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Thread: PC AI sucks at Civilization, reads manual, starts kicking ass

  1. #1
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    PC AI sucks at Civilization, reads manual, starts kicking ass

    http://www.pcgamer.com/2011/07/13/pc-ai-sucks-at-civilization-reads-manual-starts-kicking-ass/

    Anyone else read this? Friggin' hilarious.
    Wonder what it would take to train the AIs to play better in "homeschool"..

  2. #2
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    That's hilarious. Who knew that all the AI needed was just to RTFM? 40 something % to 79% is a pretty huge improvement.

  3. #3
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    apparently they did this test with FreeCiv, but still pretty interesting

  4. #4
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    on a 1000-tile map, with only 2 civilizations

    and possibly with diplomacy and research disabled.

  5. #5
    Lol @ "they didn’t want the computers to get bored during the testing. "

  6. #6
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    Quote Originally Posted by bronzeager View Post
    apparently they did this test with FreeCiv, but still pretty interesting
    Yes, apparently so. Funny that PC Gamers article had screenshot of civ V. Still very cool stuff

    More on this at MIT news and full details in pdf format here

  7. #7
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    Quote Originally Posted by jdog5000 View Post
    Their AI played FreeCiv, the open source clone of Civ2. It played 1v1 on a small map (rushing = win). It took a minute for the AI to compute its turn in the early game.

    These facts make it much less exciting ...
    The minute is only for the optimization run. At each turn they were running 500 Monte Carlo possible game continuations 20 turns deep and evaluating the outcome of a decision. On some serious hardware.

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