks us when some random yahoo comes and mucks with our plans.

  6. #6
    Join Date
    Jul 2011
    Posts
    163
    Quote Originally Posted by mappleby285 View Post
    So do you start with merchants to help get gold or with farmers? You say that you sell stuff but what are you selling? How many scientists can you get though if you don't have any farms? It seems like your city would never grow in population.
    Of course I build houses. That's about it in the start. I sell hammers, food, culture, great people(other than prophets) and science and get the medal and rank. Then I buy Great Prophets and start the science bubble popping. At some point I build libraries to aid me and upgrade them but still keep selling culture and hammers.

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