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Thread: "Gentlemans Challenge" 6/27

  1. #1
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    "Gentlemans Challenge" 6/27

    Mawpawk was last weeks winner, but hasn't posted anything about this week and I'm dying give it a run as I have to leave in a few hours to be out of town for a couple days, so I'm going to elect myself to set this weeks challenge. (sorry 'pawk)
    Victory type: Cultural
    Difficulty: Emperor
    Restrictions: No taking enemy caps

    Have fun!

  2. #2
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    1830...Not a very good showing. got off track a couple times. Would've been nice to take a cap or two as I had some culture border difficulties at times.

  3. #3
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    I had to work today so I'll try sometime later either tonight or this week. It feels good just to want to play GOTW again!

    best regards,
    Pedal2Metal

  4. #4
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    1820
    That takes me back to Civ IV days on PC. Could only have one shot at GOTW
    save file.

  5. #5
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    cool as racer im gona hava shot now... from the looks of the times its gona take awhile!

    1275ad, lots of easy gps 2 pickup!

    by the way it took 1hr and 40mins. a lot of thinking
    Last edited by Mawpawk; 06-27-2011 at 12:57 PM.

  6. #6
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    1325AD or maybe 1350AD..
    I really tore through the game quickly in the mid and endgame without any micro management so thats where I got beaten
    I actually realised late that i could have just set the cities to make markets and saved a few turns..

    my late GP were rotten and against the odds GA and GL no good for GBing internet ! \I may also have got my "have one army win heaps of battles" medal - i was actually thining of just playing on to try to get it considering the suicidal AI coming at my rifleman army (and getting overrun by my counter attack).

    oh woops i got econ not culture - but culture wuld have been a very similar time - i was actually considering going that way and had even built some wonders randomly.... I also got a "disconect from xbox live" but it was really early and i just switched to ps3 (for safety sake) and replayed my moves.
    Last edited by ScottieX; 06-28-2011 at 02:43 AM.

  7. #7
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    1790 AD Culture Victory for me. I probably could have cut that down, but at some points in the game, I forgot I was going for a culture victory. I didn't take any caps and didn't have any culture issues. I was able to culture flip an Indian, German, Mongol and French city. Stole about 5 GP's. Prob could have taken a few more, but I forgot a couple times. Built Stonehenge, Oxford, Magna Carta, Leo's, Internet, Sams Castle, and a couple other wonders.

  8. #8
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    1 part of this type of challenge that sux is that we cant talk about how we did it, nor improve gentlemens times(if they wanna?)

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    Quote Originally Posted by Mawpawk View Post
    1 part of this type of challenge that sux is that we cant talk about how we did it, nor improve gentlemens times(if they wanna?)
    That's the good part. Gentlemen don't play & tell!
    Looks like 1275 AD is the current mark. I've still got to play it but I've completed my Deity hall of glory re-build so I'll probably play this Friday or Saturday.

    best regards,
    Pedal2Metal

  10. #10
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    1940 AD. Made some mistakes. Love this thread.

  11. #11
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    Quote Originally Posted by Mawpawk View Post
    1 part of this type of challenge that sux is that we cant talk about how we did it, nor improve gentlemens times(if they wanna?)
    well maybe we can talk about it just not give any details that would be useful? maybe that would be hard to do but i think its ok to reveal a few things, no ned to enforce total silence even if that gives a slight advantage to later players

  12. #12
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    Quote Originally Posted by ScottieX View Post
    well maybe we can talk about it just not give any details that would be useful? maybe that would be hard to do but i think its ok to reveal a few things, no ned to enforce total silence even if that gives a slight advantage to later players
    Honestly, I'd prefer total silence. Maybe the week's winner can talk about last week's playthrough when they create the new week's GC thread. That would be acceptable & satisfy both preferences w/o sacrificing the uniqueness of this thread.

    Anyhow, the silence is part of the fun of it imo. We already have a GOTW thread for multiple playthroughs & wip discussion. The GC is about one playthrough, no help/discussion, do your own work, etc.... Perfect!

    best regards,
    Pedal2Metal

  13. #13
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    Quote Originally Posted by Pedal2Metal View Post
    Honestly, I'd prefer total silence. Maybe the week's winner can talk about last week's playthrough when they create the new week's GC thread. That would be acceptable & satisfy both preferences w/o sacrificing the uniqueness of this thread.

    Anyhow, the silence is part of the fun of it imo. We already have a GOTW thread for multiple playthroughs & wip discussion. The GC is about one playthrough, no help/discussion, do your own work, etc.... Perfect!

    best regards,
    Pedal2Metal
    Exactly, you can post/get tips in the standard weekly thread if after your run through you want to go for a better time.

  14. #14
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    I love the "no seed tweaking", you just play and que sera, even if your 1st or 2nd warrior dies cos you sent them in injured.
    An enjoyable game, to be honest I think it is the 1st game I have ever completed on Emporer.

    This would have been my request for "Civ Rev 2", a single attempt only GOTW. No reload, save, or sneak peek.
    Brilliant work gentlemen.

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    Out of boredom (no H2H matchups online), I gave this a shot just to find out that the whole thing is really frustrating. Everything is WRONG! The AI has barracks and legions and vet archers. It has shaken my knowledge of Civ Rev to the core ... I had no idea what to do. I could not bully the AI to my liking - that is just plain wrong :-)

    I guess I have been playing too much MP and my understanding has been narrowed down to only that and everything else just leaves me baffled - that is quite sad ...

    ;-)

  16. #16
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    Quote Originally Posted by REM018 View Post
    Out of boredom (no H2H matchups online), I gave this a shot just to find out that the whole thing is really frustrating. Everything is WRONG! The AI has barracks and legions and vet archers. It has shaken my knowledge of Civ Rev to the core ... I had no idea what to do. I could not bully the AI to my liking - that is just plain wrong :-)

    I guess I have been playing too much MP and my understanding has been narrowed down to only that and everything else just leaves me baffled - that is quite sad ...

    ;-)
    Well in this particular challenge you aren't allowed to take the AI caps. So that totally erased that part of any strategy. It's just about expanding as fast as possible and get your culture going. A couple AI city flips, a couple of stolen GP, wonders, etc. I know what you are saying tho. I made a ton of mistakes because I would just forget for a while that I was supposed to be going for a culture victory which I haven't done in forever. If I had that in mind the whole game I would have been able to post a much better score.

  17. #17
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    Can someone explain how this works? Do play on GOTW?

  18. #18
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    Just play a GOTW according to the rules in the first post (last weeks winner gets to pick rules --- or if they are slow RZ racer will steal that honour!) then tell us the result.

  19. #19
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    Perhaps Mawpawk, as last weeks winner, could nominate next weeks terms & conditions when he nexts posts, therefore we can get straight into next weeks once it is reset. The winner of this week could do the same in next weeks thread. Just a thought.

  20. #20
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    yeah if you are winning 2 days out feel free to just use your right to define next weeks conditions

  21. #21
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    Just got disconnected @1075 AD. On track for 1250-1275 AD win so it would have been close.
    Looking forward to next week. This GOTW is SO much better! Love it!

    best regards,
    Pedal2Metal

  22. #22
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    Quote Originally Posted by ScottieX View Post
    Just play a GOTW according to the rules in the first post
    These rules are too late, at Sunday 2:15 pm i know map from Chieftain.
    1.Rules should be posted before start of week (12:00am European Time or earlier)
    2.No walk in
    (3.Also maybe no walkouts)
    (walk in it's huge advantage and it's all about luck)

    Quote Originally Posted by J_R_Ca$H View Post
    This would have been my request for "Civ Rev 2", a single attempt only GOTW. No reload, save, or sneak peek.
    No problem, i have 30 accounts i can make more It's like hotlapping at racing games, hotlapping for 1 lap is stupid but it's some challenge. I prefers 30-200 laps.

  23. #23
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    I agree that the rules should be posted before sunday am. Lets get crackin!!
    Honestly, I hated the rules I chose this week. I only chose culture and no taking caps because I knew it was most likely way out of most peoples comfort level (myself included!) and would make people play differently. Looking forward to whatever challenge and restrictions we get this week......

  24. #24
    In this challenge, do you guys tend to settle on the first turn? It's friday, maybe we can talk a little vague strat. I want to take a run at this next week and am wondering if you guys approach it more like a multiplayer game (depending on the civ of course)?

    A gentlemen never tells, but he can allude to.

  25. #25
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    Quote Originally Posted by Baconinyourface View Post
    In this challenge, do you guys tend to settle on the first turn? It's friday, maybe we can talk a little vague strat. I want to take a run at this next week and am wondering if you guys approach it more like a multiplayer game (depending on the civ of course)?

    A gentlemen never tells, but he can allude to.
    As a general statement, I rarely move my settler w/Zulu unless I can see I'm on a penesula (sic to avoid filter). I think viewing this as an MP game is reasonable. You have only 1 shot so whatever decision you make, you have to live with it. I made a few mistakes in my playthrough which cost me some turns but I had to live with them. Only to be disconnected later (thanks to my wonderful son). Oh well. I prefer the one shot approach to the N-laps approach. Much more interesting imo.

    best regards,
    Pedal2Metal

  26. #26
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    Quote Originally Posted by Baconinyourface View Post
    In this challenge, do you guys tend to settle on the first turn? It's friday, maybe we can talk a little vague strat. I want to take a run at this next week and am wondering if you guys approach it more like a multiplayer game (depending on the civ of course)?

    A gentlemen never tells, but he can allude to.

    In this challenge, I did not settler walk. That's only because in the challenge, you can't take AI caps. Not much of a reason for the Zulu to settler walk in a challenge that doesn't allow you to take AI caps, considering your W's have two tile movements.

  27. #27
    Agreed. I'm talking more about next week. If the next GOTW is anything other then maybe the American's, Zulu's, or Aztec's is it the general consensus to honker down?

    And did you guys like the "no caps" provision?

  28. #28
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    Walking your settlers always has its risk. If you know how to settler walk w/ the best of 'em, then your probably more inclined to take a walk. If you aren't very skilled at settler walking, you may want to just settle in place.

    I liked the 'No taking AI caps' provision at first, but as the game went on I didn't like it as much. It just meant you were going to play a long game and it did end up taking me two hours to complete, so...

  29. #29
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    Quote Originally Posted by Baconinyourface View Post
    Agreed. I'm talking more about next week. If the next GOTW is anything other then maybe the American's, Zulu's, or Aztec's is it the general consensus to honker down?
    Not sure. I think every one makes their own call. I, for one, will usually move w/Russia unless I have lots of stuff close so no need. So I think your MP analogy really works. It all depends & you have to make the call yourself, knowing it carries risk/reward.


    Quote Originally Posted by Baconinyourface View Post
    And did you guys like the "no caps" provision?
    I like to mix things up myself. So I thought the "no caps & culture win" was pretty cool. If we had been allowed to take caps, I can virtually guarantee someone would have posted a pre-1000 AD cultural victory. I like how this illustrates how important the first 20 turns are & early cities. So mixing it up is nice for learning more about the game imo.

    best regards,
    Pedal2Metal

  30. #30
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    some options
    1) a limit on the number of cities you can have (this helps out those that dont want to have to micro manage 50 cities) this may or may not include captured cities
    2) a dom win with a requirement like cities must be taken with tanks. (still easy, not much luck, but a longer game).
    3) must settle all GP (to take some GP luck out of the equasion)
    4) a chieftan win with any ridiculously complex requirement (because it being chieftan will ensure it is achievable for almost everyone). Chieftan also means getting your 3 caps will be straightforward as opposed to being much about luck.
    5) cant use a certain tech (eg HBR) or goverment type (eg republic)

    Then again personally im happy to have quite a bit of luck involved so that sometimes the best player (whoever that might be) has to really work to keep ahead of some guy who was at the top of his game AND lucky that week.

  31. #31
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    can i nominate a tech victory?settle on first turn, emporer
    i liked this week as it felt good 2 reverse the culture borders on them pesky indians and demolish that annoying cathedral.

  32. #32
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    With limited time to play, this approach is clearly my favorite. Unfortunately the Tour de France will take priority of my spare time for the next three weeks, so I will just check to see how everyone is doing.

  33. #33
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    I'm with you on the TDF...AWESOME finish yesterday! Very unpredictable. (was hoping Thor would get it...)

  34. #34
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    'Pawk-
    As last weeks winner, you get to chose and should feel free to start the official weeks thread. I'll go ahead and do it this week..

  35. #35
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    my gf and i are new to the GOTW forums...we posted an economic 19XX (can't remember) on deity...

    i thought we were half decent at this game, but every time i check these forums i am introduced to new terms... this week's: settler walking

    ....any articles/info about what it is, and how and when to use it? generally we honker down asap - hate wasting turns.

    we're going to try this week's GOTY in about 6 mins...

    thanks;
    -FB

  36. #36
    There's a lot about this and other strats in the gen dis thread. I think they want to keep most of that out of this thread, but basically settler walking is all about taking another civs cap before they have time to build archers. Though there can be many benefits to moving your settler, if you pick up spare cash & find a cap you can rush a warrior and walk-in with no resistance. Depending on the civ, 3600BC is usually the cut off for this to work (unless your clever).

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