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Thread: Has the AI ever gone for a cultural victory?

  1. #1
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    Has the AI ever gone for a cultural victory?

    I was just reading some threads and I realized that I have never seen the computer AI win a cultural victory. And if they were going for one, how would you know? You get a message when the Apollo mission is done and space ship parts are produced. You get a message that the UN is done and a vote is coming up. What about cultural victories. I dont even think the AI has ever gone to war with me when I was about to win a cultural victory...

  2. #2
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    I think Gandhi goes for one every time. I've never seen the AI go to war with me when I build the Utopia Project either though. I always amass a ☺☺☺☺ ton of military units around that time just in case anyways.

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    The funny thing is, often times, the players going for cultural get wiped out in the game, should there be anyone that goes for domination. In my current game, though, I'm the only one going for domination it would seem, and 2 cultural states are on the other continent with 3 branches complete, so I figure sometimes they stay in play.

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    Quote Originally Posted by SlickSlicer View Post
    I think Gandhi goes for one every time. I've never seen the AI go to war with me when I build the Utopia Project either though. I always amass a ☺☺☺☺ ton of military units around that time just in case anyways.
    As odd as it seems, Ghandi is the most ruthless villain in the game. That skinny, four-eyed, bald-headed, mustachioed menace is the most bloodthirsty bastard in the game. I dont think I have been in a game where he hasnt declared war because he felt my lands would be a great addition to his.

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    Quote Originally Posted by Jacsó Benjámin View Post
    The funny thing is, often times, the players going for cultural get wiped out in the game, should there be anyone that goes for domination. In my current game, though, I'm the only one going for domination it would seem, and 2 cultural states are on the other continent with 3 branches complete, so I figure sometimes they stay in play.
    I find it to be quite the opposite. At lower levels, you NEVER have to make a single unit. At the higher levels, I might make a couple to deal with early barbarians.

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    Quote Originally Posted by finkelmana View Post
    As odd as it seems, Ghandi is the most ruthless villain in the game. That skinny, four-eyed, bald-headed, mustachioed menace is the most bloodthirsty bastard in the game. I dont think I have been in a game where he hasnt declared war because he felt my lands would be a great addition to his.
    Wait... are you saying that you have 3 policies complete? Or you can see the other civs policies? If that what you mean, how can you see that?

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    Quote Originally Posted by finkelmana View Post
    Wait... are you saying that you have 3 policies complete? Or you can see the other civs policies? If that what you mean, how can you see that?
    Look at the victory conditions and diplomacy screens - they reveal all...

    Sure the AI goes for cultural victory... if that's the best winning option for any Civ at any time, the Ai jumps in with both feet.

  8. #8
    You can guess what policies other players have in Global Politics if they haven't finished a tree. Victory Progress will only show finished policies. I don't finish most games, so I don't know if they ever get there, but Polynesia nearly always has a cultural lead despite never building Maoi on any tile.

  9. #9
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    Still no one has said they have seen the AI win a cultural victory... or if the game informs you that they started the Utopia project (obviously, upon its completion you would know...)

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    I've beeen beaten by a culture victory...Hiawatha sometimes pursues them, or used to. Egypt and France often pursue them as well.

    As others have said, though, culturally inclined AIs at are a disadvantage because they don't expand as much, and typically get steamrolled by the expansionist AIs who have larger armies.

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    Quote Originally Posted by bronzeager View Post
    I've beeen beaten by a culture victory...Hiawatha sometimes pursues them, or used to. Egypt and France often pursue them as well.

    As others have said, though, culturally inclined AIs at are a disadvantage because they don't expand as much, and typically get steamrolled by the expansionist AIs who have larger armies.
    So did you get any kind of notice that you were about to be beat? Did it say something like France has started the Utopia project?

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    Quote Originally Posted by finkelmana View Post
    So did you get any kind of notice that you were about to be beat? Did it say something like France has started the Utopia project?
    I don't believe so... I think it works the same as the Apollo program, Manhattan, and UN, where you only get a notification once it's finished. This is probably something that needs a fix. Though if you keep an eye on the Victory Status screen, you know to go after anyone who has completed 5 policies.

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    Quote Originally Posted by finkelmana View Post
    I find it to be quite the opposite. At lower levels, you NEVER have to make a single unit. At the higher levels, I might make a couple to deal with early barbarians.
    I don't get what you are saying. I just said cultural states get wiped out should any of their neighbors wish to pursue a more aggressive game. Also, I'm not sure how you would fare, but without at least 2 archers and a warrior, and possibly a wall, I would be in a pretty bad situation when the AI rushed me on turn 50 with 8 warriors and 4 archers on Immortal/Deity. I have lost games because of these early rushes, and you have to be to some extent prepared for attacks early. My last stab at deity, in fact, I had both my neighbors attack me with some 12 units each, from opposing fronts, and even with a decent army of 5 units I got wiped out pretty fast.

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    Quote Originally Posted by finkelmana View Post
    Still no one has said they have seen the AI win a cultural victory... or if the game informs you that they started the Utopia project (obviously, upon its completion you would know...)
    I've lost to an AI cultural victory more than to any other sort. And there is no warning besides what's evident on the Victory Screen.

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    the AI rushed me on turn 50 with 8 warriors and 4 archers on Immortal/Deity. I have lost games because of these early rushes, and you have to be to some extent prepared for attacks early.
    warrior rushes are present as far down as King. And if you get warrior rushed by someone like Japan (bushido) and aren't adequately prepared, it's pretty much an instant loss. very thrilling though, especially since the AI used to be more laid back before the last group of patches

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    Quote Originally Posted by Jacsó Benjámin View Post
    I don't get what you are saying.
    Its pretty straightforward as to what Im saying. I did a cultural victory this weekend on King and never made a single military unit. I got attacked once, but the city defenses were more than enough to defend. Just build walls/castles/military base. That coupled with wonders like the Kremlin and the Great Wall, your cities are impenetrable.

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    Quote Originally Posted by Txurce View Post
    I've lost to an AI cultural victory more than to any other sort. And there is no warning besides what's evident on the Victory Screen.
    It would be a good idea to get some sort of automatic warning such as "CIV X has just completed his fifth Social Policy tree and unlocked the Utopia Project". That would give you a few turns to do something about it in the same way that the UN being built gives you a few turns to buy off City States and the Manhattan Project notification gives you a few turns before the AI can build any nukes.

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    Quote Originally Posted by londoner247 View Post
    It would be a good idea to get some sort of automatic warning such as "CIV X has just completed his fifth Social Policy tree and unlocked the Utopia Project". That would give you a few turns to do something about it in the same way that the UN being built gives you a few turns to buy off City States and the Manhattan Project notification gives you a few turns before the AI can build any nukes.
    Absolutely. This seems like an oversight.

  19. #19
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    You just have to keep an eye on the Global Politics tab in the Diplomatic Overview. It will tell you how many policies in each tree that each Civ has.

    Giving it an occasional look, however, is rarely necessary if you're going for a Cultural Victory yourself. The AI is rarely good at going for a cultural victory. I don't know what would happen if you chose Culture as the only victory condition.

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    Quote Originally Posted by finkelmana View Post
    Its pretty straightforward as to what Im saying. I did a cultural victory this weekend on King and never made a single military unit. I got attacked once, but the city defenses were more than enough to defend. Just build walls/castles/military base. That coupled with wonders like the Kremlin and the Great Wall, your cities are impenetrable.
    But this has nothing to do with what I said. I said that the AI, when they go for cultural, will often easily succumb to an invasion; it doesn't matter what happens to the human player. Otherwise, I mostly agree, although on the levels I play, some fairly up to date units paired with the defensive structures and some actual defensive tactics are pretty important, if you want to be safe.

    Last cultural I played was with Napoleon and I was going for a puppet sprawl which didn't work out too well and I only picked up a few extra cities. However, I had a pretty big army left and some high-strength cities with military bases and even the Kremlin in one, but when China attacked me with some 25 units at least, my numbers and even more so my tactics became extremely vital in defending myself. The tactical AI certainly has seen some major improvements, on immortal at any rate, and I feel I actually need some units going for cultural.

    Also, I wouldn't really recommend anyone build the great wall, as it becomes obsolete right before things become really heated. I don't think it should ever become obsolete, and this would make it worthwhile. However, I could see the potential exploit in this, so maybe it should changed in other aspects. I would recommend it gives 4 culture, reduces the amount pillaged/sacked from you should a city be captured by 50%, and acts as a river on your borders all game.

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