Well, clearly civhopping can be exploited. Several people have already notified that, but nevertheless it wouldn't be a bad idea to reiterate this.
What I've done: I started a game in which I was already added automatically (grrrrrr), but wasn't playing the first days. I actually started 3 days after start of game. I did it for fun... "let's see where I can get" kinda feeling.
I founded a Civ, and from there on started to do some hop hop hopping, barbarian-hunting, hopping to a civ with some techs, finishing one and running away again, hop hop barbarian-hunting, ......
I'm back in my one-man civ, kinda waiting for the first fool that thinks he'll grab my advanced tech by waging a war with 40 catapults now... I could attack all civs but top4 and win it easily, even civ 3 and 4 are maybe within reach, depending on their coordination.
By myself.
Not trying to show off here. Just letting devs know that something really has to be done about civhopping. Normally I'm a civstayer, as it should be I think. Changing civs should certainly be allowed in certain cases, but civhopping should very much be restricted.



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